Anathema is an action-adventure platformer game that follows Aurora Delacroix, a young woman who has inherited the divine powers of the Angel of Death.
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August 26

Demo V1.2 Now Available

Hello all,

A new version of the demo was pushed out today. Following is a list of changes/updates. Let us know if you run into any issues!

  • Fixed bug where cutscene would not play before the final boss fight of the demo.
  • Fixed a control bug where the player could become stuck on the ladder if they attacked while rapidly pressing left or right.
  • Fixed an animation bug where the attack animation froze when attacking immediately as the player dismounts a ladder from the bottom.
  • General bug fixes with the config tool.
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May 30

May 2018 Update


Thank you for joining us for our May 2018 update! Since we have been experiencing tropical weather causing flash flooding, I thought it would be appropriate to go with a water-based theme for this update. Following are images that tie together for one particular level in Anathema.

CONCEPT ART - "The Shipwreck Graveyard"
This is a stage that we knew early on we had to have in Anathema. If you are fearful of deep waters (and what may dwell within them) then this may be one of the creepier areas in the game. A torrential storm rages across this vast ocean, causing violent waves and disturbing its inhabitants. The player must use the floating wreckage of fleets torn apart by the tempest to attempt to make it to the nearest shore for safety. The problem is there are all kinds of monsters of all sizes in the waters waiting for you, including the behemoth Dragon Turtle.

Some of you may recognize this stage from the end credits of the demo. That is an old tech demo of the stage from about two years ago so expect to see some polish when you play the game!

CONCEPT ART - "Mermaid"
It's fascinating how popular culture glorifies beautiful mermaids and tends to forget about how hideous and deadly they can be. I recently watched "Pirates of the Caribbean: On Stranger Tides" again and knew that mermaids were just what the Shipwreck Graveyard was missing. When I first began designing this enemy, I had a debate on what approach to take with its appearance. I could have easily went with the usual monstrous visage similar to the alleged photos that surfaced years ago of a dead mermaid. On the other hand, I didn't want to make them a fully beautiful being as that just simply isn't interesting and threatening in this world. As such, I opted to take the middle path and leave room for belief that the mermaid could, at one point, have been an alluring siren that beguiled passing sailors before Azrael changed so much in this world.

These sirens will leap out of the waters at varying heights and do their best to bring you back into the water with them. They will be especially dangerous in sections where you're on small chunks of debris atop turbulent waves.

CONCEPT ART - "Killer Ray"
I know, not the most creative name, but that's not what's important at this stage of development. :steamfacepalm:

Most games opt for things like killer fish, jellyfish, sharks and things of that nature. It's not too often that you see a stingray type of enemy in a game. This simple but incredibly aggressive enemy will leap out of waters to fire a spray of spines from it's tail in varying angles that the player must either destroy or avoid - otherwise, it's into the drink you go!

We have more things to show on this level but don't want to show all our cards just yet. You'll just have to stay tuned for further footage as development progresses for a more in-depth look. :steamhappy:

Thank you all for reading, I hope you enjoyed it!

See you in June!

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About This Game

Anathema is a love-letter to classic action-platformer series' such as Castlevania, Mega Man X, Ninja Gaiden and Ghosts 'n Goblins. Presented in HD using modern technology to pre-render sprites as seen in the mid-90's with games such as Killer Instinct and Donkey Kong Country. Players will fight through 12 stages of a highly detailed world that is out to destroy them. Enemies will be varied, powerups will be plentiful, bosses will be challenging and the controls will be tight.

Since the dawn of humanity, angels have watched over mankind under the command of the creator. One of The Creator's most favored angels was Azrael - also known as The Right Hand. Azrael's duty was to ferry the souls of mankind to the creator for judgement once their time here had come to an end.

In the beginning, Azrael shared The Creator's affection for humanity. But over time, Azrael's affection turned sour as the wickedness of humanity grew more and more. Azrael fiercely proclaimed that mankind had grown arrogant, ignorant and blasphemous. Humans spat at the name of their very maker. Azrael's resentment consumed him after The Creator stubbornly showed infinite patience and favor to the profane humans. And so, Azrael denounced his title and his role.

Azrael sought out a manner to enact revenge on The Creator - through us. Azrael sewed war among the eight kingdoms and unleashed the sickness known as "Devil's Plague." For every soul that perished, Azrael forced into service into his army with hopes to eradicate humanity and eventually, if possible, The Creator.

But, one man stood against Azrael. Corbin Delacroix fought through The Right Hand's demon horde and faced the fallen angel himself - and won. But there must be an angel to usher souls into the afterlife, and so Corbin to the place of Azrael as the Angel of Death. However, though Corbin was imbued with Azrael's power, he was not immortal.

After many years, Azrael's followers returned to finish what he could not. Corbin was found and murdered at the hands of the ones who call themselves "The Black Dawn." After Corbin's death, his divine powers transferred to the next in his bloodline - his daughter Aurora Delacroix.

Aurora now seeks out those that murdered her father and carry on Azrael's work. She will stop at nothing until those with the blood of her father on their hands have been driven back from whence they came.

This is the legend of Aurora Delacroix - The Angel of Death.

  • Run, double-jump, slide, climb walls and swing across chasms. Players have an extremely agile list of abilities to maneuver and explore environments.

  • Explore a variety of levels ranging from haunted graveyards, living swamps, creaking shipwrecks, inner beasts and more. Each area brings new themes, challenges, enemies and threats.

  • Motion comic styled cutscenes after each level to tell the story of Aurora and her quest with full voice acting.

  • Permanently increase your maximum stats and abilities by exploring stages for powerups, relics, tomes and other secrets.

  • Unleash an arsenal of abilities. Players can incinerate, mince, slash, blast and crush enemies in a variety of manners using various subweapons and special abilities. Players can also temporarily increase their stats to empower their attacks to even resurrect themselves should they die.

System Requirements

    • OS: 32-bit: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB Nvidia or Better | AMD Not Tested
    • DirectX: Version 9.0
    • Storage: 3500 MB available space
    • OS: 64-bit: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.8 GHz or better
    • Memory: 8 GB RAM
    • Graphics: 2GB Nvidia or Better | AMD Not Tested
    • DirectX: Version 9.0
    • Storage: 4500 MB available space
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