Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!
Recent Reviews:
Mostly Positive (135) - 79% of the 135 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (12,121) - 80% of the 12,121 user reviews for this game are positive.
Release Date:
Aug 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a very small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access until the game is complete.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and a dynamic economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, absolutely playable and already features many elements of the full version (for more detail, see "About This Game" below):
- Space and planet exploration
- Building of spaceships and bases, extensive crafting system
- Survival and creative mode
- Mining & resource gathering, environmental hazards
- Hunting, farming and food system
- Experience and tech tree
- Single player, multiplayer and co-operative play
Of course, the current version is not yet feature-complete and we are planning to add many more awesome features to the game and refine the existing elements.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are working closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Buy Empyrion - Galactic Survival (64bit)


Recent updates View all (298)

June 13

Save the Date: Release Date of Alpha 10 (June 17, 2019)

Hi Galactic Survivalists!

After four major Experimental releases during the last four weeks, we are very excited to reveal the planned date for the upcoming public release of Alpha 10:

June 17, 2019

Thank you so much for all the valuable feedback and bug reports during this intense Experimental phase.

For the remaining days until June 17, we will continue to work on polishing features and squashing more bugs.

Empyrion Dev Team
41 comments Read more

June 12

Alpha EXPERIMENTAL 10 - Release Candidate

Update: June 14, 2019 (Build 2502)

Base Attack (Survival) Update:
- Increased impact of reputation on base attack probabilities
- Zirax soldiers will now consider which turret did a damage to the group, and they will protect against such turret as a group
- Added "Attack Difficulty" entry to Control Panel statistics for Base Attack probabilities

Base Attack (Scenario) Update:
- Added 3-6 HS blocks every second drop
- Increase re-capture timer by 30 seconds
- Drop resupply from a little lower to prevent collision misses with landing pad + drop position on landing pad

Ship Controller Update:
- Added more deco containers to weight calculation
- Slightly reduced the turn rate to match A9 behavior
- Pilot mode is now persistent for the player
- Added hotkey "Shift - i" to toggle pilot mode
- Added weight of fuel into the total mass of the ship
- Reduce the x-axis mouse sensitivity for HV

- Set version number to "Alpha 10.0.0" for public release
- Jetpack state is now persistent
- Added armored version of cockpit 08
- Re-added legacy version of cockpit 08
- Added some documentation comments to IPda. Add documentation config file for PdaScript. Clean a couple warnings
- Allow to define new templates of existing items that don't have a template yet in Config.ecf
- Added shield state to console command 'shield'
- RCS Device (CV) can now be constructed in Large Constructor
- Mods: Implemented check if a Mod throws an exception during Game_Start / Init call and disabling mod in that case
- Debug O2: combining the debug O2 diamonds within air blocks + added culling of O2 diamonds for better performance
- Added culling for debug airtight blocks for better performance
- PdaScript: in-line documentation (part 1)

Bug Fixes:
- Fixed: O2 not working any more in HV/SV
- Fixed: [MP] Shield is regenerating after being hit
- Fixed: CT Tool: 2nd page of textures clear-slot does not work as expected
- Fixed: CT Tool: pages shown for texture symbols swap back and forth between 1/2 and 1/4
- Fixed: Problem that sometimes the base attack probabilities could be >100%
- Fixed: 'Sliced Corner A1 medium' & 'Wall double' when next to other blocks can make other blocks invisible
- Fixed: When textures & colors are put on Ramp low C 8th they can look darker than other blocks next to them
- Fixed: Exception during O2 calculation on large structures. Optimized O2 calculation.
- Fixed: Block Shapes: Textures Ramp A / C don't line up
- Fixed: Block Shapes: Cube round transition graphical glitch
- Fixed: Block Shapes: Beam and CubeEighth UV issue
- Fixed: Block Shapes: Wall edge + wall sloped corner texture glitch
- Fixed: ForceField Placed Horizontally not AirTight
- Fixed: Thin Ventilator was not airtight
- Fixed: Exception in BAISensorVision.ScanForEntities
- Fixed: Trapdoor disappeared too early (too early culling)
- Fixed: Base Attack Scenario - timer reset function in TimerAction
- Fixed: Exception when applying replace mode to plastic blocks.
- Fixed: CP ToolTips Wrong


Hi Galactic Survivalists!

As promised last week, we are releasing the Alpha 10 Release Candidate today!

This final step of the Experimental phase is, among other changes, taking into account your feedback on a few of the latest feature additions: the combined Color-Texture tool now allows texturing and coloring independent from each other again (please read below), the Zirax soldiers got another buff of their AI routines and those creators that want to deactivate base attacks on a given playfield can now do so.

Besides a lot of other refinements, changes and improvements, we made the O2 calculation more accurate (technically, we reduced the basis for the O2 calculation from 2m to 1m Voxels). For example, in the old 2m Voxel calculation, a thin wall block entirely blocked the O2 flow even though there was visually “empty space” in front of the wall. The new calculation will let the air flow past these kind of shapes from now on! In addition, we added a thin variant of the ventilator for more compact builds.

Please find all the updates, changes and bug fixes in the changelog below.

Please make use of the feedback threads in the Experimental forum and report any bug in the appropriate forum section over here: https://empyriononline.com/forums/#experimental-branch.33

For everyone waiting for an announcement of the public release date: rest assured, the Alpha 10 release is not that far away anymore. We will officially announce the release date for Alpha 10 tomorrow but we can already say that Alpha 10 will be released early next week.


