"Do you know how computers work? No? We'll you're in luck, thanks to new technology we're going to find out! This is the future!" A city-building strategy / action game with some Tron / Darwinia inspired visuals and gameplay elements from classic series such as Settlers & Anno.
All Reviews:
Positive (15) - 80% of the 15 user reviews for this game are positive.
Release Date:
Dec 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Like almost everyone else putting their game on Steam to Early Access, we want to show you what we've managed to put together during these few last years. It's figurative blood, sweat and tears but here we are!

Early access version is completely playable, but missing levels (and special features related to them). Quasi-episodic gaming, anyone?

This is not one of those "pre-alpha" shenanigans or any other similar garbage.

We could ramble about the usual EA promises about our marvellous ideas and so on, but let's be brutally honest: we need to eat.

User input is highly valuable for us and the organic QA process will help to improve the game which is a win-win for everyone.”

Approximately how long will this game be in Early Access?

“Our current estimate of coming out of Early Access is late 2018 to early 2019.”

How is the full version planned to differ from the Early Access version?

“The finished version is a bit more polished and improved, and has more levels with unique features such as technology tree, more units, more enemies, more characters, more music and so on. We have a complete story we're hoping to convey with the game. The Early Access is complete when we finish the single player campaign / story which we're planning to be at least 10 to 20 hours long.

We'd prefer to keep our promises realistic so these are only planned estimates.”

What is the current state of the Early Access version?

“Our initial Early Access version has the first 3 levels completely playable with all features in them and no placeholder assets at all. This is roughly 10% to 20% of the full story.

Future releases will have new levels, more characters, new type of enemies and defenses, environmental hazards and or course story telling.

New game features and improvements are introduced as new levels and the unfolding story!”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“We value feedback, follow Steam forums actively and hopefully there will be active polls where all users can actively have an effect of what direction the project goes into.”
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Buy Hexters

Buy Game + Soundtrack

Includes 2 items: Hexters - Soundtrack, Hexters

Downloadable Content For This Game

 

Recent updates View all (9)

July 7

Update - V0.2.1

Hello,

Back in business, here's few nice additions while waiting for bigger features.


Engineer have now auto repair functionality in addition of 1.5x repair modifier


Some delicious drone recharge visuals. Drone can now also recharge from Beacons.

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FAQ
How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.

I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Patch notes V0.2.1:

  • NEW: Engineer auto repair
  • NEW: Engineer repairs now with 1.5x modifier
  • NEW: Drone charge visuals
  • NEW: Drones can rechange from beacons

View full update

------

Thanks for your support!
1 comments Read more

March 25

Update - V0.2.0 "Ants in the pants"

Hey everyone,

Here's the first big content update amongst a lot of other fixes, changes and improvements. Apologies for the delay in release. We hope you enjoy the next level in the adventure!

We're now in the new major, uh, minor version 0.2 called ants in the pants. If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used :-)

Here are some highlights of this release:


New level! Time to develop a burning hatred for sand in Data Desert!


In this level, we will be introducing the Research System.


Burn your enemies to crisp with a Laser Tower!


And talking of enemies, hope you like fast-moving, self-replicating enemies who love to wreak havoc to your base.


Also complete rework of logistics limit UI to give explicit feedback of what the gargo drones are going to do.
------

FAQ
How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.

I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Patch notes V0.2.0 - Ants in the pants:

