Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!
Recent Reviews:
Mixed (246) - 64% of the 246 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (10,501) - 82% of the 10,501 user reviews for this game are positive.
Release Date:
Aug 5, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a very small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access during 2-3 years.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and a dynamic economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, absolutely playable and already features many elements of the full version (for more detail, see "About This Game" below):
- Space and planet exploration
- Building of spaceships and bases, extensive crafting system
- Survival and creative mode
- Mining & resource gathering, environmental hazards
- Hunting, farming and food system
- Experience and tech tree
- Single player, multiplayer and co-operative play
Of course, the current version is not yet feature-complete and we are planning to add many more awesome features to the game and refine the existing elements.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are working closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
Read more

Buy Empyrion - Galactic Survival (64bit)


Recent updates View all (263)

September 12

Alpha 8.6.1: Hotfix

Hi Galactic Survivalists,

We just released a small patch for Alpha 8.6.

Please continue to report bugs over here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.43916


Emp Dev Team


CHANGELOG: Alpha 8.6.1 (Build 1875)

- Made DSL control parameters available in gameoptions.yaml
- Added new T0 HV Stock Prefab. Thanks to XCaliber https://steamcommunity.com/sharedfiles/filedetails/?id=1503757615
-> with some slight texture adjustments
- Old HV T0 does not need Sathium anymore (no hardened steel used anymore)
- Removed cobalt requirement for Turret Projectile template
- Added new Junk T1 and T2 POIs: thanks to jmcburn & rainyday
- Updated TalonTemple POI and TSO Akua Orbit
- Updated textures on Open Cockpit 2 (SV) and Cockpit 3 (CV)
- Updated block info for survival tool
- Blue selection box now gets removed if 'Selection' checkmark is uncheck

Bug Fixes:
- Fixed: Issue with Player names in factions
- Fixed: External camera view too far away from long CV
- Fixed: Mounted vessel weapons: destroyed weapons are firing "out of the nowhere"
- Fixed: Replace mode of the texture & color tool when used on terrain causes the game to freeze in the creative mode
- Fixed: Beam of (retractable) Drill Turret and Multiturret not visible
- Fixed: Parts of bases/ships morphing/appearing on other structures.
- Fixed: Spawned docked ships don't move anymore if vessel it was docked to is gone
- Fixed: When placing HoverThruster, there should not be in CP: RCS missing, Thruster missing
- Fixed: LCDs from previous savegames turn black when being edited
- Fixed: Falling parts of a base had no texture
- Fixed: Issue with Emissive textures with bloom enabled
- Fixed: Cut removes mesh collider
- Fixed: Bug for sector map 3d pathing
- Fixed: Internal exception linked to solar panel
31 comments Read more

September 6

ALPHA 8.6: Bug Fixes and Improvements

Hi Galactic Survivalists,

After our big Anniversary update last week, today we are releasing a smaller update Alpha 8.6 with bug fixes and a few more additions, like a new planet type, more retractable turrets, as well as UI and visual improvements!

Check out the update video by Ashrai:

Please report bugs over here: https://empyriononline.com/threads/bug-reports-8-6-x-gameplay-read-introduction-before-reporting.43916


Emp Dev Team


CHANGELOG: Alpha 8.6.0 (Build 1867)

New Swamp Planet:

- Added new temperate swamp planet with a high biome diversity. The new planet can be found in the Random Default scenario and in the Akua-Omicron scenario as Roggery planet
(Note: It is not (yet) integrated as a new starter planet)

- The planet includes more than 20 new POIs (thanks to binhthuy71, rainyday, Ramachandra, jmcburn, jrandall, Needleship for their POIs) and several new terrain stamps (2 biomes on this planet were inspired by Vexray's creations)

- Added retractable turrets for Bases and Hover Vessels

- Added Base Turrets in groups (similar to CV)
- Added retractable versions for alien sentry guns

- Added wall version for human sentry gun
- Added retractable version for all human sentry guns (and put into block group)

- Added Prefab Stock Tier 0 HV (very light, cheap and maneuverable by only using Hover Thrusters):

- Limiting camera third person zoom to 300 meter
- Survival Tool does not consume Stamina anymore
- Increased rotation speed of all sentry guns

