Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!
Recent Reviews:
Mixed (480) - 53% of the 480 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (11,461) - 80% of the 11,461 user reviews for this game are positive.
Release Date:
Aug 5, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a very small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access during 2-3 years.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and a dynamic economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, absolutely playable and already features many elements of the full version (for more detail, see "About This Game" below):
- Space and planet exploration
- Building of spaceships and bases, extensive crafting system
- Survival and creative mode
- Mining & resource gathering, environmental hazards
- Hunting, farming and food system
- Experience and tech tree
- Single player, multiplayer and co-operative play
Of course, the current version is not yet feature-complete and we are planning to add many more awesome features to the game and refine the existing elements.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are working closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Buy Empyrion - Galactic Survival (64bit)

 

Recent updates View all (280)

January 15

Alpha 9.2 Bug Fixes and Improvements - Part II



Hi Galactic Survivalists!

With Alpha 9.2, we added another batch of changes to improve the handling of the new Logistic System. Please join the discussion right over here: https://empyriononline.com/threads/alpha-9-2-feedback-logistic-updates-and-fixes.47084/

We also added a dedicated setting in the game start options to enable or disable weight/volume (note that weight/volume is still disabled per default).

Of course, Alpha 9.2 is not only about Logistics. For example, for the Talons we added a crossbow for ranged attacks as well as a Ballista Turret to better defend their bases. In addition, we fixed several bugs to further stabilize our recent major Alpha 9 update and added several other improvements as documented by the changelog below. Thanks a lot to all of you who constantly report bugs and give feedback.

Speaking of bug reporting: Please note that we changed the bug-reporting procedure in our forums in order to make reported issues more visible for anyone experiencing the same bug and for internal tracking. Please read: https://empyriononline.com/threads/read-before-reporting-bug-report-template-and-requirements.47082/

========

CHANGELOG: Alpha 9.2.0 (Build 2162)

Additions:
- Added Talon Crossbow NPC for ranged attacks


> Talon Crossbow NPC is already added to groups that patrol on terrain around POIs and as sentinel in POI (replaces old green sentinel)

- Added Talon Ballista Turret


Each Talon settlement has now some defence structures around it


Please note that the Ballista turret needs power (structure with core, fuel tank and generator).

Logistics Update:
- Weight/volume can now be enabled/disabled via Difficulty Settings (still disabled per default)
- Added Partial-Pickup from dropped stacks when not enough volume capacity to pickup full stack
- Logistics window: Setup is retained separately for 'F' and 'F4' modes
- Display message when trying to put something in the connected toolbar but the connected container is full
- Do not use OUTPUT container as source for construction
- Logistics window: Added button for direct access of the device of an assigned container
- Logistics window: added '(C)' in front of CONNECTED container and pin to top, added '(A)' in front of ASSIGNED container and pin to top
- Accessing a container via F does not disable dropdowns in accessible structures anymore
- Evenly distribute weight for modular containers
- Logistics UI: Color active button and connected container grid = visually connect logic
- Added VolumeCapacity to Player Backpack
- Place Decon/Furnace OFF and switch OFF if assigned container is switched
- Fixed: Weight of items added to a vessel container doesn't take effect until exiting & reentering the cockpit
- Fixed: In 'F mode' selected container was displayed twice in dropdown list
- Fixed: Not connected / assigned container names started with a blank character
- Fixed: In Logistics window, selecting fuel or oxygen tank doesn't work
- Fixed: Changing from player inventory window to H item menu hides toolbar
- Fixed: Logistic: F does not remember settings when used with tanks
- Fixed: Cannot use F with looting tanks in POIs
- Fixed: Duplication exploit with Connected Toolbar
- Fixed: Cannot access a private or faction oxygen and fuel tank under a password
- Fixed: Inventory duplicate with withdrawing fuel / O2 in Logistics window

Feedback Thread (new): https://empyriononline.com/threads/alpha-9-2-experimental-logistic-gui-updates.47043/

HUD marker update
- Implemented 'HudDistance' property for POIs to reduce cluttering of HUD with many objects (eg Polaris and Talon settlement): see AridStarter and TemperateStarter


Example:
- GroupName: CivilSettlement
Properties:
- Key: MapDistance
Value: 0
- Key: HudDistance
Value: 100

