vrOS is a virtual reality overlay system for SteamVR. Accessibility-focused speech-to-text, text-to-speech, computer vision, real-time translation, and crash-resilient architecture built for all-day sessions.
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Early Access-program

Bli involverad i det här programmet medan det utvecklas.

Notera: Detta Early Access-program är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att använda det i sin nuvarande form bör du vänta för att se om det fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Our vision for vrOS is to provide creators, social VR players, and power users with a native, high-performance VR overlay system that integrates deeply with the host operating system—Windows 11, Linux, and macOS.

vrOS already delivers a stable core experience, but it’s still actively evolving. Early Access lets us ship what’s working today, then iterate quickly based on real-world usage, hardware diversity, and community feedback.

Please purchase vrOS based on its current features and current state. Any future plans listed below are goals, and may change as development progresses.”

Ungefär hur länge kommer det här programmet att vara i Early Access?

“Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities.

Expect frequent updates throughout Early Access.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“vrOS is an acronym for “Overlay System,” but our longer-term direction extends beyond overlays alone. Over time, we aim to improve multiple layers of the VR workflow, including interaction, input, and content creation tooling.

Roadmap goals (subject to change):

Expand support for new VR hardware as it becomes available

Investigate and iterate toward SteamOS support; macOS is expected to remain partial due to platform constraints

Continue development of OpenXR support (OpenVR is fully supported today)

Prototype advanced interaction methods such as eye-tracking UI navigation (where supported by hardware)

Experiment with optional neuro-input (EEG) integration as a research feature

Broaden support for major streaming platforms through our content creation tool system

Prepare a public Rust SDK for developers once it meets our stability and documentation standards

These items reflect what we’re actively exploring and building toward, but timing and scope may change based on testing and feedback.”

Hur är det nuvarande läget i versionen med Early Access?

“The core vrOS architecture and overlay framework are complete, with improvements and new features added on a regular basis.

Currently available:

VR-native window capture and display capture

Multiple OpenVR-native overlays for direct interaction with the host OS

A custom overlay application framework designed for fast iteration and long-running stability

Broad support for major VR headsets, with device-specific keybind presets”

Kommer det här programmet att prissättas annorlunda under och efter Early Access?

“No. The current price is the final price.

Additional vrOS micro-services or extensions may be released as optional paid DLC in the future, but we do not plan to increase the base price when vrOS leaves Early Access.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Our lead developer regularly livestreams while using vrOS as her primary VR and content creation workflow tool. We actively monitor feedback on the Steam forums and Discord, and we use community reports to prioritize fixes, stability improvements, and usability upgrades.”
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Om detta program

A Virtual Reality Overlay System

vrOS is a next-generation VR overlay system for SteamVR. If you've used other overlay tools, you know the basics — vrOS takes it further with deep integrations and an architecture built for reliability.

Accessibility

Speech-to-text, text-to-speech, real-time translation, and computer vision run locally on your hardware, giving you low-latency voice input, cross-language communication, and visual assistance without leaving VR. Soundboard tools provide additional communication options. Your data stays on your machine. Designed to make VR more usable for everyone.

Reliable

Each subsystem runs independently under a supervisor. If something fails, it restarts without affecting the rest of your session. Built for the kind of all-day use that VR demands.

Integrations

Streaming, social VR, and communication platforms supported out of the box. All integrations are optional — enable only what you need, with more on the way.

Early Access

vrOS is in active development. Feedback and playtest coordination happen on Discord.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 11
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Grafik: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Lagring: 500 MB ledigt utrymme
    • VR-stöd: SteamVR
    • Ytterligare anmärkningar: Windows 11 is required for Keyring Credential Storage
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 11
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Grafik: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Lagring: 500 MB ledigt utrymme
    • VR-stöd: SteamVR
    • Ytterligare anmärkningar: Windows 11 is required for Keyring Credential Storage
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