vrOS is a VR overlay system for SteamVR. Pin windows and displays into your playspace, manage Twitch chat and ads without leaving VR, drive VRChat via OSC, play soundboard clips, and watch frame timing — all inside one crash-resilient overlay app.
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our vision for vrOS is to provide creators, social VR players, and power users with a native, high-performance VR overlay system that integrates deeply with the host operating system—Windows, Linux, and macOS.

vrOS already delivers a stable core experience, but it’s still actively evolving. Early Access lets us ship what’s working today, then iterate quickly based on real-world usage, hardware diversity, and community feedback.

Please purchase vrOS based on its current features and current state. Any future plans listed below are goals, and may change as development progresses.”

Approximately how long will this software be in Early Access?

“Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities.

Expect frequent updates throughout Early Access.”

How is the full version planned to differ from the Early Access version?

“vrOS is an acronym for "Overlay System," but our longer-term direction extends beyond overlays alone. Over time, we aim to improve multiple layers of the VR workflow, including interaction, input, and content creation tooling.

In Early Access, the core overlay system, speech-to-text, translation, and computer-vision features are present but still maturing. The full release is expected to expand and polish these areas alongside the roadmap items below.

Roadmap goals (subject to change):

Deliver a fully-polished generative AI feature set covering speech-to-text, translation, and computer vision (these features are functional today, but are being refined for accuracy, latency, and language coverage)
Expand support for new VR hardware as it becomes available
Investigate and iterate toward SteamOS support; macOS is expected to remain partial due to platform constraints
Continue development of OpenXR support (OpenVR is fully supported today)
Prototype advanced interaction methods such as eye-tracking UI navigation (where supported by hardware)
Experiment with optional neuro-input (EEG) integration as a research feature
Broaden support for major streaming platforms through our content creation tool system
These items reflect what we're actively exploring and building toward, but timing and scope may change based on testing and feedback.”

What is the current state of the Early Access version?

“The core vrOS architecture and overlay framework are complete, with improvements and new features added on a regular basis.

Currently available:

VR-native window capture and display capture

Multiple OpenVR-native overlays for direct interaction with the host OS

A custom overlay application framework designed for fast iteration and long-running stability

Broad support for major VR headsets, with device-specific keybind presets”

Will this software be priced differently during and after Early Access?

“No. The current price is the final price.

Additional vrOS extensions may be released as optional paid DLC in the future, but we do not plan to increase the base price when vrOS leaves Early Access.”

How are you planning on involving the Community in your development process?

“Our lead developer regularly livestreams while using vrOS as her primary VR and content creation workflow tool. We actively monitor feedback on the Steam forums and Discord, and we use community reports to prioritize fixes, stability improvements, and usability upgrades.”
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About This Software

A Virtual Reality Overlay System

vrOS is a VR overlay system for SteamVR. If you've used other overlay tools, you know the basics — vrOS takes it further with deep platform integrations, flexible capture, and an architecture built for all-day sessions.

Overlays

Pin any window or display into your VR playspace. Anchor overlays to the world, your HMD, or either hand. Lock, pin, resize, and recenter with controller gestures. Toggle all unpinned overlays with a single gesture so your space stays clean between uses.

Twitch Integration

Read and send chat with full 7TV / BTTV / FFZ emote support, see viewer count and uptime, handle channel point redemptions, and manage ad breaks — including in-VR ad-warning overlays and snooze / run-ad controls — without leaving the headset.

VRChat Integration

OSC avatar parameter control, chatbox messages, world info, friend status, tracker data, and invite handling. All over OSC and OSCQuery, no log scraping.

Soundboard

Organize a sound bank with color tags and play it from the dashboard. Route each sound to one or more named output channels at the same time, with separate left-click and right-click destinations per pad — for previewing privately before broadcasting. Loop mode per sound. Sounds can also fire from Twitch channel point redemptions by name.

Performance Overlay

Frame timing graph with reprojection detection, controller and tracker battery, GPU / CPU / HMD identification, and SteamVR device status — a heads-up display for how your session is actually running.

OBS Integration

Connect to OBS via WebSocket v5 to see scene, stream, and record status, and switch scenes from VR.

Reliable

Each subsystem runs independently under a supervisor. If something fails, it restarts without taking down your session. Built for the kind of all-day use that VR demands.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 500 MB available space
    • VR Support: SteamVR
    • Additional Notes: Windows 11 is required for Keyring Credential Storage
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 500 MB available space
    • VR Support: SteamVR
    • Additional Notes: Windows 11 is required for Keyring Credential Storage
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