Turn-based dungeon crawler Rogue-like with strategic combat. Navigate through a uniquely generated map layout and encounter a variety of enemies and events. Build your party as you travel deeper into the dungeon and conquer the labyrinth through the decisions you make.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access will be used for players to give suggestions and ideas that will be used to shape any expansions and improvements to the game. Early access is a good way to have players get involved through early feedback to make the game better. I am looking forward to working with the community in making this the best game it can be.”

Approximately how long will this game be in Early Access?

“The game will be in early access for about half a year, but this could change depending on player feedback.”

How is the full version planned to differ from the Early Access version?

“The plan for the full version is to include additional playable characters, infuenced by the community. There are also plans to add additional items and events that will help bring more unique runs.”

What is the current state of the Early Access version?

“Currently there are 10 playable characters, 3 areas with 7 basic enemies, 3 elite enemies and 3 bosses in each (a total of 39 enemies) 20+ potions and equipments the player can use, 15+ events spread across the 3 areas, some events are shared between areas.
You can play through the entire 3 areas and unlock content as you play the game.”

Will the game be priced differently during and after Early Access?

“The price of the game may increase as more content gets added durng Early Access.”

How are you planning on involving the Community in your development process?

“There is a Discord server open for the community to get involved with development. Suggestions, feedback and bug reports are greatly appreciated to improve the game.”
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About This Game

Turn-based dungeon crawler Rogue-like with strategic combat.

Navigate through a uniquely generated map layout and encounter

a variety of enemies and events. Build your party as you travel deeper into the dungeon and conquer the labyrinth through the decisions you make.

Labyrinth Trailblazer takes traditional Dungeon Crawler RPG and streamlines it for a more roguelike approach making it easier to pick up and play.

Gameplay

  • First person dungeon crawler

  • Turn based party combat: each character and enemy takes will take one turn at a time before they can act again.

  • Shows the outcome of your actions in complex senerios.

  • Prediction system that displays enemy intents

  • Learn or upgrade skills after every fight

  • Recruit new party members and heal your party at campfire

  • Encounter events

  • Add markers for points of interest on your map

Rogue like:

You grow strong very quickly but if you are defeated, you will need to restart from the beginning. It is quick to start another run and try again with a new strategy.

Features

  • 10 playable characters

  • 30+ animated monsters

  • 3 areas with different themes

  • 20+ items

  • 15+ events

  • Difficulty modifier to change the way the game is played

  • Procedurally generated dungeon

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv8 CPU
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with full OpenGL 3.3 support
    • Storage: 1 GB available space
    • Additional Notes: (The specs are the same for running Godot)
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