Fragmentosis n. /ˌfræɡ.mɛnˈtoʊ.sɪs/ 1. A fictitious cognitive condition marked by compulsive interaction with chaotic fragments of thought, imagery, and digital noise, of the collective human and non-human spirit.

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Fragmentosis n. /ˌfræɡ.mɛnˈtoʊ.sɪs/

1. A fictitious cognitive condition marked by compulsive interaction with chaotic fragments of thought, imagery, and digital noise of the collective human and non-human spirit.

Symptoms: spontaneous clicking, uncontrollable laughter, emotional confusion, and a persistent urge to “connect one more thing.”

Origin: from fragmentum (Latin: “broken piece”) + -osis (Greek: “condition or process”).

2. A surreal action-roguelite video game in which the player manipulates disjointed fragments of the human psyche inside a living digital collage.

Players employ various tools and collectible cards to connect, cut, zap, and evolve bizarre objects such as tortilla chips, laser cats, anxious eggs, and other emotional debris.

Gameplay induces alternating states of awe, chaos, and mild self-reflection.

3. colloq. The irresistible state of mind experienced after prolonged exposure to absurd interactive art.

Usage: “She’s got full-blown Fragmentosis; won’t stop clicking the crying phone fragment.”

Treatment: None known. Hydration and social sharing are advised.

COLLAGE? What Collage?

An assembled artwork made of whatever you can glue together: photographs, paper, dreams, tortillas, cats with lasers. A grand theater of emotion and meaning, captured and lost again.  That’s what Fragmentosis is. Only this collage is alive, interactive, and deeply confused about itself.

Fragments appear. You poke them. They react. They evolve. Some explode. Some meow. Some whisper things you’ll never forget. Combine tools, collect cards, and discover rules that probably shouldn’t exist.

It’s part roguelite, part clicker, part consciousness flicker, part meme-generator, part cry for help: an experiment in human emotion disguised as an arcade toying with the universe.

Upgrade tools, slot cards, or just connect random nonsense until your screen looks like a psychiatric Jackson Pollock. Either way, you’ll end up laughing, panicking, or ascending. 

You will get profiled. You will find out for example how many birds you have devoured in your dreams. What this means depends on your IQ, EQ, GQ, as well as your hormone levels, if you have them.

FAQ

What genre is this game?

Any, but not one and not all.  But most of all. Okay, okay... it's a frantic roguelite deck-building psychosis clicker mental ninja capacitator. Happy now? Or didn't you want to be happy? Then what do you want to be? What are you even doing here? What are we, humans, even doing here?

Will I be enlightened after this?

You will certainly not be the same. This game may not be for the faint-hearted. Or for people who like to play with a gamepad. Because the game doesn't support one. As obvious as obvious things can be.

Is this a form of therapy?

Apparently 3 out of 10 fictious people say they got traumatized by it. Their voices reverb in the developer's mind.

THANKS

This game was made possible by Phineas Gage, Srinivasa Ramanujan, John von Neumann, Gabe Newell, Georg Cantor, Salvador Dalí, David Lynch, Felix the Cat, Lassie, Salad Fingers, as well as Neebota's very own Unfairy. Also, you. Especially you.

So, you're still reading, ey? This is an attempt at expressing the human collective. So that means it's doomed to fail. No, no... doomed to fragment. That was the line. Only there is no line. Apart from the ones you connect...concepts with? Oh, stop it already, will ya?! Please just give it a rest!!!

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: 10
    • Prozessor: i5
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 950
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Soundkarte: Integrated
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