Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
Tutte le recensioni:
Nella media (37) - Il 64% delle 37 recensioni di questo gioco sono positive.
Data di rilascio:
27 mag 2016
Sviluppatore:
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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

Qual è lo stato attuale della versione in accesso anticipato?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
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Aggiornamenti recenti Mostra tutto (49)

27 febbraio

Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new achievements

Visuals
- Re-textured Holliman frigate and turrets (as seen in Snare mission)
- Re-modeled lateral thrusters on Holliman engine (increased detail)



VR
- Added resolution-selection to VR-menu (sets proper resolution-scale for selected headset)



UI
- Increased resolution-scale range to 140% in graphics-menu
- Resolution-scale slider no longer updates while sliding (only after sliding)
- Restart-button is now selectable after beating a campaign-mission
- Updated Snare mission splash-image

Steam
- Added a "Colonizer" achievement for beating the Colonists mission
- Added a "Firefighter" achievement for beating the Firefight mission
3 commenti Altre informazioni

18 febbraio

Patch 0.9.6 - New fighter skins, improved VR, and faster load times

Gameplay
- Added a new fighter variant (Sabre Quad)
- Added a unique Sabre Medic skin (as shown below)
- Decreased all level load-times and initial game load-time
- Fundamentally changed VR support to improve playability and decrease motion sickness

Visuals
- Created a new Sabre model with 4 machine guns
- Added "cinematic" quality to all quality-options
- Added "low" option to shadow-qualities
- Texture-quality now defaults to cinematic
- Framerate now maxes out at 90 to reduce issues with excessively high framerates



Core
- Now using PAK files instead of loose files to reduce file count
- Debug-files no longer included

VR
- Motion controllers are no longer used/required
- Added "experimental" warning to VR-menu
- VR-cursor now resets to center when menu is shown
- VR-cursor can now be controlled with the mouse, keyboard (WASD), or gamepad

Steam
- Fixed issue with "flawless" Steam-stat not registering in Maki Pursuit, Guardians, Colonists, and Firefight
- Added new "victory" Steam-stat that increments with each mission-victory
3 commenti Altre informazioni
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Recensioni

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

Informazioni sul gioco

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • Progress through a variety of campaign-missions or instantly play standalone missions
  • Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
  • Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
  • Control your spacecraft with true 6DoF flight-controls via directional thrusters
  • Repel enemy fire with anti-gravity using the one-of-a-kind GShield
  • Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
  • AI mimics human-behavior by weighing and making decisions based on changing battle conditions
  • Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons.

Strategic energy weapons

When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored.

Not your mom's space game

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest hangar bay. By flying as a medic, you have the ability to repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

Requisiti di sistema

Windows
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows 7
    • Processore: 2.8 GHz
    • Memoria: 8 GB di RAM
    • Scheda video: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Versione 11
    • Memoria: 4 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Windows 7
    • Processore: 3.2 GHz
    • Memoria: 16 GB di RAM
    • Scheda video: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Versione 11
    • Memoria: 4 GB di spazio disponibile
    Minimi:
    • Sistema operativo: Linux or SteamOS
    • Processore: 2.8 GHz
    • Memoria: 8 GB di RAM
    • Scheda video: GeForce GTX 660 or AMD Radeon HD 6800
    • Memoria: 5 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Linux or SteamOS
    • Processore: 3.2 GHz
    • Memoria: 16 GB di RAM
    • Scheda video: GeForce GTX 1050 or AMD Radeon RX 460
    • Memoria: 5 GB di spazio disponibile

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