"Do you know how computers work? No? We'll you're in luck, thanks to new technology we're going to find out! This is the future!" A city-building strategy / action game with some Tron / Darwinia inspired visuals and gameplay elements from classic series such as Settlers & Anno.
All Reviews:
Positive (18) - 83% of the 18 user reviews for this game are positive.
Release Date:
Dec 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Like almost everyone else putting their game on Steam to Early Access, we want to show you what we've managed to put together during these few last years. It's figurative blood, sweat and tears but here we are!

Early access version is completely playable, but missing levels (and special features related to them). Quasi-episodic gaming, anyone?

This is not one of those "pre-alpha" shenanigans or any other similar garbage.

We could ramble about the usual EA promises about our marvellous ideas and so on, but let's be brutally honest: we need to eat.

User input is highly valuable for us and the organic QA process will help to improve the game which is a win-win for everyone.”

Approximately how long will this game be in Early Access?

“Our updated new estimate of coming out of Early Access is mid-to-latey 2019.”

How is the full version planned to differ from the Early Access version?

“The finished version is a bit more polished and improved, and has more levels with unique features such as technology tree, more units, more enemies, more characters, more music and so on. We have a complete story we're hoping to convey with the game. The Early Access is complete when we finish the single player campaign / story which we're planning to be at least 10 to 20 hours long.

We'd prefer to keep our promises realistic so these are only planned estimates.”

What is the current state of the Early Access version?

“Our current Early Access version has the 6 levels completely playable with all features in them and no placeholder assets at all. This is roughly 50% of the full story.

Future releases will have new levels, more characters, new type of enemies and defenses, environmental hazards and or course story telling.

New game features and improvements are introduced as new levels and the unfolding story!”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“We value feedback, follow Steam forums actively and hopefully there will be active polls where all users can actively have an effect of what direction the project goes into.”
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Buy Hexters

Buy Game + Soundtrack

Includes 2 items: Hexters - Soundtrack, Hexters

-20%
$21.58
 

Recent updates View all (19)

June 4

Update - V0.5.0a HOTFIX

Hello,

Some quick hotfixes after a major release.

------

Patch notes V0.5.0a - Sublime Sealion:

  • FIXED Level Memcache Meadows level complete was not triggering properly
  • FIXED V0.5.0 version notes had one "to do" line, removed
  • UPDATED Some terrain changes to Memcache meadows to allow power to be more routable over rivers

------

FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Thanks for your support!
0 comments Read more

May 26

Update - V0.5.0 "Sublime Sealion"

Hello,

Next level out, finally! The adventure continues! Say good bye to deserts and caves, welcome to Memcache Meadows! Now you will probably know if grass really is greener on the other side.



Here are some highlights of this release:

Fractal trees!
Exploiting fractal trees...


In not just one way!


River stuff like hydro powerplant and bridges:


Some new crowd control potential


More weirdness


New fun for the industrialist inside you


Standard internal improvements and fixes to improve the overall playability and performance of the game.
------

Patch notes V0.5.0 - Sublime Sealion:

  • NEW Level Memcache Meadows
  • NEW Level Memcache Meadows music added to soundtrack
  • NEW Building: Cutter
  • NEW Building: Sawmill
  • NEW Building: Smelter
  • NEW Building: Harvester
  • NEW Building: Bridge
  • NEW Building: Hydropower plant
  • NEW Building: Mortar Tower
  • NEW Feature: Defragging
  • NEW Feature: River points
  • NEW Resource: Octahedrons
  • NEW Resource: Quad
  • NEW Obstacle: Fragmentation
  • NEW Introducing a new character with new fun skills
  • FIXED Cargo drone tooltip
  • FIXED Some selection related corner case problems
  • FIXED Cycles were able to pass derelict nodes and buildings in certain conditions
  • FIXED Building damage modifiers
  • FIXED Drones don't try to charge at destroyed beacons
  • FIXED Solar panel status icon
  • FIXED Nodes connecting to unrelated buildings in some corner cases
  • FIXED Medium Hub damage log message had missing icon
  • FIXED Many enemy projectiles collided with ground upon launching
  • FIXED Blueprints visible through FoW
  • FIXED Disappearing Geothermal building preview
  • FIXED Gameplay time not resetting properly when restarting level
  • FIXED Tooltips showing wrong values for max builders
  • FIXED Laser tower aiming problems
  • FIXED Squad button cycling focusing on derelict and unfound Bunkers
  • FIXED Non-selectable buildings being selectable in FoW
  • UPDATED Vault door investigation point improved
  • UPDATED Default logistics zone limits changed to 20,20 from 0,20
  • UPDATED Cargo drone navigation improved a bit
  • UPDATED Drone now drowns in water, don't ask
  • UPDATED ICE Module lightning causes stun in addition of damage
  • UPDATED Research labs remember the setup of previously configured subroutines
  • UPDATED Fleeing improved a bit, moves now more away from the actual threat source
  • UPDATED Reduced Glorg damage due new projectile fix
  • UPDATED Probe animation scaled to avoid it appearing out of thin air
  • UPDATED FoW fading optimized a bit
  • UPDATED Implemented system returning entities to surface if for some reason they get out of bounds and below terrain
  • UPDATED Tweaked fullscreen options
  • UPDATED Many technology related upgrades, such as upgrading engine version etc
  • UPDATED Since we dropped out forums lately the EA complete screen has been updated

------

FAQ
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Thanks for your support!
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Explore Cyberscape

"Welcome to Cyberscape, User!"

You've already spent a lot of time on your computer. It's time for you to learn what really goes on inside!

In this bizarre, yet somehow familiar environment live small digital life-forms called Hexters. It is your role to assist these little guys and learn about bits, bytes, polygons and hexadecimals (it's all nonsense by the way).


Meet some helpful programs

Interesting and quirky programs will help you to unlock the secrets of the Cyberscape.


Build and expand

Start from a meager Hub - the center of your operations - and plan your expansion. Everything must be connected to your node network for power to flow.


Power is life

Nothing works in this world without power, and there are only so many computational cycles available. Make sure you always have enough of them to power up your buildings, otherwise bear the consequences of inefficiency.

Extract, collect, refine and improve

Find all the resources available to you and build refineries, extractors, polysmiths and other buildings to improve them.

Day & Night cycle

Even inside a computer it can get scary when it's dark. Hexters prefer to stay inside the base perimeter during the night, and move slowly outside with their flashlights while figuratively pooping their pants (which incidentally has no visual nor mechanical representation whatsoever). Hope you generate enough power as you need to recharge your illumination probe for night to end.

Oh, by the way: During the night... There be dragons.


Fight back

There's all kinds of problems inside a computer, like viruses and glitches. And those things wants you GONE, permanently. You will need to come up with some creative ways to stand your ground and survive.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit or higher
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.12.6
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • Storage: 1 GB available space
    Minimum:
    • OS: Any reasonable new Linux distro (Ubuntu 16.04)
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • Storage: 1 GB available space

What Curators Say

5 Curators have reviewed this product. Click here to see them.

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