Strategy co-op online multiplayer game about living on a spaceship with your roommates. You'll need to generate resources, take care of a deadly alien infestation, upgrade your appliances and build your sustainable space home. Living together is never easy, especially when you are in outer space!
All Reviews:
Positive (22) - 81% of the 22 user reviews for this game are positive.
Release Date:
Apr 24, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our process of developing games has always been very open to the community in the past. We usually show our games under development in more than 10 events throughout the year and we find that to be the best approach to making games. We want to make the game for the community, and instead of us trying to guess what you want, why not making it an open process?

Our project Out of Space has already benefited from the feedback of the community during its first versions. Since 2018 we're doing livestreams on Twitch/Youtube and keeping everyone engaged in our official Discord Server.

By releasing this game in Early Access, we hope to continue to grow our community and get more people involved in its development.”

Approximately how long will this game be in Early Access?

“We plan to have it on Early Access throughout 2019, but we're open to extend it depending on the community feedback.”

How is the full version planned to differ from the Early Access version?

“We want that the final version of the game to give a sense of completion to the player, with missions, achievements and unlockables, a complete tutorial and the ability to play with your friends or anyone online. The main goal is to make a game interesting enough to keep you going back for more for every match. Right now, we have a fun and almost feature complete match, but we lack persistence and progression to enhance the game’s replayability.”

What is the current state of the Early Access version?

“Out of Space contains the most important features of the in-game match: The ability to buy and build new technology, the need for taking care of your stamina/fatigue and your hunger, the procedural level generation, the basic resources, batteries and organic materials, also the basic enemy system and AI. Also, right now, the game is only playable as local multiplayer or solo.”

Will the game be priced differently during and after Early Access?

“We plan to have the game during Early Access with a fixed discount of 15%. After that, the game will be launched with the full price.”

How are you planning on involving the Community in your development process?

“Our plan is to make the community a big part of the development process so, every 2 weeks we will have the same cycle of:
  • Gather and analyse all feedback and analytics from past cycle.
  • Plan the current cycle of bug fixing, updates and features.
  • Inform the community on Discord and Steam Forums about the current cycle and upcoming features.
  • Start production and continuously keep track of the community feedback.
  • Every Thursday 4pm (EST), the dev team will do a live streaming about the upcoming changes (Twitch, Youtube and Steam)
  • Launch a beta version to the most interested players, and then release the stable version to everyone else at the end of the cycle.
Please join our official Discord Server to talk to us and help us improve this game.”
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Recent updates View all (9)

July 12

Out of Space update: Multiplayer Online up to 4 players! v0.8.01

Hi everyone! Here are the patch notes for the version v0.8.01b4! The online multiplayer mode is now available for everyone who owns the game! As usual, items tagged as [COM] were changed based on community feedback.


[COM] Well, it took long enough, but we finally managed to get the online multiplayer in the same state as the local play. That is not to say it is perfect or totally free of bugs, but it is totally playable and it should be a great opportunity for those who never played Out of Space as it was intended to be played: cooperatively.

Friend invites on Steam are right around the corner, but not yet available. That means that if you want to play with friends, you must all be in the same region (settings) and try to go online at the same time. Having “best region” selected is not currently working for matchmaking. It should not be too tough now that not many of you will be playing at the same time, but we are sorry for this temporary inconvenience nonetheless. Go for it and tell us what you think!


[COM] As said in our community server, this was one of those features we always knew the game needed, but we only just got to a point in which it is possible to implement it. It’s supposed to be something pretty simple to understand: at the start, part of the content that was available in the game until the last update will be unavailable. It will all become available again once the players unlock achievements like playing some matches, recycling a given number of items or even winning a match without cooking anything.

We believe this will greatly improve the learning curve of the game, allowing players to be introduced to new items as they get more experienced with the game. Not to say some of the more challenging achievements that will encourage players to try to win matches using very odd and interesting strategies.


- Aliens AI reworked to behave more like it is trying to protect itself from the players and to have less predictable movements. They are also more responsive and active, to be more of a threat when left by themselves in rooms.

- Changes on how the music gets compressed, reducing the size of the game and optimizing the loading time for sound effects and music in general.

- The Recycler now has a queue of items and allow one player to throw items at it while another activates it at the turn handle.



Its AI got reworked to make him more efficient and more responsive:
- It no longer waits until getting into a room to start barking at aliens, meaning it will promptly stun any alien it finds along the way;
- It spends more energy while barking, but lasts twice as long while idly following the players;
- It will now prioritize barking at unstunned aliens instead of stun-locking the same alien until it runs out of energy;
- The Dog will always get its energy full when fed, regardless of the type of food you feed it or the amount of energy it had when it started eating. This avoids moments when the dog was fed a fruit but didn’t get back to the game after that;
- Using the ping now calls the Dog to help you, which is especially useful on multiplayer matches. This gives players more control over who the Dog will be following;


- The Dog is now more reliable and ignores aliens less frequently;
- Fixed tension levels, making the music adapt better in the game;
- Character models no longer clip inside the boxes on the character selection screen;
- Aliens no longer disappear after walking on the porch or close to its limits;
- The Bucket can no longer be cloned by interacting with the sink too fast and nor refills itself twice visually when placed in a sink or faucet;
- The positions of the items that are queued on the Recycler has been improved not to look as if they were floating above it;

- The tables are now properly fixed on online games;
- Object physics no longer go crazy when used in the Recycler;
- Appliances no longer behave as if they were powerless when they are connected to an active energy socket. This fix will also reduce other syncing problems like when a pumpkin garden would produce fruits for one of the players.
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June 24

Out of Space UPDATE: Multiplayer Online in Beta v0.7.01

Hi everyone! The patch notes for the version v0.7.01 are here! And we are finally releasing the online multiplayer for Out of Space, kind of. Items tagged as [COM] were changed based on community feedback, by the way.