User Interface:
- Re-added weapon name to right-bottom HUD
- Allow to select Structure type (BA, SV, CV, HV) and Object type for more menus (similar behavior as with Constructor): BP Menu (F2) and Creative Menu
- Added tooltips to N Building Menu (Build Settings Window)
- Updated preview icons for Plastic (darker to better distinguish from other blocks)

- Added new static image when using Warp Jump (instead of white screen)
- Re-added parallax high setting

Planet Update:
- Updated Arid planet: Added Epsilon Main Radar Complex + Auxiliaries
- Added new POI: Xenu Fuel Storage (by fractalite): group name "XenuMain"

- Re-balanced NPC spawning on Temperate Starter planets (less spiders during night, more diversity in spawning)
- Re-balanced temperate starter (Default Scenario): starter POIs are now a bit closer to starter biome (ca 150m)

Other Changes:
- Enhanced Deconstructor to deconstruct group block's children
- Furnace no longer shows construction queue (not needed since furnace does step-by-step auto-crafting)
- Non-retractable turrets occupy now 1 block space less in y direction
- Added console command ("unlockdevices", "ud") for unlocking all devices
- Added console command ("calcunlockpoints", "cup") that calculates how many unlock points are needed to unlock everything in all tech trees
- TurretTemplate is now exported to Config.ecf
- Reduced night light intensity on desert planet

Bug Fixes:
- Fixed: Mounted weapons can't reload if some of the other mounted weapons are inactive
- Fixed: Instant reloading for retractable turrets by turning them on and off constantly
- Fixed: Sometimes when returning to docked vessels they can be positioned incorrectly but still docked.
- Fixed: Spawned docked ships don't move anymore if vessel it was docked to is gone
- Fixed: Problem that sold stacks to NPC Trader were not split properly
- Fixed: Coloring with Mirror plane does not work for several blocks (eg Windows, Railing etc)
- Fixed: Item dupe after playfield change (landing to planet)
- Fixed: Solar Panels only show one yellow dot after a few restarts / after a while
- Fixed: Solar panels calculate the sun at the wrong position in some cases
- Fixed: Solar energy production displays wrong numbers in some cases
- Fixed: Problem that block texture and color was not visible when using "Lock" feature in N Building Menu (Build Settings Window)
- Fixed: Sometimes when approaching a structure in a vessel the vessel will be slowed down or stopped for a few moments
- Fixed: Some underwater flora is transparent when SSAO is on low
- Fixed: Sometimes after leaving a planet a random POI is appearing close to the planet & the player can be teleported far away
- Fixed: Block preview not showing original texture when Lock mode is switched off
- Fixed: Sporadic problem that docked ships did float above the base after spawning and when returning to the server
- Fixed: Sporadic error "Error assigning texarray texture to 2D texture property"
- Fixed: When the player enters a planet from orbit you see for a split second the terrain close up
- Fixed: Sprinting into a cockpit keeps Stamina draining
- Fixed: Furnace idle/working mode not correct
- Fixed: Revealed sectors not displayed in scroll list in sector map.
- Fixed: Issue with Emissive textures with bloom enabled.
- Fixed: Terrain Placeables could be stacked on top of each other (Tents, Work Lights, Water Generator etc)
- Fixed: Custom new game name is reset after changing difficulty settings.
- Fixed: Slot info missing from Armor info UI.
- Fixed: Internal AI Exception
- Fixed: Page down camera glitch through ground
- Fixed: Several internal exceptions
- Fixed: “EnergyIn” is displayed at bottom for Drill Turret (and all other drills) in Block Info (unlike for other devices)
- Fixed: Upgrade Info in tooltip sometimes showing "null" (instead of "None")
60 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”


Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!

Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers. Play as a lone wolf or team-up with your friends, build new friendships, create alliances or make war to conquer the solar system.

Empyrion uniquely combines elements from space simulations, construction games, survival games and ego-shooters. In Empyrion, you can forge your destiny in a galaxy with infinite possibilities!

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of different alien races and tangle with the native fauna and flora. A sandbox full of different, vivid planets is waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and interesting POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or mighty space stations and vast planetary settlements by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be smart and well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your craziest dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in single player or join the multiplayer community: team-up with your friends, build new friendships, create alliances or make war. You can build yourself a comfortable home in a well-protected PvE area or face the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful animal wildlife of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Fight for your life and deploy a range of weapons against fierce and obscure alien creatures.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible

What Curators Say

164 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...