Prospekt begins in the Nova Prospekt prison in the Half-Life universe. Gordon Freeman is slowly being overrun by soldiers in the prison, however unknown to him, his Vortigaunt allies manage to find some help from a forgotten hero.
All Reviews:
Mixed (1,051) - 59% of the 1,051 user reviews for this game are positive.
Release Date:
Feb 18, 2016

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Recent updates View all (28)

April 13

It's been a while.

Hey everyone, Rich here. Well well well... It’s been quite some time since our last update. You’re probably all eager to find out what is to come so let me get you all up to speed. Firstly, big thank you to everyone that is reviewing the game lately as it seems the game is really starting to shift in the right direction even if it has taken 2 years and the decimation of my soul. Were close to 60% now and i'm sure with more updates and support we can get the game even better.

I’ve taken a back seat with Prospekt lately as some of you may know i'm working on my second game Gunsmith which is due for launch very soon. I have chipped in now and then, provided 3D models, design tips and some guidance on getting work more professional. I have to say a massive well done to the guys that are working on Prospekt now as they are improving their skills and craft to make some really top quality work.

We are making progress on the game in all directions, some faster than others. For example, we have the mapping pretty much solid. We can map what we want, when we want, and to a very high standard now. David ( Phenomene ) as some of you may know him as. Has done some brilliant work on improving existing levels and making entirely new ones.

But we know that in order to improve the game we need more than just more maps. Which is why we are focusing on a better narrative ( which includes new and existing characters in the Half-Life universe ) to add to the story. We also know we need new items and experiences ( which includes new weapons and challenges ).

I'm not at liberty to say right now what new characters are coming as it would be a massive spoiler for all of you but I think you will love it when it is finished. Hidden ( our character and weapons 3D modeler ) Is doing a great job at refining one of our main characters and he is shaping up nicely.

One big issue in particular that I have been pondering. How do you update a linear game so that we introduce improvements but not spoil what is to come or change the entire game without other parts being ready to supplement this. It’s a tough one. We do have changes we could push now up to the game. But the effect would be well, meh. What I ideally would like is to have a really large almost 2.0 style update where people want to replay the entire game. If we trickle feed all our improvements this effect I feel will fall flat.

However, I also don’t want you all to be waiting around for a long time with no new content to play so i’m thinking about introducing some extra content via the bonus maps to keep things fun while the wait is on.

It’s a tricky one but we will find a way. I know you have waited a long time for this update so I will confirm a few things so you have something to look forward to. Firstly, the infamous wrench will be making a comeback. This will also be accompanied by the Desert Eagle and a new Shotgun. All of these are working and in game. They are still currently being worked on and I only really want to show them off officially when they are done. I will also confirm the new view model is shaping up nicely. All of these things I need to put some time aside to re-texture in Substance Painter. When you read this Pheno i am sorry I still have not done this please don’t hate me.

I will sign off by thanking you all for being an awesome community, in our Discord especially, and for sticking with the game. I will hopefully be able to focus a bit more on Prospekt after I launch Gunsmith . But unfortunately as many of you understand. I’ve gotta pay the bills and that means launching another game to help me do that.

We are crafting something really enjoyable, however I must say working in Source is becoming ever increasingly labour intensive. We are working with tools and software now with no updates or support for a long time. Therefore things we would like to do sometimes come slow. This mixed with availability makes it hard. But we endure and we progress slowly towards our goal.

Hopefully the next update will be something you can all actually play, rather then just read me waffling on.

All the best.

38 comments Read more

About This Game

After improving the game and having many play testers play Prospekt. Today i'm releasing a huge update for the Summer Sale! This includes:

  • Extended gameplay with whole new levels.
  • Greatly refined gameplay for a much more enjoyable experience.
  • Greatly improved graphics including some Ultra high definition textures.
  • Real time dynamic lighting.
  • Real time dynamic environments.
  • New special effects
  • Much more brand new content.
  • Better game flow with better balance.
  • And much more!

Thank you to everyone who has tested this version of the game behind the scenes and leaving feedback on what you have wanted me to improve. Much more to come soon!

  • Substantial, highly-polished and totally new addition to the Half-Life 2 universe, comparable to Half-Life 2: Episode One in length
  • Developed by one person, 25 year old Richard Seabrook
  • Official Valve approval for Half-Life 2 license and assets
  • Standalone PC game built using the Source engine - no requirement for Half-Life 2
  • Continues the story of Opposing Force, Gearbox Software’s (Borderlands) update that tells the original Half-Life 2 story from the perspective of the Marines.
  • Gordon Freeman is cornered and being overrun by soldiers in the Nova Prospekt prison; the player controls US Marine Adrian Shephard - the unsung hero - as he’s teleported in by Freeman’s Vortigaunt allies to help fight back.
  • 13 new levels featuring fully-scripted puzzles and action sequences, all carefully integrated into the Half-Life 2 story
  • Substantial graphical updates over the original game, including but not limited to:
  • New Textures
  • New Models
  • Updated high resolution Combine soldier skins with improved normal mapping
  • Updated high resolution textures
  • Updated lighting
  • Higher resolution models
  • Increased cube mapping
  • Over 20 new particle effects
  • Modded HUD
  • Modded VGUI
  • New player model skin
  • Return to Xen
  • New voice acting
  • New music
  • New AI improvements, such as soldiers attempting to undo the player’s actions

Thank you everyone for your immense support! I can’t wait to hear what you think of the finished game and work the feedback into my next project.

This game contains STRONG language that may not be suitable for minors and younger audiences. Player discretion is advised.

System Requirements

    • OS: Windows XP or higher
    • Processor: 3.0 GHz Pentium 4, Dual Core 2.0 (or higher) or Athlon 64 X2 (or higher)
    • Memory: 1 GB XP / 2 GB Vista & 7 MB RAM
    • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Sound Card: N/A
    • OS: Windows XP or higher
    • Processor: Intel i5 or higher
    • Memory: 8 GB RAM
    • Graphics: 3 GB Graphics Ram
    • Storage: 12 GB available space
    • Sound Card: N/A

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