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Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: игры в раннем доступе находятся на стадии разработки. Они могут измениться в будущем или остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

«I’m building Watchstander solo while serving as an active-duty Navy officer because I wanted a way to practice bridge watchstanding and Rules of the Road underway — not just take a test generator. We have COVE and other full-scale bridge sims, but none you can pick up and train on anytime, anywhere.

Early Access lets me put this tool into the hands of other watchstanders early so we can shape it together. Feedback from real users, especially those who’ve stood a watch, will help refine the sim and prioritize the features that matter most.

If you don’t have real-world experience, I still want this to be accessible. Please let me know what would help make Watchstander a better training tool for you.»

Сколько примерно эта игра будет в раннем доступе?

«I expect Watchstander to remain in Early Access for 6–12 months while I expand features and polish based on feedback. Since I’m balancing development alongside active service, progress will be steady but paced. Community input will drive which systems get priority.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«The Early Access build is already a functional simulator.
As development continues, the full release will expand with:

- Additional watchstanding scenarios and evolutions
- More depth in Bridge Watch and Career progression systems
- Expanded Rules of the Road training, including varied conditions
- Enhancements to radar, navigation, and environmental realism
- Improvements to AI vessel behavior and bridge team dynamics
- Visual and UI/UX polish to make the experience smoother and more immersive

The goal is to keep deepening the realism of bridge watchstanding while making the simulator more accessible for new learners.
»

Каково текущее состояние версии в раннем доступе?

«The current build is fully playable and includes:

-Free Roam Mode for experimenting with ship handling and contact tracking.

-Initial Bridge Watch Mode with CO trust mechanics and Rule of 30 expectations.

-Functional RADAR/NAV Display with range rings, scan sweep behavior, and hooked contacts.

-Rules of the Road Exams with your choice of test sizes and records.

It’s stable and functional, but UI, scenario variety, and polish are still being developed.»

Изменится ли цена игры после выхода из раннего доступа?

«Yes. The Early Access price is intentionally lower to support development. Buying now gets you every update — including the full 1.0 release — at no additional cost. The price will increase as major features like Career Mode and expanded scenarios are added.»

Как вы планируете вовлекать сообщество в разработку игры?

«I want to hear from fellow watchstanders, SWOs, and navigation nerds about what matters most. Your feedback will shape which training tools and bridge features get built next.

I’ll post regular dev updates on the Steam Community Hub and invite players to share bug reports and feature requests. If there’s interest, I’ll also launch a Discord server for direct discussion.»
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Help Shape Watchstander

I built Watchstander because I wanted a way to practice real bridge watchstanding without needing a ship, a full bridge team, or an expensive simulator.

This isn’t combat — it’s about the reality of a watch: managing contacts, applying COLREGs, and earning the CO’s trust one decision at a time.

If you’ve ever stared down a radar contact, prepped for a Rules of the Road exam, or just wanted to keep your instincts sharp underway, this is for you.

Early Access is your chance to help shape it. Every bit of feedback matters. Buying now gets you every update, including the full 1.0 release, at no extra cost.

— A fellow watchstander

Об этой игре

Watchstander is a bridge watchstanding and COLREGs simulator built by an active-duty Navy officer to give junior officers, SWOs, and maritime learners a way to practice navigation and radar contact management offline.

This isn’t a combat game. It’s about the day-to-day reality of standing a watch: issuing helm and engine orders, evaluating risk of collision, tracking contacts, and earning the Captain’s trust one maneuver at a time.

I’m developing this solo alongside active service because I wanted a way to practice underway without needing a $500,000 bridge sim or a full watch team. Early Access lets me get this into the hands of other watchstanders early so we can shape it together.

Whether you’re preparing for a qualification board, studying COLREGs, or just want to keep your instincts sharp, I’d be grateful for your feedback as Watchstander evolves.

🔑 Key Features (Early Access)

🧭 Bridge Watch Mode – Simulate realistic watchstanding conditions including contact tracking, risk evaluation, and safe ship navigation.

Rules of the Road Practice – Apply COLREGs through realistic light configurations, day shapes, and radar inputs.

📡 NAV/RADAR Display – Toggle between north-up and heads-up radar, use range rings, and track contacts as the sweep updates situational awareness.

🌊 Dynamic Sea States – Handle changing sea conditions and follow the “Rule of 30” (speed + rudder angle) to avoid excessive heel and CO disapproval.

🗺️ Planned Career Mode (coming to 1.0) – Build CO trust across multiple watches, choose off-watch activities, and manage fatigue over time.

🎮 Free Roam Mode – No objectives, no pressure. Just explore systems and practice shiphandling at your own pace.

Watchstander is meant to give you meaningful time behind the virtual conn. No FITREPs, no stress, just practice. It’s not perfect, but it’s developed by someone who’s been there.

If you’re willing to test and give feedback, you’re helping shape a tool for every future watchstander. Thank you.

Note: Watchstander is in Early Access and may be priced differently when the full version releases.

Системные требования

    Минимальные:
    • ОС: Windows 10
    • Процессор: Intel Core i3 (or equivalent AMD)
    • Оперативная память: 4000 MB ОЗУ
    • Видеокарта: Integrated graphics (Intel HD 4000 or better)
    • DirectX: версии 11
    • Место на диске: 1000 MB
    • Звуковая карта: Any Windows-compatible sound device
    • Поддержка VR: Not Yet
    • Дополнительно: Designed to run on low-spec laptops and offline environments — no GPU required.
    Рекомендованные:
    • ОС: Windows 10 or 11 (64-bit)
    • Процессор: Intel Core i5 or newer
    • Оперативная память: 8000 MB ОЗУ
    • Видеокарта: Dedicated GPU (GTX 1050 or better) for smoother visuals and higher frame rates
    • DirectX: версии 11
    • Место на диске: 1000 MB
    • Звуковая карта: Standard onboard sound
    • Поддержка VR: Not yet
    • Дополнительно: Runs best with a mouse + keyboard or controller. Controller support is optional.

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