> CivilSettlement (=Worker Residence) will not be "discovered" and not marked on map via POI marker but it will be visible on HUD up to 100m

NPC Faction Update:
- Warning that reputation will change when opening a box is now displayed in red
- Pick-up of Plants from growing plot inside a base is now handled like Container-looting resulting in instant-rep-standing change

AI Update:
- Pangolin update + Attack Manager fix
- AlienBug02 - new attack behavior (after 1-4 hits to the player, go to random position near the player - this way it can also attack from behind the player)

Filler Block Update:
- Added new functionality of FillerBlocks


> now you can use them for making POIs with basements or POIs that have a large underground part and a small part above terrain (eg Bunker-Style POIs)

Note: The Filler Blocks are ONLY available for CREATIVE building, not in survival. The filler blocks can be placed and will be re-placed with terrain when the POI is spawned in SURVIVAL at game start (Manually spawning such a modified POI with the F2 Menu does NOT have the same effect! )

Gameplay:
- Re-added TemperateSwamp planet back into game (not as starter but for random generation)

- Activated Small Constructor in Survival (Unlock Level 3) and updated model
- Added FridgeBlocks, ArmorLocker, CloneChamber to Small Constructor templates
- Increased unlock level of Large Constructor to level 5

Other Changes:
- Added new textures for Container Extensions

- Re-balanced shotgun against trees: now harder to destroy tree
- Removed thin plat from Entity / Player Spawner (not needed anymore since we have Dummy Model showing the spawn direction): now you see the texture below spawner
- Filler blocks are not textureable anymore (to avoid texturing them by accident and then not being able to distinguish from other blocks)
- Map view: show poles as yellow no-build areas
- Some refactoring of terrain generation
- Mod interface: corrected values for cores
- Blueprint .ebp format changed slightly (version 23): added 4 byte data length, 1 byte data type, 1 bool compression flag as preamble to
- Display of energy units PU reduced by factor 1000 (only display, no gameplay change)

Visuals / UI Update:
- Reduced brightness of particle effect for Drill and Multi Turret (CV)
- Reduced strength of Depth of Field camera effect
- Updated Starmap UI
- Rework of New Game window: Planet Stats

POI Update:
- Updated all Ghost POIs and renamed into Ghyst: A big thanks to Frigidman
- Added new Tribal Defence POIs with Ballista (thanks to vermillion)
- Updated Artifacts POI: added creatures to defend loot
- Updated Trading Stations (Assigned container/fridge to constructor/food processor where available and other fixes)
- Added AdminCore to POI TOPSpiceDestillery to make it indestructible
- Tweaked POI distribution: defence POIs closer to villages
- Updated Stilt Village POIs (TemperateSwamp Planet) with Tribal Deco

Bug Fixes:
- Fixed: Issue with playfield change transition & vessels losing speed
- Fixed: Thruster power wrong in some cases when changing playfields
- Fixed: NearPOI markers vanish at 900-1000m ahead of destination
- Fixed: New Game custom name reverts to default when using custom difficulty settings. Also fixes difficulty settings always listed as 'Custom'.
- Fixed: NPCs did not spawn reliably or too late in bases
- Fixed: Not able to spawn BAs manually in air in Creative or Freedom mode anymore
- Fixed: Color/texture Tool: only creates a half-ring of color when fired in 1st Person
- Fixed: Problem that Zirax did not attack player on motorbike
- Fixed: Pulse Rifle red dot scope was not transparent anymore
- Fixed: PDA Mission "Weaponized Negotiations": Drones were not counted when being destroyed
- Fixed: Player could get repositioned on top of surface when inside dugout base
- Fixed: Thrusters do not go to idle when you land a vessel on blocks or terrain
- Fixed: With a scoped weapon equipped when going into scoped view there is a slight freeze
- Fixed: Regression that SI dropped block did not disappear on pickup
- Fixed: Destroying/Killing two entities of the same kind quickly after each other only counts 1 for SubjectKilled
- Fixed: Issue with trees not correctly fading out in some use cases
- Fixed: Talon Village was buried too much
- Fixed: Ship controller : In some cases ship lost altitude when moving
- Fixed: Fern Deco plant was invisible
- Fixed: Exception with Troop transport
- Fixed: Voxel mesh exceptions
- Fixed: Title Menu: tweak overlap of fork for longer translations.
- Fixed: Missing Planet Size display in Creative Mode.
- Fixed: AutoActivateOnGameStart did not work in MP anymore
29 comments Read more

