RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Play with up to four players locally or up to two players online.
Recent Reviews:
Mostly Positive (75) - 73% of the 75 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,035) - 88% of the 4,035 user reviews for this game are positive.
Release Date:
Mar 28, 2017
Developer:
Publisher:

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Recent updates View all (65)

August 10

Shovel Knight joins the Rivals of Aether Roster!

Shovel Knight is joining the Rivals of Aether roster this fall! In a collaboration between Dan Fornace LLC and Yacht Club Games, Shovel Knight has been adapted to compete against the other Rivals. Shovel Knight will be available in September on Steam as a $4.99 DLC addition. It comes with the playable character Shovel Knight as well as the Troupple Pond stage from his game.

https://www.youtube.com/watch?v=Y4SFvmJ9NPE

Shovel Knight comes with a huge array of tools from his game and puts them all to use in Rivals of Aether. His attacks knock gems out of his opponents which he can collect to increase his treasure. By taunting, Shovel Knight can summon Chester and spend his treasure on upgrades. This allows players to customize each fight to their needs and experience even more of Shovel Knight's abilities.



We are incredibly excited to bring such a well-known and beloved character to Rivals of Aether. We are even more excited about the unique playstyle that he brings to the table. Many of his attacks seem simple on first glance but have intricacies in how you can use them, similar to his abilities in his own game. Shovel Knight's signature Shovel Drop is a big part of his game plan in Rivals of Aether and sets up for his combos.



While Shovel Knight is the last planned character addition to Rivals of Aether, the road does not end here. The team is gearing up for a Definitive Release in early 2019. This will come with all the characters, more online features, and Abyss Mode customizations for every character. We are very excited to be bringing the Definitive Edition to PC in 2019 and plan on bringing it to more platforms as well. Keep your eyes here to see where else you'll be able to grab Rivals of Aether in 2019!

Thank you for checking out Rivals of Aether. Let's get Shoveling!
30 comments Read more

May 24

Patch 1.3.5 Notes: Don't Mine If I Do



GMS2 Migration Complete
It's our first patch on an upgraded engine - that's right - we've completed our move to GameMaker Studio 2! This is good news as you'll see some immediate benefits like texture updates and other optimizations to help gameplay run smoother. This also sets us up further down the road to bring Rivals to more platforms.

If you have trouble launching the game, graphical issues, or controller problems on the newest patch please run DXDiag and send us a screenshot of your system and display tabs. To run DXDiag simply type 'DXDiag' into your start bar.

Moonwalking
We’ve added even more movement options to Rivals this patch with the advent of moonwalking. This advanced tech is great for microspacing or when you just want to show off.



Japanese Localization
RIVALS OF AETHER is now available in Japanese! We’re excited to announce that our first localization efforts are complete, allowing players to switch from English to Japanese text through the in-game options menu.



Character Specific Notes


  • Forward Special now has double the endlag if it whiffs, but only if it was started on the ground (or within 32px above ground) and not reversed.


  • Clones will not jump for 10 frames after you release the Special button.
    This change is to make it possible to command super clone to attack offstage while still preventing his jump, since previously he would jump on the frame that you released special.


  • Last patch 3 frames of extra endlag were added to Absa's Up Special. This endlag now only happens on whiff, instead of always.


  • Armored Up Strong final hitbox position changed to match non-armored Up Strong.


  • Down Air can now be cancelled with Up Special (at the same time that it can be cancelled by jumping).
  • Charged flame sweetspot knockback scaling decreased from 0.75 > 0.6.
  • Bug fix: Ori can no longer issue orders to Sein while teching the ground.


  • Forward Special now checks 32px downward to determine if it will be cancellable.
    This prevents Clairen from doing short hop instant Forward Special to avoid the endlag of grounded Forward Special.


