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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan to use Early Access to get real, meaningful player feedback on a large scale. As we continue to improve our game and implement new features, we also seek ongoing feedback from our player base to help guide the direction of the game’s content and overall growth.

Approximately how long will this game be in Early Access?

“We expect the game to be in Early Access for approximately 12 to 24 months, depending on community feedback.

How is the full version planned to differ from the Early Access version?

“There are multiple features we currently plan to add and improve on over Early Access into our Full Release, including a Friends System, Ranked Mode, and Tournament System. We also plan to continually add new content to the game, including new cosmetics, card skins, game room items, and more! Once the game has launched into Full Release, we still plan to listen to our community as we continue to make updates, fixes, and release new content for our players.”

What is the current state of the Early Access version?

“For Early Access, the core gameplay loop and core mechanics of the game are fully implemented. The entire game is fully playable in both two-player and four-player modes. Player leveling progression and card progression are also implemented. The game also contains a wide array of customization options for the player to unlock and use in customizing their player profile and the game room they play in.

Will the game be priced differently during and after Early Access?

“While we plan to continually release new content both during and after Early Access, we will be raising the price slightly once all of our features have been released and we have left Early Access.

How are you planning on involving the Community in your development process?

“We plan to involve our community through our Discord, Twitter, and other social media. We also plan to use the Community Hub to release frequent updates, announcements, Dev Diaries, and reach out for community feedback through polls and Q/As.
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About This Game

🐰💀 Chaos Meets Strategy

What if Slay the Spire met Clash Royale—but faster, more chaotic, and fully competitive?

Welcome to Skully Bunnies, a fast-paced competitive card battler where strategy, reflexes, and creativity collide.

⚔️ Real-Time Card Combat

This isn’t a slow, turn-based card game.

  • Build your strategy on the fly

  • React in real-time

  • Outplay opponents under pressure

Every match is quick, intense, and unpredictable.

🧬 Fuse. Evolve. Dominate.

Create powerful combinations using the Fusion System:

  • Merge Skully Bunnies to unlock new abilities

  • Discover broken synergies and combos

  • Adapt your strategy mid-match

No two runs—or builds—ever play the same.

🧠 Easy to Learn, Hard to Master

  • Simple mechanics anyone can pick up

  • Deep strategy for competitive players

  • Endless replayability through builds and playstyles

🔥 Built for Competitive Players

Whether you love:

  • Strategic deckbuilding like Slay the Spire

  • Fast-paced battles like Clash Royale

  • Or synergy-driven gameplay like Teamfight Tactics

Skully Bunnies brings it all together—with a chaotic twist.

👑 Battle Royale Mayhem

Compete against multiple players in last-one-standing matches:

  • Eliminate opponents one by one

  • Survive escalating chaos

  • Clutch your way to victory

Every match tells a story.

🚀 Why Skully Bunnies?

  • ⚡ Fast matches (no downtime)

  • 🧬 Unique fusion mechanics

  • 🎯 Skill-based competitive gameplay

  • 🔄 High replayability

  • 🐰💀 A wild, memorable world

🎯 Enter the Arena

Build. Fuse. Battle. Survive.

Only one bunny makes it out.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: 2.0 Ghz Single Core Processor
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 class GPU
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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