Ultimate Stick Battle (USB) is a fast-paced 2D fighting game where simple stick visuals meet deep, competitive gameplay. Master light and heavy directional attacks, outplay evolving stages, and climb the ranks with smooth rollback netcode. Easy to learn — hard to master — impossible to put down.

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“The reason this is early access or I am releasing the beta. Is so that I can get the gamers (you) to get your hands on it. Sure it is not amazing or even high quality at all. But I want to show something and look at reviews where I am lacking the most. Because I can add and add but it won't matter. What matters is the publics opinion as that is what will make this game huge.”

这款游戏的抢先体验状态大约持续多久?

“My best approximation if everything goes right is 12 months from now or the biggening of August of 2026. ”

计划中的完整版本和抢先体验版本到底有多少不同?

“What I plan to do different is going to be wordly. Keep in mind this is all done by 1 guy (me aka Robert Thiel). And I plan to have more characters, stages and online play. I plan to have even more characters with stages and story mode. But online multiplayer is what is important to me. Well actually the most important is what the public wants in my eyes.”

抢先体验版本的现状如何?

“The current state of the Early Access version is 2 characters that can kill each other and end a game. Also with a simple UI Menu and working overall. And also accompanies music but it will always load at a certain percentage where it does not keep your settings as there is no backend. But you can expect 2 characters, 1 stage, music, and just a fighting a CPU or Local. ”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The actual game when fully released will be free. Except I am planning to include in game purchases for example stages, characters, and other qualities.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I am planning to involve the community by giving the community this blue print this very low quality fighting game as it is. So I can see what people find most important. For example more characters, stages, better design, better CPU. I plan to look at the numbers look at every single review find what people find important and make that part of the game.”
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关于此游戏

Ultimate Stick Battle (USB) is a 2D fighting game that looks simple — stick figures, clean stages — but don’t let that fool you. Underneath is a deep, competitive game built around precision, creativity, and straight-up skill.

Think Smash Bros. meets classic arcade fighters, but with a unique twist:

  • Directional combat with light & heavy attacks

  • Rollbacks for smooth local play

  • Freshly made stage 

  • With Retro Music

  • And characters designed for mind games, not just button mashing

USB is made for the people who want to pick up a game for fun — and then realize hours have flown by because they have to get better. Whether you’re fighting a cracked AI or sweating locally, it’s all about getting in, learning the tech, and earning your wins.

This isn’t just another stick game. It’s the stick game that wants to stand toe-to-toe with the best in the genre.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics.

系统需求

Windows
macOS
    最低配置:
    • 操作系统: 64‑bit Windows 10, build 19041 or newer
    • 处理器: SSE‑2 capable Intel/AMD dual‑core
    • 内存: 4096 MB MB RAM
    • 显卡: Integrated GPU with DirectX 10 / OpenGL 3.2 support
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: Meets OS‑level audio output
    • 支持 VR: Not Supported
    • 附注事项: Game runs in 64‑bit mode by default
    最低配置:
    • 操作系统: macOS 10.15 (Catalina) or newer
    • 处理器: Dual‑core Intel (64‑bit) or Apple Silicon (e.g. M1/M2)
    • 内存: 4096 MB RAM
    • 显卡: Integrated “AGX” GPU on Apple Silicon or Intel Iris / AMD integrated
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: Standard macOS audio output
    • 附注事项: Processor lower might work but it probably will be slower.
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