Krodha is a Dice + Deck + Slot-building roguelike rooted in the Indian legend of Vikram and Betaal. Draft your deck, slot cards into a board, roll the dice and piece together a mystery told by three "very" unreliable narrators.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Krodha is in Early Access because key parts of the game are still being designed and finalized, and we want players to meaningfully influence that outcome. The foundation is playable today, but several big decisions are still open during development, especially around:
Progression + meta systems: how runs evolve over time, how long-term unlocks work, and how the game rewards different playstyles.
Content shape and variety: what kinds of cards/relics/enemies we add next, how many routes/encounters a run should have, and what “good run pacing” feels like.
Difficulty philosophy: how punishing vs forgiving the game should be, how frequent build pivots are, and where the “fun challenge” line sits.
Narrative delivery and structure: how story events trigger, how much story appears per run, and what players find most engaging.
Early Access is a commitment for us to keep building the game alongside players, using community feedback to guide priorities and design choices not just polish”

Approximately how long will this game be in Early Access?

“We expect Krodha to remain in Early Access for roughly 3-6 months.
This range is based on the amount of system design and content expansion we still plan to do (progression, balance, UX improvements, and additional game content), and we’ll update this estimate on the store page if it changes.”

How is the full version planned to differ from the Early Access version?

“We plan for the final version to be a more complete and refined game, shaped by community feedback. Compared to Early Access, Final version is expected to have:
More content variety (additional cards/relics/enemies/encounters).
A more finalized progression structure and run pacing.
Refined difficulty and balance based on real player strategies and data.
Improved UX/readability/onboarding and overall stability/performance.
We’ll be transparent about what’s in the game at each stage, and we may adjust plans as we learn from feedback”

What is the current state of the Early Access version?

“Krodha is playable now and includes the main run-based gameplay loop: combat runs built around deck-building and dice/slot mechanics, plus progression systems and story elements that are actively being expanded and refined during Early Access.
Players should expect balance changes, usability improvements, and content adjustments as we respond to feedback.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price when we leave Early Access, as the game expands with more content and reaches a final state. The Early Access price is intended to reflect the current amount of content, and early supporters get the best price for jumping in sooner.”

How are you planning on involving the Community in your development process?

“We want the community to directly influence development priorities and parts of the game’s design. We’ll use:
Steam Community Hub (bugs, balance feedback, suggestions, discussions)
Discord (feedback channels, playtest threads, polls)

How feedback affects direction:
We’ll use reports, discussions, and play patterns to choose what to build next (content priorities), what to redesign (progression pacing, difficulty spikes), and what to tune (balance and run flow).
We’ll run community polls on selected design questions (for example: pacing preferences, difficulty expectations, UX priorities, and what content types players want more of).
We’ll publish patch notes explaining what changed and why, so players can see how feedback translates into updates.”
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This game is not yet available on Steam

Planned Release Date: 2027

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About This Game

Krodha is a dice, deck & slot building roguelike. Build a deck, rig the dice, and carve a path through the 2,000 year old tales of Vikram and Betaal, one run at a time.

  • Two dice choose where your cards land and which ones go off, so no two turns repeat

  • Rig the dice over a run, carving the faces you need

  • Build a deck that chains, firing many cards in a single turn

  • 100+ cards, some that fire early, some that linger, some gone after a single use

  • Relics that fuse together into stronger ones

  • Dosha, curse cards that worm into your deck and won't leave

  • Unique Enemies & powerful Bosses pulled from the old legends, no two alike

  • A map built on the card game Scoundrel: each room deals four leaves, you clear three and carry one forward, reshuffled every run

    Krodha enters Early Access with a full run and monthly updates. The free demo is a short, self-contained slice: four map leaves, ending in a boss fight. 

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During the development period, AI generated concept art was used to speed up our process.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-4460 / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 (4 GB) / AMD Radeon R9 380 (4 GB)
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT (6 GB)
    • DirectX: Version 12
    • Storage: 12 GB available space
    • Sound Card: DirectX compatible