DEADBOLT is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead uprising.
Recent Reviews:
Very Positive (77) - 100% of the 77 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,901) - 95% of the 1,901 user reviews for this game are positive.
Release Date:
Mar 14, 2016
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November 20

Map of the Week #36

Hey everyone!

Another blast from the past today! This time we’re highlighting a map from someone who flipped the perception of DEADBOLT level creation as we knew it – kilozombie with his “Cassettes” campaign. This series also focuses on the past, retelling Ibzan’s descent from reaper to undead in the form of fragmented memories and scenarios. Ibzan’s past experiences and our Reaper’s own are smashed together in a chaotic mess (the good kind), with holes torn into floors, walls and ceilings. And reality itself, probably. Enemies can attack you from practically any angle here. There are also hidden cassettes in a few of the levels, providing some more backstory to those curious enough to look.

Without further ado, throw out any preconceptions you have about the laws of physics and let’s jump into the last map released in the campaign – “Devil”.



As mentioned above, each map is a mishmash of rooms scattered all over the place, like several buildings were crushed together. As you can tell from the screenshots, this one is no exception. After a short discussion, we get to reapin’ and creepin’ across the entirety of this rather large – and as such, rather stressful – map, with elements from vampire clubs, zombie apartment complexes and dredged docks and warehouses on the other. Every faction is present, so be prepared for anything.


Making a plan is key – the unconventional layout means you need to think about every move and pay attention to the surroundings more than ever, keeping an eye out for rips and tears in the walls. The large ventilation system allows for quick transportation through the level, allowing you to bypass some of the confusing layouts. As a bonus, there are several yellow shipping containers hiding weapons you can take advantage of.

After going up, down, and all around the level, brushing with death and maybe checking out that eye-catching cassette tape, we’re prompted to head down to the bottom of the map to pick a safe.



In previous mission in the Cassettes series, picking safes allowed the Reaper and Ibzan to freely converse with one another.

And yet, this time something’s… off.



Yup, we’re not done yet. The world is burning, and filled with skeletons and Madam Stelas (yes, Stelas, plural). Wherever there was a regular phylactery in the last section, now lies one of Stela’s phylacteries. And you need to destroy them all before any of the Stelas will stop reviving.



The layout is mostly the same as the first part, but this time it’s populated by Hellhounds, Grunts and Stelas, none of which drop any weapons on death. Ammo conservation is key here – the objective is to kill all undead, so make those shots count. You might have to resort to punching enemies to death if you’re careless. Thankfully, combat shotguns are littered rather generously through the map, and since Stela drops her shotgun when she dies for real, ammo becomes much more plentiful after you destroy all her bottles.



After thoroughly clearing the building, we’re finally able to reach a safe to pick, granting the Reaper and Ibzan a safe area to talk. The rest of the level purely focuses on narrative, and the both the characters and setting in Cassettes are very well told, giving more incentive to look for those hidden cassettes.



I remembered kilo’s campaign when looking for the next map to review, and oh golly it was such a joy to replay these levels again! While being the last in the series, it’s probably the least confusing of them overall and as such serves as a great introduction, letting you know what kind of surreal settings you should expect to explore in the other entries in the series.



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November 15

Map of the Week #35

Hey everyone!

In today’s MotW, I’d like to highlight a map from someone who was quite the active member of the community back in the day, regularly uploading maps of decent quality, along with finding loads of neat little tricks in the editor and whatnot. And while he seems to have mostly moved on from making custom maps, I think his maps have a place in history and deserve to be remembered.

Today under the spotlight is “Warehouse”, a part of the “Flatline” campaign by RPD_Survivor_842 (you’ll recognise him as RPD_Hunter_482 if you played most of his maps on release).



Most of the levels in Flatline are pretty linear (bear in mind that linearity is something pretty hard to effectively pull off in a game like DEADBOLT, which is usually defined by choice) – and this one’s no exception. Your objective’s a simple one, storm your way through a warehouse (you know, like the title says) filled with ash and undead. Burn the drugs, dispose of the inhabitants, and get out.



What I commend about this level in particular is its superb decoration, which is pleasant to look at with a nice variety in room themes without anything seeming out of place. This version of the map also lacks any enemies spawning out of nowhere to try and catch you off guard, an issue that it originally had but was thankfully patched out in an update a few months after its original release. Despite its linearity, there is some choice in how you take out some of the rooms, such as which side of the upper floor you attack first.



While being the second entry of the campaign, I think it’s a good place to introduce yourself to Flatline, as it leaves a good first impression. If you’re planning on playing more levels in the campaign, be wary that they tend to have a lot of exposition in cutscenes, along with occasional difficulty spikes and hard-to-notice traps.

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And if you want more… Play the campaign now!
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About This Game

DEADBOLT is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead uprising. Play and complete missions given to you by the mysterious fireplace as you become the avatar of death. While the reaper has an impressive arsenal and skillset to kill the undead, he has one flaw - he dies in one shot... leaving you with no room for error.

Key Features:

• Complete over 25 extremely challenging missions
Unlock and obtain over 30 weapons, ranging from a reaper's scythe to an automatic grenade launcher
• Fight over 35 enemy types, from zombies to vampires to bosses and more
Choose your playstyle: quiet assassin, loud one-man army, or anything in between
Gib them all! DEADBOLT's dynamic gore system guarantees that all evisceration leads to satisfaction
• Choose your own way to complete a mission - no mission has to be completed in one way
Accomplish a variety of objectives, like assassinating gang leaders and investigating mysteries
Multi-genre soundtrack created by the talented Chris Christodoulou of the Risk of Rain OST
Create and play custom maps with the DEADBOLT Map Editor (Windows only)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: Direct X9.0c Compatible Card
    • DirectX: Version 9.0
    • Storage: 130 MB available space
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
    • Storage: 145 MB available space
    Minimum:
    • OS: Any Linux Distribution 2012+
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
    • Storage: 135 MB available space

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