January 12

Alpha EXPERIMENTAL 9.2

Update: January 14, 2019 (Build 2162):
RELEASE CANDIDATE 2


Bug Fixes:

- Fixed: Issue with trees not correctly fading out in some use cases
- Fixed: Inventory duplicate with withdrawing fuel / O2 in Logistics window
- Fixed: New Tribal Defence POIs did not have fuel

=======

Update: January 14, 2019 (Build 2161):
RELEASE CANDIDATE


Changes:
- Added: Weight/volume can now be enabled/disabled via Difficulty Settings (still disabled per default)
- Added new Tribal Defence POIs with Ballista (thanks to vermillion)
- Removed thin plat from Entity / Player Spawner (not needed anymore since we have Dummy Model showing the spawn direction): now you see the texture below spawner
- Filler blocks are not textureable anymore (to avoid texturing them by accident and then not being able to distinguish from other blocks)
- Added red color to loca text igmWarnReputationChange in code
- Added VolumeCapacity to Player Backpack
- Slightly reduced strength of Depth of Field camera effect
- Better explosion effect for BallistaTurret
- Better idle animation for talon sentinel (crossbow)
- Tweaked POI distribution: defence POIs closer to villages

Bug Fixes:
- Fixed: Markers for NearPOI are not shown on HUD
- Fixed: Weight of items added to a vessel container doesn't take effect until exiting & reentering the cockpit
- Fixed: Bug that it did not allow to spawn BAs manually in air in Creative or Freedom mode
- Fixed: Color/texture Tool: only creates a half-ring of color when fired in 1st Person
- Fixed: Pulse Rifle red dot scope was not transparent anymore
- Fixed: Topsoil not removed from inside base / risen to top filler block plane (Increased smoothing area around POIs to not overlap terrain with POIs)
- Fixed: NPC spawn does not happen reliably or too late
- Fixed: Duplication exploit with Connected Toolbar
- Fixed: Cannot access a private or faction oxygen and fuel tank under a password
- Fixed: Cannot use F with looting tanks in POIs
- Fixed: Logistic: F does not remember settings when used with tanks
- Fixed: Picking up crops in NPC structures results in reputation level change, whereas picking up crops on NPC terrain results still in only small reputation loss
- Fixed: Talon Village was buried too much
- Fixed: Voxel mesh exceptions

========

Hi Galactic Survivalists,

We just released the EXPERIMENTAL version of Alpha 9.2 which represents Part II of the stabilizing, optimization and bug fixing update for Alpha 9.

Please report any issues here: https://empyriononline.com/threads/bug-reports-exp-9-2-gameplay-read-introduction-before-reporting.47044/

========

CHANGELOG: Alpha EXPERIMENTAL 9.2.0 (Build 2157)


Additions:
- Added Talon Crossbow NPC for ranged attacks

> Talon Crossbow NPC is already added to groups that patrol on terrain around POIs and as sentinel in POI (replaces old green sentinel)

- Added Talon Ballista Turret

Please note that the Ballista turret is not yet added to the Talon POIs. We need help from our awesome building community to upgrade the Talon POIs with this turret. We can also add separate Defence Structures (as for Polaris). The Ballista turret needs a base with power.

Filler Block Update:
- Added new functionality of FillerBlocks


> now you can use them for making POIs with basements or POIs that have a large underground part and a small part above terrain

We are looking forward to your awesome creations with this new Filler Block functionality.

Logistics Update:
- Logistics window: Setup is retained separately for 'F' and 'F4' modes
- Display message when trying to put something in the connected toolbar but the connected container is full
- Do not use OUTPUT container as source for construction
- Logistics window: Added button for direct access of the device of an assigned container
- Logistics window: added '(C)' in front of CONNECTED container and pin to top, added '(A)' in front of ASSIGNED container and pin to top
- Accessing a container via F does not disable dropdowns in accessible structures anymore
- Evenly distribute weight for modular containers
- Logistics UI: Color active button and connected container grid = visually connect logic
- Added Partial-Pickup from dropped stacks when not enough volume capacity to pickup full stack
- Place Decon/Furnace OFF and switch OFF if assigned container is switched
- Fixed: in 'F mode' selected container was displayed twice in dropdown list
- Fixed: not connected / assigned container names started with a blank character
- Fixed: In Logistics window, selecting fuel or oxygen tank doesn't work
- Fixed: Changing from player inventory window to H item menu hides toolbar

