Modern old school action with explosive firepower. Rack up kills to upgrade your ship. Use your tech skills wisely. Collect the best loot. And dominate the skies with space shotguns, homing swarm missiles and chain lightning! This is a work-in-progress passion project! ETA November '26!

Daftar masuk untuk menambah item ini ke senarai hajat anda, ikuti atau tandakannya sebagai diabaikan

Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Lightyears of Fervent Warfare is a passion project by a one-man dev team. It is an experiment in combining gameplay mechanisms and features from my favorite genres, as well as suggestions from the community. This means that the game will change during early access, while the core gameplay remains the same. I feel that Early Access is a great way for me to be able to involve the players in my development process.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I plan for LoFW to remain in early access for one to two years.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“I am planning for the full version of LoFW to contain a mission structure and crafting. These new features would be implemented on a basic level during the Early Access phase and expanded based on feedback from the community. I also plan to implement additional features, based on community suggestions and polls.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The early access version already has controller support, 12 unlockable and upgradeable skills, and a scoring system with high scores.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“I plan to gradually raise the price as we ship new content and features. But not by large amounts.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I would love to involve my community on Discord and the Steam forums. Through these channels I hope to hear bug reports, suggestions and feedback, for me to improve my game. I am also active on Reddit and Twitter.”
Baca lagi
Bahasa Bahasa Melayu tidak disokong

Produk ini tidak menyokong bahasa tempatan anda. Sila semak senarai bahasa yang disokong di bawah sebelum membuat pembelian

Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: Q4 2026

Berminat?
Tambah ke senarai hajat anda dan terima pemberitahuan apabila permainan sudah tersedia.
 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

What is Lightyears of Fervent Warfare?

The evil Neh empire has the Planets of the Kex star system in its iron grasp. You steal a ship and your perilous journey on the sky road to freedom unfolds! Complete bounties on the way an use the rewards to unlock and upgrade your ship's arsenal!

LoFW's Feature Set

Some features, with more to come (I'm open to suggestions!):

  • Unlockable and upgradeable ship tech that packs a punch

  • 2-player local co-op!

  • Bullet time!

  • Loot! Loot! Loot!

  • Space shotguns! Remote controlled drones! Homing swarm missiles!

  • Grungy player ship armor

  • Enemy ship armor

  • Each playthrough is unique!

  • Each explosion is unique!

  • Bounty missions. Earn to upgrade.

  • And a tutorial with friendly alien Wex!

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare.

I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust.

This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have.

Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game!

Keperluan Sistem

    Minimum:
    • OS: 10
    • Memori: 4 GB RAM
    • Storan: 800 MB ruang tersedia
Tiada ulasan untuk produk ini

Anda boleh menulis ulasan anda untuk produk ini untuk berkongsi pengalaman anda dengan komuniti. Untuk menulis ulasan anda, gunakan kawasan di atas butang pembelian pada halaman ini.

Penapis Ulasan