Cyberpunk extraction runner with bhop movement. Speed determines whether enemies can hit you. Race your own ghost through gauntlet levels, slide under barriers, chain crouch-bhops on ramps, and extract before the system catches up.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Sector 0 is playable and complete. The movement system, enemy AI, ghost replays, scoring, and all core mechanics are finished and tested. Early access lets players start running levels and setting times while we build out Sectors 1 through 5. We want speedrun route discovery and player feedback shaping the level design for later sectors.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We plan to leave early access by winter 2026. Target window is October 2026 through January 2027.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“We plan to add Sectors 1 through 5 each with 4 blocks of 5 addresses per block. We plan to add boss encounters at the end of each sector. We plan to add more enemy types, more weapons, and online leaderboards as well as level editing. The movement system, scoring, and ghost replay are already in their final form.

Bagaimanakah keadaan semasa versi Akses Awal?

“Sector 0, Block A contains 4 playable addresses. There is a tutorial level, two combat gauntlet levels, and a sandbox. All core systems are functional: bhop movement, sliding, enemy AI with speed-based accuracy, ghost recording and replay, reactive skybox, music intensity system, weapon pickups, health and ammo drops, death and win sequences, level select with leaderboards, options menu, and a main menu. The game runs on Windows and perfectly on Proton”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan to gradually raise the price as new sectors are added during Early Access, with the final price set at full launch.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Steam discussions/reviews and a Discord server. Level design for Sectors 1 through 5 will be shaped by which routes and mechanics players discover in Sector 0. We read speedrun feedback. If players find a movement tech we didn't plan for, we keep it in.”
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Muat turun ROOTKIT://死 (ROOTKIT PROTOCOL DEATH) Demo

Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 6 Nov, 2026

Permainan ini dijadualkan untuk dibuka dalam kira-kira 4 bulan

Berminat?
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Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

The system caught you mid-intrusion. PMC contractors are sweeping your memory address. The corridors are collapsing behind you.

You're faster than all of it.

ROOTKIT://死 is a cyberpunk extraction runner on Quake's air acceleration model. Speed is your armor

Every level is a gauntlet. Get from the start to the extraction point. Kill what's in the way or outrun it. Your best run records a ghost that races you on your next attempt.

You are...

You are a rootkit named << 死 >> (Death). You broke into the system and the system noticed. Now every process it owns is trying to kill yours. Armed contractors are patrolling the memory blocks. The corridors rearrange to box you in. Firewalls slam shut behind you. You run. You shoot what gets in the way. You extract before the system wipes the address you're standing on. And you most importantly consume every byte of data

  • Bhop, air strafe, crouch-slide, crouch-bhop at 100-tick physics. Hit a ramp right and you can multiply your speed tenfold.

  • Enemy accuracy degrades on a curve from your velocity. They call it out on comms as it happens.

  • Every run records a ghost. Race it on your next attempt. Watch any run back in first person with full bullet tracers.

  • Reactive skybox tracks kills, shots fired, and ghost position live. Music intensity driven by a heat system.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 (64-bit)
    • Pemproses: Intel Core i5-7500 / AMD Ryzen 3 3100
    • Memori: 4 GB RAM
    • Grafik: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
    • DirectX: Versi 11
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 1 GB ruang tersedia
    • Kad Bunyi: Duh.
    • Nota Tambahan: SSD recommended for faster loading times
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10/11 (64-bit)
    • Pemproses: Intel Core i7-9700K / AMD Ryzen 5 5600X
    • Memori: 8 GB RAM
    • Grafik: NVIDIA RTX 2070 / AMD RX 5700 XT
    • DirectX: Versi 12
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: Duh.
    • Nota Tambahan: SSD recommended for faster loading times
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