HUD marker update
- Implemented 'HudDistance' property for POIs to reduce cluttering of HUD with many objects (eg Polaris and Talon settlement): see AridStarter and TemperateStarter

Example:
- GroupName: TribalVillage
Properties:
- Key: MapDistance
Value: 0
- Key: HudDistance
Value: 100

> TribalVillage will not be "discovered" and not marked on map via POI marker but it will be visible on HUD up to 100m

NPC Faction Update:
- Warning that reputation will change when opening a box is now in red
- Pick-up of Plants from growing plot is now handled like Container-looting resulting in instant-rep-standing change

AI Update:
- Pangolin update + Attack Manager fix
- AlienBug02 - new attack behavior (after 1-4 hits to the player, go to random position near the player - this way it can also attack from behind the player)

Gameplay:
- Re-added TemperateSwamp planet back into game (+ added Tribal Deco to Stilt Village POIs)
- Activated Small Constructor in Survival (Unlock Level 3) and updated model
- Added FridgeBlocks, ArmorLocker, CloneChamber to Small Constructor templates
- Increased unlock level of Large Constructor to level 5

Other Changes:
- Added new textures for Container Extensions
- Re-balanced shotgun against trees: now harder to destroy tree
- Map view: show poles as no yellow build areas as well
- Mod interface: corrected values for cores
- Blueprint .ebp format changed slightly (version 23): added 4 byte data length, 1 byte data type, 1 bool compression flag as preamble to
- Display of energy units PU reduced by factor 1000 (only display, no gameplay change)

UI Update:
- Reduced brightness of Drill and Multi Turret CV
- Updated starmap UI
- Rework of New Game window: Planet Stats
- Formatting adjustments to Choose Start Planet window (Multiplayer) and Planet Stats UI (New Game Window)

POI Update:
- Updated Artifacts POI: added creatures to defend loot
- Updated Trading Stations (Assigned container/fridge to constructor/food processor where available and other fixes)
- Added AdminCore to POI TOPSpiceDestillery to make it indestructible

Bug Fixes:
- Fixed: Issue with playfield change transition & vessels losing speed
- Fixed: NearPOI markers vanish at 900-1000m ahead of destination
- Fixed: Problem that Zirax did not attack player on motorbike
- Fixed: Thrusters do not go to idle when you land a vessel on blocks or terrain
- Fixed: With a scoped weapon equipped when going into scoped view there is a slight freeze
- Fixed: Regression that SI dropped block did not disappear on pickup
- Fixed: Thruster power wrong in some cases when changing playfields
- Fixed: New Game custom name reverts to default when using custom difficulty settings. Also fixes difficulty settings always listed as 'Custom'.
- Fixed: Destroying/Killing two entities of the same kind quickly after each other only counts 1 for SubjectKilled
- Fixed: Ship controller : In some cases ship lost altitude when moving
- Fixed: Fern Deco plant was invisible
- Fixed: Exception with Troop transport
- Fixed: PDA Mission - Weaponized Negotiations: Drones were not counted when being destroyed
- Fixed: Title Menu: tweak overlap of fork for longer translations.
- Fixed: Missing Planet Size display in Creative Mode.
- Fixed: AutoActivateOnGameStart did not work in MP anymore
33 comments Read more
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Reviews

“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”
Kotaku

Workshop

Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!

Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers. Play as a lone wolf or team-up with your friends, build new friendships, create alliances or make war to conquer the solar system.

Empyrion uniquely combines elements from space simulations, construction games, survival games and ego-shooters. In Empyrion, you can forge your destiny in a galaxy with infinite possibilities!

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of different alien races and tangle with the native fauna and flora. A sandbox full of different, vivid planets is waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and interesting POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or mighty space stations and vast planetary settlements by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be smart and well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your craziest dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in single player or join the multiplayer community: team-up with your friends, build new friendships, create alliances or make war. You can build yourself a comfortable home in a well-protected PvE area or face the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful animal wildlife of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Fight for your life and deploy a range of weapons against fierce and obscure alien creatures.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    Minimum:
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    Recommended:
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible

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