Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
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褒貶不一 (37) - 37 篇使用者評論中有 64% 篇給予該遊戲好評。
發行日期:
2016 年 5 月 27 日
開發人員:
發行商:

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

這個遊戲的搶先體驗時間大概會持續多久?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

完整版與搶先體驗版在計畫上有何不同?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

目前的搶先體驗版本發展情況如何?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

在開發遊戲時,您打算如何與社群互動?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
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最新更新 檢視全部(49)

2 月 27 日

Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new achievements

Visuals
- Re-textured Holliman frigate and turrets (as seen in Snare mission)
- Re-modeled lateral thrusters on Holliman engine (increased detail)



VR
- Added resolution-selection to VR-menu (sets proper resolution-scale for selected headset)



UI
- Increased resolution-scale range to 140% in graphics-menu
- Resolution-scale slider no longer updates while sliding (only after sliding)
- Restart-button is now selectable after beating a campaign-mission
- Updated Snare mission splash-image

Steam
- Added a "Colonizer" achievement for beating the Colonists mission
- Added a "Firefighter" achievement for beating the Firefight mission
3 則留言 繼續閱讀

2 月 18 日

Patch 0.9.6 - New fighter skins, improved VR, and faster load times

Gameplay
- Added a new fighter variant (Sabre Quad)
- Added a unique Sabre Medic skin (as shown below)
- Decreased all level load-times and initial game load-time
- Fundamentally changed VR support to improve playability and decrease motion sickness

Visuals
- Created a new Sabre model with 4 machine guns
- Added "cinematic" quality to all quality-options
- Added "low" option to shadow-qualities
- Texture-quality now defaults to cinematic
- Framerate now maxes out at 90 to reduce issues with excessively high framerates



Core
- Now using PAK files instead of loose files to reduce file count
- Debug-files no longer included

VR
- Motion controllers are no longer used/required
- Added "experimental" warning to VR-menu
- VR-cursor now resets to center when menu is shown
- VR-cursor can now be controlled with the mouse, keyboard (WASD), or gamepad

Steam
- Fixed issue with "flawless" Steam-stat not registering in Maki Pursuit, Guardians, Colonists, and Firefight
- Added new "victory" Steam-stat that increments with each mission-victory
3 則留言 繼續閱讀
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評論

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

關於此遊戲

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • Progress through a variety of campaign-missions or instantly play standalone missions
  • Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
  • Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
  • Control your spacecraft with true 6DoF flight-controls via directional thrusters
  • Repel enemy fire with anti-gravity using the one-of-a-kind GShield
  • Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
  • AI mimics human-behavior by weighing and making decisions based on changing battle conditions
  • Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons.

Strategic energy weapons

When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored.

Not your mom's space game

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest hangar bay. By flying as a medic, you have the ability to repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 作業系統: Windows 7
    • 處理器: 2.8 GHz
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: 版本:11
    • 儲存空間: 4 GB 可用空間
    建議配備:
    • 作業系統: Windows 7
    • 處理器: 3.2 GHz
    • 記憶體: 16 GB 記憶體
    • 顯示卡: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: 版本:11
    • 儲存空間: 4 GB 可用空間
    最低配備:
    • 作業系統: Linux or SteamOS
    • 處理器: 2.8 GHz
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GeForce GTX 660 or AMD Radeon HD 6800
    • 儲存空間: 5 GB 可用空間
    建議配備:
    • 作業系統: Linux or SteamOS
    • 處理器: 3.2 GHz
    • 記憶體: 16 GB 記憶體
    • 顯示卡: GeForce GTX 1050 or AMD Radeon RX 460
    • 儲存空間: 5 GB 可用空間

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