A science based builder with event-driven story set in Mars' orbit. Extract scarce resources from debris and build your drone and station to survive. Space isn't against you it is just brutal. Build your drone, clean the orbit, save Mars.
玩法展示 | Gameplay – v1.8.97
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玩 debris Demo

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Debris Hunting

Use the NavComp of your drone to locate debris, get there, grab it without getting destroyed and pray that you'll make it home in literally one piece.

Drone & Station building

If you've done the management part right, you can use the modules to build the best drone ever... or the worst one, you will come to know, once you try.
But the station isn't going to stay the same either, you are a hungry person, where do you think all the food is going to come from and the water!? – from the rocks?

Management

Always monitor your resources! You don't want to starve, suffocate or dehydrate to death, do you?
Having no power seems tame in comparison.
If you do your job well you have enough resources to build the modules you need... also you won't suffocate... or starve or be dehydrated... which is good, at least Ground Control says so.

There is always a decision to make
“Should I craft this or that? If I craft this I could do ..., but then I could not do...”

Dynamic Story

Your actions influence what is happening, so the story of debris can be experienced multiple times! You may realize some things if you do so,  everything is connected you know.

Every debris tells a piece of the story, every action you take influences the orbit. Take wise actions to save you, your station and mars.

You are free to do what you like, just live with the results. Debris’ story adapts to your play instead of the other way around.

YOU decide if you do a task or not, maybe not abiding the protocols can work too?

Context


It’s 2060 and humanity has arrived at Mars. Many satellites have been left recklessly behind still in orbit.

Now catastrophe strikes, Kesslers Syndrome has been invoked – like a nuclear explosion shards of satellites crash into other satellites creating more shards. 
It’s a vicious cycle, that can only be stopped if you take the fuel away.

What are you waiting for!? Every second counts, the butterfly-effect won't be as lazy as you are!

About the Developer

Hi I am Felix a student from Vienna, for now over 2 years I've been working on this passion project of mine, which all started from a walk to school with a friend.
We were arguing about Musk sending some thousand satellites into orbit and were thinking "what if they all crash?". This game should be many things, but also educational in the sense that it should allow players to realize what it means to have too many satellites in orbit.

This is my first game that's going to release on Steam, but there are many things planned, you can take a look at my website.

If you're interested don't forget to wishlist, to not forget about it!

系统需求

Windows
macOS
SteamOS + Linux
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 or newer
    • 处理器: AMD Ryzen™ 5 or equivalent
    • 内存: 8 GB RAM
    • 显卡: Ryzen™ 5 iGPU or better
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 11 or newer
    • 处理器: AMD Ryzen™ 5 or equivalent
    • 内存: 8 GB RAM
    • 显卡: Nvidia GTX 1070, 2060, 3060, 4060 or better
    • 存储空间: 需要 2 GB 可用空间
    最低配置:
    • 操作系统: Big Sur or later
    • 处理器: Apple M1 or better
    • 内存: 8 GB RAM
    • 显卡: Apple M1 or better
    • 存储空间: 需要 2 GB 可用空间
    • 附注事项: Tested on Macbook Air M3 Liquid Retina Display@50fps 4K@~40fps
    推荐配置:
    • 操作系统: Big Sur or later
    • 处理器: Apple M1 Pro or better
    • 内存: 8 GB RAM
    • 显卡: Apple M1 Pro or better
    • 存储空间: 需要 2 GB 可用空间
    最低配置:
    • 操作系统: not older than current debian
    • 处理器: AMD Ryzen™ 5 or equivalent
    • 内存: 8 GB RAM
    • 显卡: Ryzen™ 5 iGPU or better
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: not older than current debian
    • 处理器: AMD Ryzen™ 7 7840U or better
    • 内存: 8 GB RAM
    • 显卡: AMD Radeon™ 780M or better
    • 存储空间: 需要 2 GB 可用空间
    • 附注事项: 2256×1504@60fps – Tested on Framework 13

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