Britain fell a year ago. You're running the last train out of a dark Waterloo, north across the real UK rail network towards a rumoured survival colony called Haven. Decide who gets a place, send your crew into empty towns for supplies, and keep everyone alive long enough to reach Haven.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mercyrail is being developed by one person. The full journey from Waterloo to Glasgow is already playable, including route planning, train building, passengers, supplies, scavenging, infection, side quests, bandit encounters, and narrative events.

These systems are closely connected. A small change to fuel use can alter route choices, while a change to passenger demand can affect carriage space, crew, food, and morale for the rest of a run. Early Access provides a much wider range of complete journeys than solo testing can. That feedback will be used to improve balance, explain difficult systems more clearly, and identify parts of the route that need more attention.

Development during Early Access will also add more station stories, passenger encounters, survivor encounters, side quests, event chains, accessibility options, and quality-of-life improvements.”

Approximately how long will this game be in Early Access?

“Early Access is planned to last approximately 12 months. This is an estimate rather than a fixed release date. The game will leave Early Access when the campaign content, balance, accessibility, performance, and platform support are ready for a full release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to have more station situations and branching event chains across the Waterloo-to-Glasgow campaign, along with more passenger stories, survivor encounters, faction responses, and persistent consequences. Player feedback will guide further balancing of routing, scavenging, infection, resources, morale, and reputation.

Accessibility, onboarding, quality-of-life options, presentation, audio, performance, and stability will continue to improve. Steam Achievements and Steam Cloud support are also planned, along with completed controller-only and Steam Deck validation.

Priorities may change as feedback reveals which parts of the game need the most work.”

What is the current state of the Early Access version?

“The main single-player campaign is playable from London Waterloo to Glasgow Central. You can configure the opening train, accept or refuse named passenger groups, recruit railway workers, manage supplies, travel through the connected rail network, scavenge with named crew, encounter survivors, take on side quests, deal with bandit crews, repair the train, treat sick passengers, respond to spreading infection, and make choices with lasting consequences. Runs can be saved and continued locally.

The campaign has a complete beginning and ending, but it is not yet content-complete or fully balanced. Major locations currently have more bespoke stories than many smaller stations. Onboarding, accessibility, controller support, performance, and Steam integration will also continue to improve during Early Access.”

Will the game be priced differently during and after Early Access?

“The price may increase when the game leaves Early Access if the finished game has grown significantly through new content, features, and improvements. Any change will be announced in advance.”

How are you planning on involving the Community in your development process?

“Steam Discussions and the official Discord server will be the main places to report bugs, share feedback, and describe how a run played out. Development updates will explain what is changing and which parts of the game are currently being worked on.

Community feedback will help identify balance problems, unclear systems, accessibility needs, performance issues, and stations or routes that need more attention. Reports from complete runs will be especially useful because decisions made early in the journey can have consequences much later. Feedback will be considered alongside the direction and scope of the game rather than treated as a promise that every suggestion will be added.”
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About This Game

Britain collapsed about a year ago. The infection burned through London long before you got here, and what's left at Waterloo is a dark station with one loaded train in it. You're in charge of that train. It's called Mercyrail, it was paid for by a man who helped break the railway in the first place, and it's heading north to a rumoured survival colony called Haven. Nobody on board has seen it. It's a name passed along the wire, and the only place left that anyone still talks about as if it's there.

Everyone still alive at Waterloo is already on board. From here on the country is empty. Stations are dark, the broadcasts are on loops that outlived whoever recorded them, and the only new faces come from what your crew finds when they go looking. This isn't a commuter train... it's the last public service anyone has, and how you run it is up to you.

Run It All From One Terminal

You run the whole train from a CRT terminal: pick the route, read the dossiers, send the crew out and wait for their reports, all through one old screen that was only ever built to run a timetable.

Real UK Rail Network

Every station and every line comes from OpenStreetMap, about 2,600 stations and 2,800 connections, and you can go anywhere on it. The map reveals itself as you go. There's no set route north and you can take any route you like as long as you can keep the train moving. Lines get blocked by failed points, flooding, barricades and derailed stock. Clear them with fuel and spare parts, or take the slow way round.

Railway data (c) OpenStreetMap contributors, licensed under ODbL 1.0.

Decide Who Gets a Place

Every seat is another mouth to feed and water the whole way north, and the more you take the faster the hold empties, so what leaves London is your call: a first class train for a few, a steerage train for everyone else, or a mix that has to live with itself for the rest of the journey. The people you turn away are remembered.

Keep the Train Running

Keep food, fuel, medicine, water and spare parts coming into one shared hold by scavenging at stations. Repair the train at depots. Treat the sick. Every abandoned carriage you couple on changes what the train burns to move, and every survivor you bring aboard is another mouth to feed.

Decide Who Gets Passage

At Waterloo, decide who your train carries: reserve it for those who can pay their way, or make room for everyone else who can't. From there, every new arrival comes from what your search parties find: a survivor worth a seat, or an abandoned carriage worth dragging home. Whichever way you build it, that's the community you're responsible for getting to Glasgow alive.

Send the Crew Out

Need more resources? Send a crew out to search the area. Reports come back in real time and you decide whether to push deeper for a bigger haul or bring them home before someone gets hurt. Go too far and people come back wounded, infected, or not at all. Sometimes they find survivors who need a seat, or an abandoned carriage worth coupling on. Crew get better the more they go out, which makes losing one hurt more.

Every Choice Matters

The story runs the whole length of the line, several arcs deep, and every choice you make in it matters. Who you help, who you turn away, what you pay and what you refuse. None of it is forgotten. The train that reaches Haven is the one you made.

Featuring Music by Voidforce

The soundtrack features darksynth and synthwave tracks by Voidforce, an electronic artist from Trondheim,

Norway known for cinematic, story-driven concept albums.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 or AMD FX-8350
    • Memory: 4 GB RAM
    • Graphics: DirectX 11-compatible GPU with 1 GB VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: 1920x1080 display recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050, AMD RX 560, or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: 1920x1080 display recommended
    Minimum:
    • OS: Ubuntu 22.04 LTS or equivalent 64-bit distribution
    • Processor: Intel Core i3-6100 or AMD FX-8350
    • Memory: 4 GB RAM
    • Graphics: Vulkan-capable GPU with 1 GB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 24.04 LTS or equivalent 64-bit distribution
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050, AMD RX 560, or equivalent
    • Storage: 1 GB available space
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