  • NEW Level Data Desert
  • NEW Research System with technology tree
  • NEW Level Data Desert music added to soundtrack
  • NEW Introducing a new science related character
  • NEW Building: Laser Tower
  • NEW Building: Solar Collector + panels
  • NEW Building: ICE Module
  • NEW Location markers that must be explored with drone even if not in FoW
  • NEW Extractor now has limited work radius with visuals
  • NEW Other types of data modules introduced, blueprints and map data
  • NEW Sunlight damage to Scourge now raycasts, so no damage in shadows (uh oh)
  • NEW Ingame pause menu now shows elapsed level time
  • NEW Stockpile limits per resource can now be configured manually to prevent production deadlocks
  • NEW Release notes splash screen with some fancy info (you're looking at it)
  • NEW Level Mountains of Memory Beacon building objective now shows visual range
  • UPDATED Cycle spreading logic change, Hub now allows cycles to pass-through
  • UPDATED Improved wire connection detection related to blocking buildings
  • UPDATED Tweaked Survey Station and Heuristics Module add-on distances
  • UPDATED HUD now shows "RMB to move" tooltip constantly when waypointable entity is selected
  • UPDATED Building decomission tooltip now lists resource yield
  • UPDATED Waypoint line now turns red if no path is found
  • UPDATED Survey Drone shows no path status icon if path-find failed
  • UPDATED Path-finding related improvements
  • UPDATED Hub now only stores bits
  • UPDATED Barrier Controls has a new mesh
  • UPDATED Adjusted LR Node description to point out the longer range only works between 2 LR Nodes
  • UPDATED New warning log icon
  • UPDATED All buildings with visible inventory should now also show the limits (Refinery, Hub etc)
  • UPDATED Domicile now shows resident count in an infotile
  • UPDATED Survey Station now decomissionable, and only buildable near Hub
  • FIXED Bit pillar is now destroyed after being harvested completely
  • FIXED Quarry stockpile now has status marker when full
  • FIXED Garage distance problems
  • FIXED Level Mountains of Memory had bizarre visual garble in one dialogue
  • FIXED Geothermal Generator particles are no more when visible in FoW or when derelict
  • FIXED Level Mountains of Memory had some missing Finnish language strings
  • FIXED Cycles are not visible in FoW anymore
  • FIXED Breach and Investigate button now properly takes in account if Hexter has the required skill
  • FIXED Buildings in FoW won't affect Hive aggro and won't be targetted by Scourge
  • FIXED Clicking a log item with multiple entries now properly cycles through them
  • FIXED Entity tooltip should no longer get stuck on the screen
  • FIXED Survey Drone and Squad HUD buttons sometimes were not in sync to what happened in game
  • FIXED Survey Drone reveal pulse now follows the drone instead of spawned position
  • FIXED Extractor and Refineries had no visible HP info tile
  • FIXED Hexters will not try to haul inaccessible resources anymore
  • FIXED Rare Extractor deadlock
  • FIXED Blueprint stockpile not correctly getting updated when enqueued or cancelled
  • FIXED Dropped attachments (hats, armour) not selectable by player anymore
  • FIXED World map tutorial arrow was going wonky when target behind camera
  • FIXED Defense towers reload infotile had missing translation
  • FIXED Survey Drone is now automatically set to "recall" when spawned
  • FIXED Optional text in objectives now properly localized

View full update

------

Thanks for your support!
1 comments Read more
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About This Game

Explore Cyberscape

"Welcome to Cyberscape, User!"

You've already spent a lot of time on your computer. It's time for you to learn what really goes on inside!

In this bizarre, yet somehow familiar environment live small digital life-forms called Hexters. It is your role to assist these little guys and learn about bits, bytes, polygons and hexadecimals (it's all nonsense by the way).


Meet some helpful programs

Interesting and quirky programs will help you to unlock the secrets of the Cyberscape.


Build and expand

Start from a meager Hub - the center of your operations - and plan your expansion. Everything must be connected to your node network for power to flow.


Power is life

Nothing works in this world without power, and there are only so many computational cycles available. Make sure you always have enough of them to power up your buildings, otherwise bear the consequences of inefficiency.

Extract, collect, refine and improve

Find all the resources available to you and build refineries, extractors, polysmiths and other buildings to improve them.

Day & Night cycle

Even inside a computer it can get scary when it's dark. Hexters prefer to stay inside the base perimeter during the night, and move slowly outside with their flashlights while figuratively pooping their pants (which incidentally has no visual nor mechanical representation whatsoever). Hope you generate enough power as you need to recharge your illumination probe for night to end.

Oh, by the way: During the night... There be dragons.


Fight back

There's all kinds of problems inside a computer, like viruses and glitches. And those things wants you GONE, permanently. You will need to come up with some creative ways to stand your ground and survive.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit or higher
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.12.6
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • Storage: 1 GB available space
    Minimum:
    • OS: Any reasonable new Linux distro (Ubuntu 16.04)
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • Storage: 1 GB available space

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