  • Off-grass landing lag multiplier decreased from 2x > 1.5x.
  • 10 frame hit lockout added to Up Strong, Down Strong, Back Air, Down Air (spike hit only), Forward Special, and Up Special bite (to prevent Neutral Special from cancelling their knockback).
  • Solo Up Air2 base knockback increased from 7 > 9.
  • Forward Air endlag increased from 10 > 12 on hit.
  • Forward Air landing lag increased from 6 > 8.
  • Sweetspot Forward Air base hitpause increased from 6 > 10.
  • Jab 1 endlag increased from 12 > 15 (still cancellable on same frame).
  • Jab 2 endlag increased from 12 > 18 (still cancellable on same frame).
  • Forward Tilt now reaches 8px farther inward.
  • Up Tilt hits 1 and 2 angle adjusted to 90 > 75 inward.
  • Dash Attack endlag increased from 16 > 19 on hit.
  • Forward Strong knockback scaling increased from .95 > 1.05.
  • Down Strong knockback scaling increased from .8 > .85.
  • Back Air endlag increased from 18 > 25.
  • Up Special startup increased from 4 > 8.
  • Down Special now activates grass attacks radially away from Sylvanos instead of all at once.
  • Bug fix: Up Air2 sound effect fixed.
  • Bug fix: Up Special no longer crashes the game when breaking the walls on Aether Frozen Fortress.


  • Up Air endlag increased from 16 > 20.
  • Steam Strong attacks now have real hitboxes that accompany the steam.
  • Strong attack cooldown removed.
  • Charged Forward Special knockback scaling increased from 0.7 > 0.9.
  • Up Special rebuild time increased from 24 > 32 frames.
  • Using Up Special now destroys Down Special's mine.
    Elliana now has to sacrifice her Down Special to use Up Special as a combo breaker or recovery option. This gives the opponent a strategy once they've been stuck: get Elliana offstage so she has to Up Special.
  • Down Special's mine explosion will now remove the mine from stuck players.
    This makes it impossible to stick someone with Down Special while they're trapped in the Down Special explosion. Elliana can still stick opponents immediately after the 3rd explosion hits (making the required timing a little more precise).
22 comments Read more

About This Game

Overview

RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. Praised for its competitive gameplay and intensive training tools, Rivals of Aether is the perfect entry to the Platform Fighter genre.

Game Features

  • Choose VERSUS MODE to duke it out in competitive 1v1 or 2v2 fights, or jump into a free-for-all.
  • Play STORY MODE to learn the backstory behind each rival and begin to uncover the hidden mysteries of Aether.
  • Dive into ABYSS MODE to see how many waves of shadowy fighters you can defeat and reach the leaderboards alone or with a friend. Customize your Abyss Mode builds and challenge your friends in ABYSS VERSUS .
  • Take your skills online in ONLINE VERSUS ! Play against your friends or test your skills in RANKED MODE to climb the leaderboard.
  • Study TUTORIAL MODE to hone your skills from beginner to advanced lessons. Or boot up PRACTICE MODE to get your hands on all the frame data and hitbox visualizations.

Rivals


Zetterburn, a son of the ruling family of the Firelands, is an experienced and hardened warrior. In battle, Zetterburn uses no weapons except for his razor-sharp claws and ability to control flame.
  • BURN DAMAGE - Zetterburn's special attacks can set opponents on fire, causing them additional damage over time.
  • WILD FIRE - Zetterburn's Down Special places flames on the stage. These flames stay for a period of time, burning any opponents who come in contact with them.
  • FIRE AMP - When an opponent is burning, Zetterburn's Strong Attacks can absorb the flames and launch the burned enemy twice as far, making for an effective killing blow.



Orcane is a playful trickster, notorious for escaping even the most precarious of situations. He can transform into water and confuse enemies with a spray of bubbles.
  • PUDDLE TELEPORTATION - Orcane creates a puddle with his Neutral Special or Down Special. He can then teleport to his puddle using his Up Special as a powerful vertical blow or an effective recovery when launched off the stage.
  • BUBBLE EVAPORATION - Orcane can turn his puddle into a pillar of bubbles with his Down Special to trap enemies above the puddle.
  • WATER AMP - When standing on top of his puddle, Orcane can consume the water underneath him to perform powerful Strong Attacks with far greater range and knockback.



