Exodomia is a narrative-driven, action-adventure game set on the robotic world of Salakar V! In this fast-paced combat experience, you will encounter many dangerous creatures and enemies as you navigate a story of struggle and survival.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan on releasing our first launch as early access, so that players know that we plan to continuously add more content until the game has reached its completed state.”

Approximately how long will this game be in Early Access?

“2 years”

How is the full version planned to differ from the Early Access version?

“As we move through Early Access, we plan to steadily increase the game's overall content by adding more levels to play, enemies to engage with and weapons to use. ”

What is the current state of the Early Access version?

“What is in this version of ExoDomia?

-> Two fully playable combat levels, both including individually boss fights
-> Three weapons to choose from (Assault Rifle, Pump Shotgun, Pistol)
-> 10 unique enemies in the world, ranging from insects to robots
-> Opening sequence including player tutorial
-> Player upgrades to find throughout the world in the form of 'Medallions'
-> Several mini outposts with robot enemies to fight
-> Environment Scanning ability to highlight clues and enemies within the world ”

Will the game be priced differently during and after Early Access?

“As we work through different chapters of development of ExoDomia, we plan on incrementally increasing the overall price as each chapter comes to completion. Free updates up until each chapter will be release for players to enjoy.”

How are you planning on involving the Community in your development process?

“We ask players to give continuous feedback via email/discord, helping us to spot bugs, give feature suggestions or just general feedback on their experience playing our game.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

ExoDomia is an FPS action-adventure set on the robot-inhabited planet Salakar V.

ExoDomia is a return to classic single-player shooter designs. No battle passes. No XP grinds. No microtransactions. Just fast, satisfying combat, hand-crafted levels, and an original campaign built purely for fun. Arm yourself with a diverse arsenal, face off against deadly enemies and bosses, and experience a shooter that puts gameplay first—exactly how it should be.

Explore Salakar V

A hostile alien world where everything that moves is out to get you, robots and insects alike! Explore the different biomes and discover what awaits you.

Environment-blended levels

As you navigate through ExoDomia's questline, you'll encounter levels blended into the environment, filled with a variety of enemies for you to combat. Fight you're way through to discover new unlocks and advance the story!

Weapon variety

The more enemies you fight, the more weapons you will discover! Be sure to try them all!

Medallions 

Keep an eye out for medallion upgrades, they might just save your life!

Enviroscan 

Feeling lost or searching for clues? Use your environment scanning ability to reveal hidden secrets buried with Salakar V!

Combat in ExoDomia is built around player choice, featuring a wide range of familiar weapon classes alongside experimental specialty weapons and unique grenade types to tackle enemies your way!

Weapon Classes

Primary weapon classes in ExoDomia consist of: Pistols, Assault Rifles, Shotguns, SMGs, LMGs & Sniper Rifles.

Specialty Weapons

To be announced.

Ammo

Ammo is scattered naturally throughout the world, whether earned by defeating enemies, discovered in hidden crates, or found lying around in abandoned spaces, you'll have plenty to keep you going!

Weapon Wheel

A streamlined weapon wheel allows you to see what weapons you have discovered, swap out your primary and secondary equips and keep combat fast and fluid!

Aim Leaning

Aim leaning adds a tactical layer to encounters, letting you take cover, peek outwards, and engage enemies while minimizing your exposure!

Grenades

Grenades move beyond traditional designs, focusing instead on visually striking and thoughtfully crafted effects. The Land Scorcher burns the ground around it, creating an ash cloud that obscures vision, while the Magnetiser entirely disables Dana infantry, pulling them helplessly toward its magnetic field.

Enemy variety is at the heart of ExoDomia. Every new level throws brand-new enemy types at you, forcing you to adapt, rethink your tactics, and master each encounter. Just when you think you’ve got the upper hand, the game challenges you with something entirely new to overcome.

Dana Infantry Soldier

The Dana Infantry Soldier is the most common enemy you’ll face in ExoDomia. Armed with an assault rifle and quick to open fire, they actively reposition during combat—pushing your position or retreating to fresh cover to stay alive. Each soldier features a dynamic dismemberment system, meaning well-placed shots to specific limbs visibly impact their behavior, triggering reactive animations and responses based on the damage dealt.

Enemy Variation

Currently in ExoDomia there are over 15 unique enemy types for you to encounter, ranging from passive insects to gigantic bosses, all for you to discover!

Original Soundtrack

Just like other aspect of ExoDomia, our soundtrack is entirely hand-crafted and original. With some musical experience among the development team, we’ve created our own theme song, level tracks, and battle music to bring the world to life. Driving the intensity of our battle tracks is the electric guitar, recorded and layered across multiple takes to create rich, cohesive compositions that power every fight.

These tracks are more than just background music—they’re part of a dynamic progression system. As you advance through each level, the music evolves alongside your progress, intensifying the action and heightening the sense of immersion.

' Three decades ago, the Robotic Empire of Dana sought to invade our Galaxy.

Through great struggle, humanity pushed back their invasion into their own

cluster of space. The distance between us became the galactic demilitarised zone.

Four months ago, our military intercepted a message originating from this place.

The message held dark tidings, a warning of a chemical weapon designed to eradicate all biological life.

One week ago, our squad was selected to breach the dmz to authenticate this message.

If we are caught, we'll never see home again.

- Captain Fletcher - Year: 3659 - Month: 13 - Day: 37 - AGD

Salakar V

Salakar V is a hand-crafted world located in the DMZ cluster of known space, currently occupied by a Dana Force under the command of General Sae Duur.

Every piece of foliage has been designed in-house to create a distinct environment that invites exploration. We’ve worked hard to make the world feel believable, implementing systems that allow grass and plants to be trampled, pushed aside, or severed depending on player interaction. Water reacts dynamically as well, forming ripples whenever it’s disturbed, adding an extra layer of immersion to your journey.

The first Early Access release features three unique biomes & and hub for you to explore: The ExoDome, The Drooping Jungle, The Twisted Forest, and Infested Cave. Each offers its own distinct visual style and is home to insect enemies unique to that environment, providing fresh challenges as you move through the world. As well as structures within these containing enemies and weapons for you to discover!

Player Hub - The ExoDome

The Crashed Ship - Drooping Jungle

Overgrown Cavern - The Twisted Forest

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 - 8400
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050ti
    • DirectX: Version 12
    • Storage: 3 GB available space
    • Additional Notes: This is the lowest specs we've had access to, which runs at around 30fps on medium settings.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i7 - 12700K
    • Memory: 16 GB RAM
    • Graphics: GeForce RTX 3060
    • DirectX: Version 12
    • Storage: 3 GB available space
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