Emp Dev Team


CHANGELOG: Alpha EXPERIMENTAL 10.4.0 (Build 2498)

Improvements to combined Texture/Color Tool:

- When clicking on a texture or color with LMB, close window immediately (it is like the old behavior)
- When clicking on a texture or color with RMB, just select/highlight texture/color (do not close window)
- Separate color and texture preview in right-bottom corner (i.e. 2 preview slots, only color and only texture)
- Allow only texture and color mode:
(i) "Only texture" mode (keep current color) - when selecting left upper slot and choosing a texture
(ii) "Only color" mode (keep current texture) - when selecting left upper slot and choosing a color
- Restore default texture and color - when selecting left upper slot for both texture and color
- Add icon to left upper slots and also display in right-bottom corner (if either selected for color or texture)
- Replace function affects textures and colors based on selected items

Base Attack Update:
- Zirax soldiers are now attacking all turrets > priority is on sentries and turrets closer to the Zirax and those with higher damage

- Added 'BaseAttackCount' to playfield_static.yaml with a default value of 1 (see Example planet playfield for usage) > Determines whether there are base attacks on this playfield. 0 = no base attacks, 1 = base attacks enabled (later the INT will determine the number of simultaneous base attacks on a playfield)
- Base attack is now triggered only on planets
- Adjusted "Last Attack Time" display to consistent string format.
- Added network sync when a BA attack was started in MP to also notify the clients
- Base Attack Scenario: spawn drop box over predefined drop location

O2 Update:
- More accurate O2 calculation in BA / CV (O2 is now calculated on 1 meter Voxels in BA and CV instead of 2 meter Voxels)

In this situation, the O2 flow would have been blocked. Now, O2 can circulate freely
- Added thin ventilator block

Other Changes:
- Updated model for legacy cockpit 07 > we will add an armored version for the public release of A10

- Added some more window shapes
- Display far away terrain changes now also in MP
- Faster flattening mode on handheld drill
- Increased damage of multitools to be equivalent to A9.7
- Removed Filler-Flatten Ammo from Creative Menu (not needed anymore)
- Increased Config.ecf number to 7 (please adapt your Config.ecf accordingly)
- Cockpit 1 (open) for SV/HV is now again 3 blocks high due to bad camera position on 2 blocks high cockpit. Cockpit 2 (open) is still 2 blocks high
- Ship controller: When auto-rotating a vessel to horizontal position with "O" key in pilot mode, the crosshair is reset to the center
- Ship controller: Slightly bigger crosshairs in pilot mode
- AI behavior refactoring and optimizations for faster loading and less stuttering

Updated EAH Tool:

Enhanced ModApi:
- Implemented device locking so that, for example, not a player and a mod access the same container at the same time
- Added a lot of player data to IPlayer
- Added new containers to GetDeviceTypeNames(): "AmmoCntr", "Fridge" and "HarvestCntr"
- Added Fuel and Oxygen tank access to IStructure
- Added console command 'mod' to execute an optional 'ExecCommand' method in a loaded mod
- Enhanced ModApi's IStructure: added GetDockedStructures, Pilot, GetPassengers and more
- Legacy ModInterface: tagging log outputs to immediately see if a log line was issued by a mod and by which one

Bug Fixes:
- Fixed: Shield at 0% but not letting all damage through
- Fixed: Playfield parameters MapDistance, HudDistance don't work further than 500m
- Fixed: Mechanical Drill in the LootTables
- Fixed: Avatar legs can be seen clipping through cockpits when re-entering a cockpit in 3PV with the jetpack enabled
- Fixed: Zirax soldiers firing at sentries through wall
- Fixed: HeavyWindowPConnect could not be mirrored correctly
- Fixed: A structure's faction is not maintained after either changing window in the CP or closing & reopening it
- Fixed: Exception on dedi when spawning a BP with radar turret block
- Fixed: Some railing blocks had broken texture
- Fixed: CT Tool: Color mode of texture & color tool won't remain continuous until you have placed a texture
- Fixed: CT Tool: Color shown in the lower right preview is not correct
- Fixed: CT Tool: Replace mode of the texture & color tool only works for colors.
- Fixed: Regression that you could not overlap blocks any more with terrain reliable
- Fixed: Screen/display texture of constructor and other devices was always enabled (even without electricity)
- Fixed: Ship controller: Drill navigation mode can now be activated also by pressing Right Shift+O
- Fixed: Ship controller - Pilot mode crosshairs jiggle when using arrow keys
- Fixed: Ship controller - X and Y mouse sensitivity difference when rotating a ship
- Fixed: BoardingRamp2x4x6 did not display hitpoints
- Fixed: Not always able to destroy Radar Turret (collider problem)
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“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”


Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!

Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers. Play as a lone wolf or team-up with your friends, build new friendships, create alliances or make war to conquer the solar system.

Empyrion uniquely combines elements from space simulations, construction games, survival games and ego-shooters. In Empyrion, you can forge your destiny in a galaxy with infinite possibilities!

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of different alien races and tangle with the native fauna and flora. A sandbox full of different, vivid planets is waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and interesting POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or mighty space stations and vast planetary settlements by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be smart and well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your craziest dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in single player or join the multiplayer community: team-up with your friends, build new friendships, create alliances or make war. You can build yourself a comfortable home in a well-protected PvE area or face the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful animal wildlife of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Fight for your life and deploy a range of weapons against fierce and obscure alien creatures.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible

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