A 2D pixel-art asynchronous PvP auto-battler. Build and refine your team through PvE dungeons to earn gear and progression, shape unique builds via skill trees and equipment synergies, and compete against other players’ teams in asynchronous PvP battles.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose Early Access to involve players in the development process before the game is fully completed.
The current version already includes the core gameplay systems, but a significant amount of content is still under development. Early Access allows us to gather player feedback early and use it to improve gameplay balance, controls, and overall content quality.”

Approximately how long will this game be in Early Access?

“We expect the Early Access period to last for approximately one year, with plans to conclude it before 2027.”

How is the full version planned to differ from the Early Access version?

“The planned full version will build upon the current Early Access version by offering a larger scope of content, higher overall polish, and a more complete experience.

Compared to the current Early Access version, the full version is expected to include:
More playable factions and characters
The Human, Dwarf, and Elf factions will receive expanded rosters and deeper gameplay, included for free as part of the base game
Additional factions beyond these (such as Orcs, energy-based beings, and other non-core races) are planned to be released as optional paid DLC
Expanded PvE content and encounter variety
More stages, encounter mechanics, and combat variations
Greater build diversity and longer-term progression goals
Ongoing balance and gameplay refinement
Existing characters, skills, and equipment may undergo multiple rounds of adjustments or reworks
Combat pacing, build paths, and the asynchronous PvP experience will continue to be refined
Improvements to art, presentation, and overall polish
Visual assets, animations, effects, and UI will be gradually upgraded
Some existing content may be replaced or fully reworked during development System-level and quality-of-life enhancements
Better onboarding and clearer information presentation Additional usability and accessibility improvements

The Early Access version already represents the game’s core gameplay and design direction. The goal of the full release is not to replace the existing experience, but to expand, refine, and complete it in line with the long-term development plan.”

What is the current state of the Early Access version?

“The Early Access version already provides a complete and fully playable core experience, centered around one fully developed starting faction.

At the current stage, the game includes:

A complete Human faction starting roster, fully playable from the beginning

10+ playable PvE stages, used for progression, resource acquisition, and build experimentation

A fully implemented asynchronous PvP system, allowing players to compete against other players’ recorded teams

A functional in-run shop system, where players spend currency earned during a match to build and permanently strengthen their team over the course of a run, forming different builds and strategies

A working equipment and progression system, supporting different long-term build paths

A character and content encyclopedia, allowing players to review unlocked units and information

A small number of non-starting characters from other factions, available as special or preview content

All core systems — combat, progression, PvE, asynchronous PvP, and UI — are implemented and stable.

Please note that during Early Access, existing characters may receive changes or reworks to their art assets, visual presentation, or skill design as development continues. These changes are part of the ongoing balancing and polish process.

While the Early Access version is feature-complete in terms of its core gameplay loop, the game is not content-complete. Additional factions, characters, and long-term expansion content will be added over time.”

Will the game be priced differently during and after Early Access?

“We do not plan to increase the base game price during or after Early Access.

Future updates that expand the Human, Dwarf, and Elf factions will be included for free as part of the base game.

New factions beyond these — such as Orcs, energy-based beings, or other non-core races — are planned to be released as optional paid DLC. Purchasing these DLCs will be optional and not required to enjoy the base game.

For regional pricing:

If a region receives full language localization, we may adjust the price upward in that region to reflect the added localization value

If a region does not receive localization support, the price in that region will remain unchanged

Players who purchase the base game will receive all free content updates at no additional cost.”

How are you planning on involving the Community in your development process?

“We plan to collect player feedback through bug reports, community discussions, bilibili, and QQ groups.
Community feedback will be carefully reviewed and used to guide ongoing development and improvements.”
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About This Game

This is a 2D pixel-art asynchronous PvP auto-battler.

Players build and adjust their teams to challenge PvE dungeons, earning equipment and experience to grow stronger over time. By experimenting with different team compositions, skill choices, and gear combinations, players develop unique combat builds and compete against other players’ teams through asynchronous PvP battles.

The game focuses on strategic team construction, long-term progression, and build-driven gameplay, combining PvE growth with asynchronous PvP competition.

Core Gameplay

  • Build and customize teams to define combat strategy

  • Challenge PvE dungeons to obtain equipment, experience, and progression resources

  • Choose and learn abilities from branching skill trees to shape different playstyles

  • Collect and equip gear that synergizes with specific units and builds

  • Compete against other players’ teams in asynchronous PvP, with no real-time matchmaking

Game Content

  • Multiple playable classes, including:
    Guardian, Knight, Lancer, Archer, Mage, Bard, Cleric

  • Multiple races, currently including:
    Human (additional races will be added in future updates)

  • Multiple units to train and develop, each with distinct builds and independent skill trees

  • A variety of equipment types that significantly affect combat behavior and stats

  • PvE dungeons with different difficulties and gameplay mechanics

  • Asynchronous PvP battles based on player-created team builds

  • Primarily a single-player experience, emphasizing strategy and long-term progression

Features

  • 2D pixel-art visual style

  • Auto-battler gameplay focused on build choices and strategic synergies

  • A hybrid experience combining PvE progression and asynchronous PvP

  • High freedom in team composition, skill selection, and equipment optimization

System Requirements

    Minimum:
    • OS *: Windows 7
    • Processor: Any modern CPU
    • Memory: 1 GB RAM
    • Graphics: Any modern GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS *: Windows 7
    • Processor: Any modern CPU
    • Memory: 1 GB RAM
    • Graphics: Any modern GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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