A cute, chaotic top-down kitchen rush: deliver orders, slap thieves who steal your coins, and sink pirate ships with ingredient launchers. Earn money, unlock stations, and endure an ever-faster pace across every chapter.
Utgivningsdatum:
Kommer snart
Utvecklare:
Utgivare:
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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“I’m developing this game solo. Comprehensive testing at this scale takes a lot of time for one person, and I’m still actively building and tuning the mechanics across all chapters. I chose Early Access to help catch and fix issues faster, validate stability on a wide range of hardware, and iterate with community feedback. The core loop is playable, and I plan to refine pacing, difficulty, and station progression with real player data during Early Access.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“I plan to keep the game in Early Access for about 6–12 months. However, this timeline may change depending on player feedback, balancing, and the addition of new stations or systems. If needed to maintain quality, I may extend this period, and I plan to update the roadmap over time.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“For the full release, I plan to add more content, tighter balance, and broader quality-of-life and accessibility features. This includes additional station types, varied thief and pirate encounters, extra cards and recipe combos; finer tuning of the difficulty curve, station routing, order flow, and threat frequency based on player data; a larger card pool with light meta-progression to enhance reward loops; deeper control customization, UI options, readability, and feedback improvements; performance optimizations, bug fixes, and visual/audio polish; expanded Steam integrations like achievements and cloud saves; and gradually broader localization support. These are goals rather than promises, and priorities may shift based on community feedback.”

Hur är det nuvarande läget i versionen med Early Access?

“In the current Early Access build, the core loop is fully playable: I prepare and drop orders from the right-side queue, expand the kitchen as new stations unlock each chapter, slap coin-snatching thieves after deliveries, and later repel pirate raids with ingredient launchers before jumping back on the line. The 8 chapters x 3 days structure is active; end-of-day card picks add a touch of luck, and players can spend earnings on gear or cover hospital bills. I’m actively refining balance, pacing, and accessibility, and I plan to roll out performance optimizations and bug fixes through regular updates. Additional content, visual/audio polish, and quality-of-life improvements will be added over time.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes. During Early Access, I will keep the price more accessible, and I plan to increase it gradually as I add content and features (new stations, event variants, balance and QoL improvements, etc.). The timing and scale of any adjustments will depend on scope growth and player feedback.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“I plan to gather feedback through Steam Discussions, a short in-game form, and (if available) Discord. I will share regular patch notes and roadmap updates, and occasionally run surveys and public test branches to refine balance and quality-of-life improvements together with players.”
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Om detta spel

Kitchen chaos against the clock! Prep the fast-flowing orders and drop them on the counter; slap thieves who go for your coins, sink pirate ships with ingredient launchers, then jump right back on the line. Speed, focus, and a dash of sweet panic—all in one.

Gameplay Loop

  • Order Flow: Delivery order doesn’t matter—just get them out in time.

  • Growing Kitchen: New stations unlock each level; as the kitchen expands, the job gets tougher.

  • Threats: Slap coin-snatching thieves after deliveries. Later, defend your island from pirate raids, sink their ships, and return to cooking.

  • Little Mishaps: Watch your fingers on the cutting board—your health isn’t infinite!

Resources & Risk

Use your earnings to buy gear or pay hospital bills—the risk management is all on you.
A bit of luck: Pick a card at the end of each day; it might bless you… or curse you.

Progression

  • 8 chapters, each with 3 days.

  • Each day ramps up: more orders, trickier station combos, and more frequent threats.

  • Every chapter keeps the rhythm fresh with new stations.

Highlights

  • Top-down 3D: clear view, smooth movement, roomy kitchen layout.

  • Short, punchy runs that whisper “one more order!”

  • Defense beats: slap-the-thief mini action and light skirmishes against pirates.

  • Cute & stylized look: playful effects, warm colors, and funny sounds.

  • Easy to learn, hard to master: timing, queue management, and the right station route decide success.

The counter’s ready and orders are incoming. If your hat stays on and your slap is quick—the kitchen is yours!

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics.

Systemkrav

    Minimum:
    • OS *: Windows 7/8/10
    • Processor: Intel i3 and equivalent
    • Minne: 4 GB RAM
    • Grafik: Intel HD 4000 / NVIDIA GeForce GTX 750 / AMD equivalent
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10/11
    • Processor: Intel i5 or equivalent
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GTX 1050 / AMD equivalent
    • DirectX: Version 12
    • Lagring: 2 GB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
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