GRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons.
All Reviews:
Very Positive (1,016) - 90% of the 1,016 user reviews for this game are positive.
Release Date:
2 Feb, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is a great way for us to connect with gamers, and allow you to help turn GRIP into the type of game you really want to play.

Our team can focus purely on development, getting you the best possible version of the game, and as soon as we make changes.

With every new version, we'll be taking valuable feedback from the community, of which we will then use moving forward.

In our forum there will continue to be polls for users to vote on, regarding all aspects of the game. These polls will give great general feedback from the players, in addition to the in-depth discussion on the rest of our forums (www.cagedelement.com/forum)

With your help, we look forward to creating the best possible version of GRIP there can be!”

Approximately how long will this game be in Early Access?

“The "final" version of GRIP will be released on November 6th 2018, though with the right support GRIP will never be final, as we hope to be adding new cars, tracks and possibly pick-ups throughout the game's life cycle.

The first version out of early access would be a complete version, or in other words, our vision of the full game as it's outlined in the game design document.”

How is the full version planned to differ from the Early Access version?

“Early access will not have many features at first. Our main goal early on, is perfecting GRIP's core gameplay. We want to make sure the game plays very, very well before we start adding the bulk of the content.

Once the vehicle physics, pick-ups, multiplayer functionality and AI are where we need them to be, we'll start to release new content that can change over time depending on feedback from the community.

For the full version of GRIP, we're wanting to have at least 12 cars (3 classes), 12 tracks (4 planets), 10 pick-ups, a career mode, arcade mode, arena mode (with arenas), carkour mode, elimination mode, multiplayer (online or local LAN and split-screen), mod tools for custom cars, and (depending on funding moving forward) a track editor so players can build their own courses.

This is our ideal version of the final game, but the actual end result could be different from our current vision.”

What is the current state of the Early Access version?

“See the "About this game" section on the store page. It is updated regularly with a current feature list”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we include new content and features, but not by much. However, you will NOT have to pay any more money to receive the final release version, if you've already bought a version of the game in early access, regardless of the price at which you did.”

How are you planning on involving the Community in your development process?

“We'd like the community to give feedback on all aspects of the game, whether it be vehicle physics, weapons, power-ups, cars, track designs or overall visuals.

You can give feedback either here in the Steam community, in our official forum, or on our Discord

https://discord.gg/RKTJcNJ
www.cagedelement.com/forum

We look forward to hearing from you!”
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About This Game

GRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons.

Harnessing gravity defying physics alongside a bristling arsenal of outlandish weapons, GRIP delivers the fastest, most competitive racing experience ever. Scale walls, ceilings and anything else you can get your tyres on to... as you master tantalising tracks, tricks and perform mind-blowing stunts to race your way across the cosmos.

Early Access features (as of v.1.2.10):

• 9 vehicles (3 manufacturers), with paint job, rim and tire customization.
• 6 Game modes: Classic Race, Ultimate Race (overall points), Elimination, Time Trial, Arena (Deathmatch) & Carkour
• 10 Racetracks, 3 Arenas, 15 Carkour courses. (Some levels are still WIP)
• 5 Weapons (Scorpion, Raptor, Ironfist, Hydra, Assassin). Another weapon next update!
• 4 Power-ups (Aegis, Firestorm, EMP, Ramraider)
• 2 Vehicle abilities (Launch, Boost)
• 12 In-game music tracks (mostly Drum n Bass, but also trance and techno)
• Play single player (against AI), Split-screen with a friend or ONLINE versus players all over the world!

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GRIP leaves early access on November 6th 2018. Launch features will include:

• Hit speeds of up to 767mph on floors, walls and ceilings
• Race your way through 22 tracks across a host of 4 exotic planets
• Pick-up 9 power-ups and weapons, from shields and turbos, to missiles and explosive darts.
• Compete with offline split screen and online multiplayer
• Face off alone or team up in 5 Arena battle maps
• Beat the clock in 19 point-to-point Carkour runs.
• Single player campaign included
• Roster of 15 armoured cars to suit your style
• Thumping licensed electronic soundtrack

System Requirements

    Minimum:
    • OS: Windows 7 64bit
    • Processor: Intel Core i3-3220 or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Geforce 560 or Radeon 6850
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.
    Recommended:
    • OS: Windows 7 64bit or Newer
    • Processor: Intel Core i5-3570K or AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: Nvidia 970 or Radeon 380
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.

What Curators Say

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