Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
Nedávné recenze:
Velmi kladné (406) - 80% z 406 uživatelských recenzí z posledních 30 dní je kladných.
Všechny recenze:
Velmi kladné (16,586) - 84% z 16,586 uživatelů ohodnotilo tuto hru kladně.
Datum vydání:
14. pro. 2015
Vývojář:
Vydavatel:

Abyste mohli tento produkt přidat do svého seznamu přání nebo jej označit, že o něj nemáte zájem, musíte se nejprve přihlásit

Hra s předběžným přístupem

Získejte okamžitý přístup, začněte hrát a zapojte se do vývoje této hry.

Poznámka: Tato hra ještě není dokončená a během vývoje se může výrazně změnit. Pokud Vás nyní nezaujala, zkuste počkat, než se dostane do další fáze vývoje. Více informací zde.

Zpráva od vývojářů:

Proč předběžný přístup?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat, vehicle combined arms warfare) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Přibližně jak dlouho bude tato hra v předběžném přístupu?

“We are anticipating for Squad to remain in Early Access until the end of 2018.”

Jak se bude plná verze lišit od předběžného přístupu?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems.”

V jaké fázi vývoje se hra nachází?

“Currently Squad is in a stage where infantry combat is fully implemented with vehicles added in a "first pass" iteration. We are currently refactoring many older code systems and working on optimization as well as increasing the breadth of content.”

Změní se cena hry po skončení předběžného přístupu?

“It has yet to be determined whether the price of the game will change during or after early access.”

Jak plánujete zapojit komunitu do vývoje této hry?

“Currently Squad developers are very active on the forums, discord and Reddit gathering feedback and bug reports to improve the game. We are also actively supporting the modding community, having added Mod Support in 2017.”
Zjistit více

Zakoupit Squad

Zakoupit Squad + Soundtrack Bundle

 

Nedávné aktualizace Zobrazit vše (107)

20. května

Alpha 11.1

It has been three weeks since Alpha 11 entered public testing. Because we didn't get around to fixing many of the bugs you reported right away, we decided to release A11 as it was and push more bugfixes in this minor patch. Some of the changes are intended to help with the balance of the game after closely observing gameplay these past weeks.

Changenotes
  • Reworked bandage / medic bag code for better responsiveness
  • Fixed mods not loading if a clean installation of Squad was performed
  • Fixed vehicles desyncing between client and server
  • Increased speed of nametags fading in
  • Fixed a vehicle seat state that exposed soldiers
  • Fixed emplacement scope overlays not disappearing when the emplacement gets destroyed
  • Fixed scopes on heavy weapons automatically unzooming and other bugs with these scopes
  • Fixed being able to freelook while ADSing on scoped emplaced weapons
  • Improved INS player models
  • Updated AG 36 texture
  • Fixed LOD meshes on the M240 and M249
  • Several improvements on weapon animations
  • Fixed wheel dirt effects on US truck
  • Fixed a rare server crash that happened when a soldier was hit directly by a mortar smoke round
  • Fixed squad-members not being able to force others out of vehicle their squad owned by entering the vehicle from the outside
  • Fixed driving collisions on BTRs and the British truck
  • Fixed desert BTRs having green woodland periscope meshes
  • Fixed mines sometimes not triggering for some trucks
  • Updated Insurgent deployable razor wire to be double stack
  • Fixed collisions on a bush
  • Updated localization
  • Removed tracers from Militia and INS infantry weapons
  • Changed INS HAT to SKS as primary weapon
  • Adjusted cost of several deployables. TOWs are now 600 construction points
  • TOW rearm cost increased to 500 points
  • Changed ticket cost of vehicles:
    IFVs (FV510, M2) - 25
    Heavy APCs (30mm RUS APCs) - 20
    Medium APCs (M1126, 14.5mm RUS APCs) - 15
    Light APCs, MRAPs, AA vehicles, SPG Techi - 10
    Trucks, Technicals - 5
    Motorbikes - 1
  • Changed Kamdesh AAS v1 to Invasion v3 and added a new AAS v1 layer
  • On Chora Conquest v1 - replaced the INS faction with the Russian faction for balance
  • Added Kamdesh INS v2, Narva Invasion v2
  • Added Firing Range v2 with US/RU factions
  • Fixes on the following map layers:
    Albasrah Invasion v1, v2, PAAS v1, v2
    Belaya AAS v1, v2, v3, Invasion v1, v2, PAAS v1
    Chora AAS v1, v2, PAAS v1, v2, Invasion v1, CQ v1
    Fool's Road AAS v1, v2, v3, v4, Skirmish
    Gorodok AAS v1, v2, v3, v4, Invasion V1, v2
    Kamdesh AAS v1, Inf, INS v1, Invasion v1, v2, v3
    Kohat AAS v1, v2, Invasion v1
    Kokan AAS v1, v2, PAAS v1
    Logar AAS v1, PAAS v1
    Mestia AAS v1, v2, Invasion v1, v2, PAAS v1
    Narva AAS v1, v2, v3, Invasion v1, v2, PAAS v1, v2
    OPFL AAS v1
    Sumari AAS v1, v2, v3, Inf
    Yehorivka AAS v3, Invasion v1, v2
Update:
Released a small hotfix to make healing work reliably under bad network conditions
83 komentářů Zjistit více

16. května

Modding 2.0 Update, #1

Hey Squaddies!

