EVERSPACE™ combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.
Recent Reviews:
Mixed (234) - 67% of the 234 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (3,300) - 78% of the 3,300 user reviews for this game are positive.
Release Date:
May 25, 2017
Developer:
Publisher:

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Recent updates View all (25)

June 8

Patch 1.3.0 - Changelog

We've just released another update fixing a few issues and adding two quality of life improvements - A gamma correction slider and an option to hide the Everspace logo in our Action Freeze photo mode.

Here's the complete list of changes:

New features
  • Added the possibility to toggle the visibility of the game logo in Action Freeze mode
  • Added a gamma correction option

Bugfixes
  • Fixed player wreck retrieval not working at all
  • Fixed "G&B Container" and "G&B Tech Container" not being localized
  • Fixed clipping of localized "no target" text in cockpit
  • Fixed Gunship turret shooting at targets after cutscenes although not being activated
  • Fixed time still being slowed down if opening compare menu while shock rifle pro is charging and swapping shock rifle twice
  • Possible corrupted save game fix: Only write real save game if backup savegame could be written and loaded
  • Use a different sound for Colonial Warship laser turrets to possible fix sound issues on a few systems
  • Additional save game corruption measures: Write a second player save file as backup when player dies
  • Encounters: Fix scanning task markers showing in hardcore mode although scanning is not possible
  • HTC Vive: Fixed that menus could be at the wrong positions / orientations in room-scale mode.
  • VR: Fixed an Unreal Engine issue causing WMR devices to not render correctly (note that we still don't officially support WMR devices). This should also fix rendering issues when playing on SteamVR using an Oculus headset.
  • VR: Fixed that you couldn't reset the camera in the main menu when playing with a controller and the menu wasn't focused first.
14 comments Read more

May 9

Patch 1.2.3 - Improved VR and Joystick Support | Official Linux Release - Changelog

We're happy to announce a new patch as well as the official Linux release today! The patch includes more than 40 tweaks and bugfixes, quite a number of them are VR related. HOTAS/Joystick players will be pleased to hear that we've added an option that disables any in-game input smoothing.

See the complete list of changes below:


Tweaks
  • Extended the range of the non-VR screen percentage setting to 10-300
  • Don't spawn old player wreck after current run was won
  • Make sure generic repair mission can only be finished after task was received
  • Made the PlayStation controller icons more legible
  • HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
  • VR (Oculus): Set the mirror mode to be full-screen
  • VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad). This is due to SteamVR now opening the Steam Overlay when pressing the Start button.
  • VR: jumping into a new system is now a lot smoother
  • VR: disabled any life support / sensor damage post-processing during cutscenes


Bugfixes
  • Make sure Ancient Wardens teleport back towards the level center after having left level bounds
  • Fixed Gunship turret not being able to fire after a cutscene was triggered
  • Fixed Outlaw station turrets and Colonial station turrets having no collision
  • Fixed Mainframe Override cooldown getting set to max after overriden target dies
  • Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
  • Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
  • Fixed not being able to scroll hardcore mode handicap screen with gamepad
  • Fixed some problems with jumping during cutscenes
  • Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
  • Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
  • Fixed a key remapping issue that appeared when switching bindings of two axis extremes
  • Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
  • Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
  • Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
  • Fixed final mission bug where the mission logic would not advance if the missile was fired too early
  • Fixed being able to use the jump target marker while in free-look mode
  • Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
  • The screen percentage in non-VR mode is now also applied in the main menu
  • Encounters: Fixed Randomize Mod usage on Goo Gun
  • Encounters: Fixed that enhancing a plasma thrower could result in a freeze
  • Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
  • Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
  • Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
  • Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius)
  • Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
  • Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
  • VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
  • VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
  • VR: Took out emergency shield effect that was distorted in stereoscopic view
  • VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
  • VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
  • VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
  • VR: Fixed small aiming offset in mouse mode
  • TrackIR: fixed a small offset of the crosshair with mouse controls
  • TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
28 comments Read more

Reviews

“A great space shooter that stands out thanks to the rogue-like gameplay, fantastic atmosphere, and arcade-style combat.”
9/10 – PC Invasion

“Between its beautiful visuals, tight controls, and harrowing battles, Everspace is a must-play game for lovers of space exploration and roguelikes.”
10/10 – Game Skinny

“In short, Everspace is really ****ing cool. Check it out.”
Kotaku

About This Game



EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.



Dash into intense dogfights and experience furious space combat using a wide range of weaponry and devices.



Collect and mine valuable resources to either repair your ship’s systems or to craft new equipment and modifications for a much-needed advantage. Your choice.



Find blueprints for crafting, and hunt for exotic weaponry and equipment. You never know what will drop next.



Travel through vast, procedurally-generated levels with untold numbers of hidden dangers and treasures. A game of risk and reward awaits.



With the tools provided, it is up to you to make the best of your situation. Utilize every advantage and be creative to turn the odds in your favor. Every mistake could be your last.

FEATURES

  • Single-player roguelike space shooter with persistent progression
  • Captivating fully voice-acted story featuring interesting and thoughtfully designed characters
  • Three unique player ships, each with different capabilities and starting gear to choose from
  • Vibrant art style with top-notch visuals and incredible attention to detail
  • Shooter-style 6DOF controls optimized for mouse + keyboard
  • In-depth crafting and damage system
  • Dynamic, functional cockpit displays for all player ships
  • Hardcore Mode with permadeath for die-hard roguelike fans

BEST PLAYED WITH



System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 32/64-bit Windows 7 / 8.1 / 10
    • Processor: Intel CPU Core i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
    • DirectX: Version 10
    • Storage: 8 GB available space
    • Additional Notes: VR Support is optional
    Recommended:
    • OS: 32/64-bit Windows 7 / 8.1 / 10
    • Processor: Intel CPU Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: VR Support is optional
    Minimum:
    • OS: El Capitan
    • Processor: Intel CPU Core i3
    • Memory: 4 GB RAM
    • Graphics: GPU with Metal support (GTX 480 / HD 5870)
    • Storage: 8 GB available space
    • Additional Notes: No VR support on Mac
    Recommended:
    • OS: El Capitan
    • Processor: Intel CPU Core i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 770 / AMD Radeon R9 280X
    • Storage: 8 GB available space
    • Additional Notes: No VR support on Mac
    Minimum:
    • OS: Ubuntu 16.04
    • Processor: Intel CPU Core i3
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce GTX 480 / AMD Radeon HD 5870
    • Storage: 8 GB available space
    • Additional Notes: No VR or HOTAS support on Linux
    Recommended:
    • OS: Ubuntu 16.04
    • Processor: Intel CPU Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • Storage: 8 GB available space
    • Additional Notes: No VR or HOTAS support on Linux

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