High-octane 2v2 fighting meets tactical depth — Master frame-perfect parries and equip your team with one of 6 powerful Gems to unlock new special moves and the devastating Gem Cosmos finisher. Chain together crushing team combos with a friend in smooth online play. [Powered by GGPO rollback]

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: October 2026

What the developers have to say:

Why Early Access?

“As a solo dev, I’m using Early Access to gather direct community feedback on the core mechanics and balance of the current roster. Your input is also vital for stress-testing the GGPO rollback implementation and custom online lobbies. Join the Discord to share your thoughts and help me refine the future of the game!”

Approximately how long will this game be in Early Access?

“About 14 months. Aiming for October 2026.”

How is the full version planned to differ from the Early Access version?

“• 2 more characters (11 total)
• Arcade mode
• Polish to the VFX and UI
• Improve some network scenarios
• Achievements
• Optimizations to performance
• And much more”

What is the current state of the Early Access version?

“See the "About This Game" section. TLDR: 9 characters, 6 Gems, online rollback with an option for online training mode, combo trials, multiple fight modes (2v2, 1v1, and 1v2), offline versus mode, and more.”

Will the game be priced differently during and after Early Access?

“I want to reward the early adopters who support Gemion Function from the start. While the game is offered at a lower price during Early Access, the price will gradually increase to reflect the added value as major milestones are reached, such as new character additions and the completion of the full feature set.”

How are you planning on involving the Community in your development process?

“Polls, surveys, and adhoc questions on Twitter and the community Discord server.”
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About This Game

2v2 Fighting — Hectic battle system of four players on the screen with classic motion controls!

Deep Battle System Mechanics — Supers, Gem Cosmos, parries, red parries, teleports, roll canceling, pushblock, perfect just-frame electric uppercuts, fast fly, crossups, stances, invincibility frames, and more!

Gem System — Choose your Gem to change the tides of battle. Each team gets a Gem meter allowing for powerful attacks called Singulars and Cosmos!

Combo Trials — Learn 20 combos for each character. Warning: the last trials are very difficult!

Smooth Online Play — Powered by GGPO Rollback, 4 players (and spectators) including online training mode!

Hitbox and Frame Data — Can be enabled in every mode!

9 Unique Characters — All have their own "Unique Movement" ability and combo mechanics. (Note: 11 characters are planned to be available during the full launch)

Other Features — 1v1, 1v2, Versus, Training, Button Configuration. (Note: Arcade mode and mini-games are currently planned for the future)

System Requirements

    Minimum:
    • OS: TBD (still in alpha)
    • Processor: TBD (still in alpha)
    • Memory: 4 GB RAM
    • Graphics: TBD (still in alpha)
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: Any
    • VR Support: No
    • Additional Notes: There may be frame rate drops depending on the stage, characters, projectiles, and/or visual effects.

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