We did plan on having online multiplayer since the start of the project, but it is fair to say that the community was what prevented us from giving up on this feature. The amount of work and headache that implementing this has been enormous, but we knew many of you needed this to play with your friends and here it is.

Unfortunately, we will only release the online multiplayer build in the BETA branch because we've not reached the state we wanted with it yet and we don't want people inadvertently facing heavy bugs on the main branch. Please, if you want to play it on beta nonetheless, expect there to be bugs! We are working hard to make the online experience as fluid as possible, but we are not too close from that point as we thought we were. So have that “beta” mindset when playing an online match and please report any bugs or problems you encounter along the way!

On how to put the game in the BETA Branch and play the online mode, please, check the video below:

Four new faces were added to the game to be used as playable characters: Shark, Fox, Sloth [COM] and the Disguised Alien. You can choose them in the lobby just like the others.

- [COM] We now have Chinese as an official/community-checked language! Official translations for Russian and Japanese were added to the game as well.

- New sound effects and music tracks for the game. This basically covers most of the elements on screen added in the last updates.

- The game now has a simple ping system. Press R1 in game to call the attention of everyone to where you are at any given moment. This feature still has a lot to improve, but we felt like we needed it done for the online multiplayer.

- General performance optimization, usually related to reducing the number of outputs into the game’s log, causing a disk overload.

- New “portal” animation to contextualize the item's arrival at the porch.

- Refrigerator price decreased from 30 to 25

We felt like the dog, as many other thing in the game, should also be less of a burden for solo players, so we made it more efficient for them.

- Maximum energy (1 to 4 players) increased from 100/100/100/100 to 150/100/100/100;
- Energy recovered per second while eating (1 to 4 players) increased from 20/20/20/20 to 30/20/20/20;
- Cooldown between bark sessions (1 to 4 players) decreased from 5/5/5/5 to 3/5/5/5;
- Energy spent while barking (1 to 4 players) decreased from 3/3/3/3 to 2/3/3/3;

- Fixed animations for the broom use and it’s idle.
- Sale image on TV fixed to show the discount tag alongside it.
- Heater and mixer's colliders adjusted.
- Tables now protect items from getting rotten without a time limit.

The bug fixes list looks small because 99% of the bugs fixed in this sprint were multiplayer things that were never publicly released and (hopefully) never will be :)

If you want to be part of our community, please join our official Discord Server.
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About This Game

Out of Space is a LOCAL and ONLINE co-op multiplayer game about living together in a house in space.

You and your friends are about to move into a house in space, where you will have to deal with a deadly alien infestation and face the challenges of building a sustainable spaceship, all to make your new place feel as cozy as home!

Each match starts in a procedurally generated spaceship house that will demand your best planning and teamwork skills to become clean and comfy. You and your friends will need to generate resources, recycle trash and alien goo, buy and build new technologies, and take care of one another, if you ever want to call home the mess that you got into.

As a COUCH-FUN game, Out of Space has short matches and is easy for everyone to grab a controller and play. At the same time also as a STRATEGY game, it will require short and long-term decisions, expanding and conquering new rooms and building technology to automate tasks.

  • Buy, build and place your new technology, while keeping your systems efficient and sustainable.
  • Power up your spaceship by recycling alien goo and producing energy batteries.
  • Harvest and take care of your fruitful gardens to keep everyone fed.
  • Clean rooms with mops and water, while containing the deadly alien menace.
  • Take a nap on your sofa, while your friends desperately claim for help.
  • Automate cleaning and harvesting with the help of robots.
  • Adopt a Cat or a Dog, they will love you for it and help you in any way they can!

  • Procedural spaceship generator: different challenge everytime you play.
  • Missions to guide the player's progression that never leave out what couch-fun is about.
  • Unlock new content when completing achievements.
  • Play single-player, local multiplayer, or even cross-platform online multiplayer.
  • No weapons of any kind. Take your mop and sweep your way out of danger.
Are you up for the challenge? Living with roommates was never easy, but now you’ll do it in outer space!

Behold Studios is the studio behind Knights of Pen & Paper, Chroma Squad and Galaxy of Pen & Paper. With a big and strong fan base, we're developing this game with the help of the community, openly sharing builds, milestones and carefully listening to feedback and improving the overall experience of the game.

Please join our official Discord Server to talk to us and help us improve this game.

System Requirements

Mac OS X
    • OS: Windows 7 SP1+, macOS 10.11+
    • Processor: Intel Core i3 / AMD Athlom 64 or newer (SSE2 instruction set support)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce series 8000 or newer
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: Best played with a Controller
    • OS: Windows 7 SP1+, macOS 10.11+
    • Processor: Intel i5-3300 / AMD FX 8350 (SSE2 instruction set support)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 580 / AMD HD 7870 or newer
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: Best played with a Controller
    • OS: Windows 7 SP1+, macOS 10.11+
    • Processor: Intel Core i3 / AMD Athlom 64 or newer (SSE2 instruction set support)
    • Memory: 4 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: Best played with a Controller
    • OS: Windows 7 SP1+, macOS 10.11+
    • Processor: Intel i5-3300 / AMD FX 8350 (SSE2 instruction set support)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 580 / AMD HD 7870 or newer
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: Best played with a Controller

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