(For the media-rich version of this post, please visit http://www.joinsquad.com.)

It's time for a quick Modding 2.0 development update! Progress has been going well since the initial modding release, so we figured it was time to show off some of what's coming up next.

First off, the Modding SDK UI has been completely redone (by an actual designer this time!). With their help and a fresh copy of the PSD of the new SDK UI, we went straight into implementing the update. It turned out like this!

https://media.joinsquad.com/2018/May/moddingupdate/modupdate1.png

As you can tell, the tabs on the left the UI for the Modding SDK have all been moved to one window. No more multiple tabs on the top bar!

https://media.joinsquad.com/2018/May/moddingupdate/modupdate2.png

Every action you need for modding is now in one convenient window.

Sharing Mods

We've scratched the old Steam Uploader and wrote a whole new one from scratch. (This one gives more errors than "Something went wrong."). We've also removed the need to have to pick an "Output Directory" when you are cooking your mod. By default, the system will now pick a valid path for you!

We've also removed the need to have to click both the "Package" and "Upload" button. If you just click upload now it will perform the "Package" too. The "Package" button now is exclusively for people who don't want to upload their mod to the Steam Workshop.

https://media.joinsquad.com/2018/May/moddingupdate/modupdate3.png

Editing Mods

https://media.joinsquad.com/2018/May/moddingupdate/modupdate4.png

You are now able to edit your mod's information through the UI after creation. No more having to go through your modinfo info file and change all of the information and hoping you don't break anything!

This new UI is probably 90% done. All the work that is left to do is small but important: fixing button sizes, handling really long strings, handling edge cases, etc. This should definitely come out with Modding 2.0, or maybe even earlier!

Modding SDK Internals


SMI Files

Modinfo.smi files have been destroyed and replaced with your <YourModName>.mi files. No need to worry though, as soon as you load your mod in the Modding 2.0 SDK, your mod's SMI file will be upgraded to the new format.

The main reason for switching file formats is Modding 2.0 doesn't require nearly as much data to be stored locally as the previous method.

Steam Workshop Images

Your mod's Steam Workshop preview image now lives inside of your mod's project folder. This was changed to prevent this reference being lost and then not knowing why you can not upload to the Steam Workshop.

Cooking Mods

As mentioned above, you no longer need to pick a package location. The Modding 2.0 cooking system will by default pick a good path for you. The first place it tries is your mod's project folder. Sometimes this doesn't work due to various issues (No space available, The pathname is too long, etc...), so cooking will continue to walk up the Squad folder structure until it finds a valid path. If it can't find a valid path (which is unlikely), you can still specify a cooking directory.
https://media.joinsquad.com/2018/May/moddingupdate/modupdate5.png

In-Game Mod Downloads

Finally! This what you've all been waiting for, right? We're happy to report that progress is going well on getting in-game downloads working. This is proving to be a much larger task than originally thought, but steady progress is happening!

As you can see in the GIF, mods can now be downloaded while the game in running with no problems. This test case is performed during the game is booting up, since we are doing a lot of CPU heavy stuff then:

https://streamable.com/s/qlmb3/sygner

Current Work

Currently, work is focused on getting the mods that are being downloaded while the game is running to be recognized by the game. This is quite a bit of work and will be taking up most of my time for the rest of the month, as the engine is not set up to accept PAK files mounted in the middle of the game.

Offworld Out.
12 komentářů Zjistit více
Zobrazit všechny diskuze

Pro nahlášení chyb či podání zpětné vazby navštivte diskuze k tomuto produktu

Informace o hře

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

Systémové požadavky

    Minimální:
    • Vyžaduje 64bitový procesor a operační systém
    • Operační systém: Windows 7 SP1 (x64)
    • Procesor: Intel Core i5-2500K CPU
    • Paměť: 8 GB RAM
    • Grafická karta: Geforce GTX 770 or AMD Radeon HD 7870
    • DirectX: Verze 11
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 35 GB volného místa
    • Dodatečné poznámky: A teamwork oriented mindset
    Doporučené:
    • Vyžaduje 64bitový procesor a operační systém
    • Operační systém: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Procesor: Intel Core i7 4790k CPU
    • Paměť: 16 GB RAM
    • Grafická karta: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Verze 12
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 35 GB volného místa
    • Dodatečné poznámky: A microphone

Co říkají kurátoři

250 kurátorů zrecenzovalo tento produkt. Kliknutím zde si prohlédnete jejich recenze.
Uživatelské recenze
Bylo zjištěno velké množství nových recenzí:
Vyloučit  nebo  Zobrazit pouze
Druh verdiktu


Druh nabytí


Jazyk


Časové rozmezí
Pro zobrazení recenzí z daného časového rozmezí jej tažením vyberte v grafu výše nebo přímo klikněte na určitý sloupec.

Zobrazit graf



Zobrazit jako: 
Užitečnost (beta) NOVÉ!
Při použití tohoto filtru jsou recenze řazeny podle nového faktoru užitečnosti. Více informací zjistíte zde.
Zobrazit graf
 
Skrýt graf
 
Filtry
Beta verze faktoru užitečnosti
Filtrům neodpovídají žádné další recenze
Abyste viděli všechny recenze, upravte filtry výše
Načítání recenzí...