Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. Built for hardcore gamers, Hurtworld aims to punish.
Recent Reviews:
Mixed (684) - 55% of the 684 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (15,488) - 75% of the 15,488 user reviews for this game are positive.
Release Date:
Dec 3, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hurtworld has been in development for roughly 4 years. We have come leaps and bounds since we started, but we're no where near finished. We started with a 3 month limited closed alpha which allowed us to optimize client and server performance and clear out any game breaking bugs. We then launched into early access at the start of 2016 with some solid foundations and big plans. Since then we've been working hard to define where the game is going while constantly upgrading out systems to be best in class. We feel the only way to develop a multiplayer game is to grow it organically with its player base. The foundations are laid, join the community and help us shape a game with endless possibilities!”

Approximately how long will this game be in Early Access?

“Good things take time, we've been in Early Access for 3 years and have checked off most of the systems we planned on in the beginning. Now with Hurtworld V2 out in the wild we will be focusing on refining the experience to a point we can remove the Early Access title, we're not quite there yet.

Our current aim is to leave early access by the end of 2019”

How is the full version planned to differ from the Early Access version?

“We don't plan on stopping development of Hurtworld any time soon, we feel the current feature set is mostly representative of something we would be happy to remove the Early Access label. We still have a bit of work to do in refining the experience and making sure the features that we do have are well executed and communicated well to new players.”

What is the current state of the Early Access version?

“Hurtworld is fairly stable and well optimised. The release of V2 and expanded server capacity has stretched our server performance a bit, we aim to resolve these issues within the week.

We are mainly feature complete with the list we set ourselves 3 years ago when we launched into Early Access.”

Will the game be priced differently during and after Early Access?

“The price will be discounted during early access and return to its full price once the game is more complete.”

How are you planning on involving the Community in your development process?

“The team is very active on the Steam discussions, if you have feedback we'd love to hear it. Keep in mind that feedback in a public forum is a discussion with not only the developers, but other players. Well thought out calm discussion yields best results.

We also run a weekly dev blog where each member of the team outlines what they are working on which usually opens a discussion thread on the forums.
(hurtworld.com)

Nothing we have planned is set in stone, we will be constantly coming up with new ideas to flesh out the Hurtworld universe and taking cues from our community to set our priorities. We know that in most cases, the players know the metagame much better than the developers. We leave our ego at the door and let you decide what matters.”
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Recent updates View all (235)

January 17

Server Performance Status Update



Hi Hurtworldians,

Usually we would post a devblog outlining the status of all the issues we are working on, but given the urgency of fixing the server performance I've opted to throw a quick status update out so we can keep working on getting it resolved.

The last patch we put out contained profiling code that allowed us to monitor our busy official servers in realtime and analyse the data.

We've now identified the root cause of the lag spikes happening across busy servers and are working hard to get it resolved.

The good news is that the issue is fairly contained and should only take a couple of days to repair, once this is done I expect our servers to run flawlessly.

Given the weekend is approaching and the repairs may take me a couple of days, Tom is working on a quick fix that will significantly improve the situation until the proper fix is complete. Hopefully this will mean we have things in a decent state by the weekend.

Thanks for your patience <3
12 comments Read more

January 16

Hotfix 0.7.0.2 Is Live!



Hi Hurtworldians,

Tonight's hotfix focuses mainly on improving server performance. While this patch won't give big gains, it gives us the tools to profile our servers and determine whats causing the lag spikes.

Players being starved of entity spawns should be now fixed.

Ram optimisation on the client should have also improved a lot. Low ram mode has been moved into the game options and will automatically turn on for anyone with less than 5gb of ram. This is a quick fix for people with 4gb of ram struggling to get into game, we will likely improve the solution in future so everyone can have access to full res textures.

We are working around the clock to isolate the server performance issue, I have high hopes everything will be sorted by the weekend.

Happy hunting!

Full Changelog
  • Deferred spawn system no longer starves players that joined the game late of entity spawns
  • Removed Low Ram Mode from launch options and added to options menu
  • Added automatic Low Ram detection
  • Fixed options not saving on restart
  • Heavily optimised meteor showers and cargo plane network traffic
  • Removed nonsense numbers from "debug 1" text
  • Removed a ton of useless server debug messages
  • Server is now forced to use low ram mode
  • Crunched a bunch of level textures that didn't need to be high res

EDIT:
Doubled default socket receive buffer size and added "receivebuffersize" command to console
39 comments Read more
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About This Game

Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. It was a super raw experience when we launched into early access three years ago but with the help of the community we have refined and ironed out the majority of issues to a point where we are happy to start expanding our player base.

Brave the elements with friends or alone as you gather the necessities to survive, grow and defend your place amongst Hurtworld’s unforgiving environment. Populated by fierce creatures, rich resources and ever evolving challenges, Hurtworld is an immersive multiplayer experience sure to captivate even the most seasoned gamer.

Craft tools, weapons and clothing to help you survive and defend what’s yours.
Construct a stronghold to stash loot and take refuge in.
Find and restore vehicles abandoned throughout the map.
Explore the many biomes to discover exotic resources and rare items.

Built from the ground up with solid multiplayer foundations designed for fast skill based PVP and PVE. Hurtworld is extremely optimised with highly scalable graphics to perform well on the most budget of machines.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP 64
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7 64
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 660/Radeon HD 6970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: OS X Lion 10.7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: OS X Mavericks
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 660/Radeon HD 6970
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

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