The youngest trainee in the history of the Air Academy, Wrastor has never lived by anyone's rules but his own. Currently an Aerial Ace for the Air Armada, Wrastor is wrecking havoc among the Armada's enemies and generals alike.
  • WINGED FLIGHT - Wrastor can jump 4 times, making him incredible at controlling the air and recovering from the toughest falls even when things look grim.
  • WIND CURRENT - Wrastor can create a Wind Current with his Forward Special, allowing him to move faster within it and chase his targets more effectively.
  • AERIAL ACE - Wrastor performs his charged Strong Attacks in the air instead of on the ground, a first for this genre.



Kragg is a defender of the colossal Aetherian Forest. Deliberate and loyal, he is one of the infamous Wall Runners who patrol the Rock Wall. Unlike other Wall Runners, Kragg has the legendary ability to control the earth with his will.
  • ROCK HURL - Kragg can pull a rock out of the ground and hurl it at opponents. After it leaves his hands, the rock becomes a solid piece of stage that either Kragg or other players can break.
  • DEFENSE BALL - Kragg can curl into a ball and roll toward enemies. Although he can be damaged while in ball form, he cannot be knocked away.
  • EARTH PILLAR - Kragg can summon a pillar of earth to his feet regardless of where he is. If Kragg is about to fall to his death, this move can quickly turn his situation around.



Forsburn is the disgraced, eldest son of the Firelands' ruling family. After being condemned by the Fire Council and his own brother, Forsburn found refuge in a group of outsiders who had rejected the flame and mastered the way of smoke.
  • SMOKE SCREEN - Forsburn can use his Neutral Special to obscure the battlefield allowing Forsburn to remain hidden inside a cloud of smoke.
  • DECOY - Through his Forward Special, Forsburn can create a smoke facsimile of himself that can attack opponents. The illusory Forsburn breaks into smoke after being hit by a single attack.
  • CONSUME/COMBUST - By using his Down Special, Forsburn can consume his smoke clouds back into his body. After consuming three clouds, Forsburn is charged up and can use Down Special again to combust: knocking opponents away at high speed.



Maypul is the self-appointed Guardian of the Aetherian Forest. She commands fearful respect throughout the forest for her unhesitating vigilantism. She uses her agility to trap any unknown intruders before they even realize she is there.
  • WATCHER'S MARK - Maypul can use her Seeds or her Watcher's Dash to mark opponents, making them susceptible to her following attacks.
  • WRAPPED UP - After marking her targets, Maypul can use her Strong Attacks or her trusty Plant to wrap marked opponents in place allowing her to follow up with another attack.
  • SLING SHOT - Maypul can use her vines to sling toward marked opponents, allowing her to elude attacks and quickly close distances.



Absa is a famed engineer and martialist of the Elders of the Air Alliance. Despite the laws of the Elders, Absa secretly developed storm techniques in the caves of the Archai mountains.
  • CLOUD CONTROL - Absa can place a cloud using her Neutral or Forward Special. This cloud hangs in the air until Absa bursts it by tapping her Neutral Special and knocking enemies away.
  • THUNDER BOLT - Absa can charge her Neutral Special to create a powerful lightning blast that connects her to her cloud. All opponents caught between the two will be knocked away at high speeds.
  • CONDENSED STORM - Absa focuses the power of a lightning bolt to the tip of her hoof. If she can line up one of her aerial kicks perfectly, she unleashes great power.



Etalus is a legendary warrior in his native land. He is one of the last surviving members of the Harbor Guard and uses the power of ice to augment his massive strength.
  • HOME ICE ADVANTAGE: Etalus can use his Forward Special or Forward Tilt to freeze the ground beneath him in order to slide across on the icy surface.
  • ARMORED UP: When standing on ice, Etalus can use his Neutral Special to absorb the ice and create ice armor around his body.
  • AVALANCHE: Etalus can use his Down Special to shatter all nearby ice, instantly freezing any enemies who are standing on it.

System Requirements

    Minimum:
    • OS: Microsoft® Windows® Vista / 7 / 8
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX Compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    Recommended:
    • OS: Microsoft® Windows® Vista / 7 / 8
    • Processor: 1.4GHz processor or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX Compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 200 MB available space

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