Watchstander: Surface Warfare Officer Training Simulator
A realistic bridge and COLREGs simulator built by an active-duty Navy officer for junior officers and maritime learners. Practice watchstanding, radar navigation, and CO trust management offline in Early Access.

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„I’m building Watchstander solo while serving as an active-duty Navy officer because I wanted a way to practice bridge watchstanding and Rules of the Road underway — not just take a test generator. We have COVE and other full-scale bridge sims, but none you can pick up and train on anytime, anywhere.

Early Access lets me put this tool into the hands of other watchstanders early so we can shape it together. Feedback from real users, especially those who’ve stood a watch, will help refine the sim and prioritize the features that matter most.

If you don’t have real-world experience, I still want this to be accessible. Please let me know what would help make Watchstander a better training tool for you.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„I expect Watchstander to remain in Early Access for 6–12 months while I expand features and polish based on feedback. Since I’m balancing development alongside active service, progress will be steady but paced. Community input will drive which systems get priority.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The Early Access build is already a functional simulator.
As development continues, the full release will expand with:

- Additional watchstanding scenarios and evolutions
- More depth in Bridge Watch and Career progression systems
- Expanded Rules of the Road training, including varied conditions
- Enhancements to radar, navigation, and environmental realism
- Improvements to AI vessel behavior and bridge team dynamics
- Visual and UI/UX polish to make the experience smoother and more immersive

The goal is to keep deepening the realism of bridge watchstanding while making the simulator more accessible for new learners.

Was ist der derzeitige Stand der Early Access-Version?

„The current build is fully playable and includes:

-Free Roam Mode for experimenting with ship handling and contact tracking.

-Initial Bridge Watch Mode with CO trust mechanics and Rule of 30 expectations.

-Functional RADAR/NAV Display with range rings, scan sweep behavior, and hooked contacts.

-Rules of the Road Exams with your choice of test sizes and records.

It’s stable and functional, but UI, scenario variety, and polish are still being developed.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Yes. The Early Access price is intentionally lower to support development. Buying now gets you every update — including the full 1.0 release — at no additional cost. The price will increase as major features like Career Mode and expanded scenarios are added.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I want to hear from fellow watchstanders, SWOs, and navigation nerds about what matters most. Your feedback will shape which training tools and bridge features get built next.

I’ll post regular dev updates on the Steam Community Hub and invite players to share bug reports and feature requests. If there’s interest, I’ll also launch a Discord server for direct discussion.“
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In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Help Shape Watchstander

I built Watchstander because I wanted a way to practice real bridge watchstanding without needing a ship, a full bridge team, or an expensive simulator.

This isn’t combat — it’s about the reality of a watch: managing contacts, applying COLREGs, and earning the CO’s trust one decision at a time.

If you’ve ever stared down a radar contact, prepped for a Rules of the Road exam, or just wanted to keep your instincts sharp underway, this is for you.

Early Access is your chance to help shape it. Every bit of feedback matters. Buying now gets you every update, including the full 1.0 release, at no extra cost.

— A fellow watchstander

Infos zum Spiel

Watchstander is a bridge watchstanding and COLREGs simulator built by an active-duty Navy officer to give junior officers, SWOs, and maritime learners a way to practice navigation and radar contact management offline.

This isn’t a combat game. It’s about the day-to-day reality of standing a watch: issuing helm and engine orders, evaluating risk of collision, tracking contacts, and earning the Captain’s trust one maneuver at a time.

I’m developing this solo alongside active service because I wanted a way to practice underway without needing a $500,000 bridge sim or a full watch team. Early Access lets me get this into the hands of other watchstanders early so we can shape it together.

Whether you’re preparing for a qualification board, studying COLREGs, or just want to keep your instincts sharp, I’d be grateful for your feedback as Watchstander evolves.

🔑 Key Features (Early Access)

🧭 Bridge Watch Mode – Simulate realistic watchstanding conditions including contact tracking, risk evaluation, and safe ship navigation.

Rules of the Road Practice – Apply COLREGs through realistic light configurations, day shapes, and radar inputs.

📡 NAV/RADAR Display – Toggle between north-up and heads-up radar, use range rings, and track contacts as the sweep updates situational awareness.

🌊 Dynamic Sea States – Handle changing sea conditions and follow the “Rule of 30” (speed + rudder angle) to avoid excessive heel and CO disapproval.

🗺️ Planned Career Mode (coming to 1.0) – Build CO trust across multiple watches, choose off-watch activities, and manage fatigue over time.

🎮 Free Roam Mode – No objectives, no pressure. Just explore systems and practice shiphandling at your own pace.

Watchstander is meant to give you meaningful time behind the virtual conn. No FITREPs, no stress, just practice. It’s not perfect, but it’s developed by someone who’s been there.

If you’re willing to test and give feedback, you’re helping shape a tool for every future watchstander. Thank you.

Note: Watchstander is in Early Access and may be priced differently when the full version releases.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10
    • Prozessor: Intel Core i3 (or equivalent AMD)
    • Arbeitsspeicher: 4000 MB RAM
    • Grafik: Integrated graphics (Intel HD 4000 or better)
    • DirectX: Version 11
    • Speicherplatz: 1000 MB verfügbarer Speicherplatz
    • Soundkarte: Any Windows-compatible sound device
    • VR-Unterstützung: Not Yet
    • Zusätzliche Anmerkungen: Designed to run on low-spec laptops and offline environments — no GPU required.
    Empfohlen:
    • Betriebssystem: Windows 10 or 11 (64-bit)
    • Prozessor: Intel Core i5 or newer
    • Arbeitsspeicher: 8000 MB RAM
    • Grafik: Dedicated GPU (GTX 1050 or better) for smoother visuals and higher frame rates
    • DirectX: Version 11
    • Speicherplatz: 1000 MB verfügbarer Speicherplatz
    • Soundkarte: Standard onboard sound
    • VR-Unterstützung: Not yet
    • Zusätzliche Anmerkungen: Runs best with a mouse + keyboard or controller. Controller support is optional.

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