Templar Battleforce is an addictive mix of strategic combat and army building with the precision of an RPG. Step into the pilot suit of a Leviathan mech and lead the Templar Knights in battle against fierce enemies.
All Reviews:
Overwhelmingly Positive (594) - 95% of the 594 user reviews for this game are positive.
Release Date:
Sep 21, 2015
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Recent updates View all (100)

May 8

Update #84: The Clash



In the on-going clash of the meta between the Templars and their mighty enemies, this one probably swings in the favor of their enemies. With the last update buffing shieldbearers and giving even great team build flexibility to lower

We've made some map modifications -- better marking spawning locations in Tundeer but also adding few more low-rate spawning spots. Beware of new attack vectors. We've balanced the Hive Mind level's turn goal, as a lot of captains are crushing the level far too quickly. Playing through the Stratos deployment will now give you some better rewards, focused on the fact that you're in the late, after-end-game content.

The warriors of Shelgeroth got another boon this update with their rocketeer troops gaining even more range and penetration in trade for lower HP.

Last week, we were very excited to have landed on Rock, Paper, Shotgun post a great review of our latest game in the Templar Battleforce universe -- Star Traders: Frontiers. If yo haven't seen it yet, do check this game out! The title says it all: "Star Traders: Frontiers is the best space game I've played in ages"
https://steamcommunity.com/news/post/2394104285096340478

v2.6.59 - 5/8/2018
- Improved spawn markings on 'Siege at Tundeer' map
- Added additional low proc-rate spawns to 'Siege at Tundeer'
- Revised 'Rychart Prime: Patrol Route' map to include a high-ground section
- Increased tier-2 Human Soldier: Rocket range from 4 to 5
- Increased 'Human Soldier: Rocket' damage and penetration
- Reduced 'Human Soldier: Rocket' HP, increased rocket spawns
- Reduced turns bonus goal to 28 Turns for "Hive Mind"
- Rebalanced Experience awards for Stratos: Command Center / Reactor Core
- Increased hardness for "Flameweave Plating" armor
- Fixed some AI routing issues on "Ferarai : Atmo Reentry" map
- Rebalanced RP costs for "Assault Grenadier" tree
5 comments Read more

April 9

Update #83: Shieldbearers, Forward!



Update #83 brings a series of exciting balances changes to the SP and Swap system as well as empowering those shieldbearing Templars on the field of battle! Forward, Templars, for Shalun favors the brave!

Starting SP by Modified by Difficulty
For closed deployments where you only start with a squad of Templars, we've added a modifier to the starting Supply Points (SP) by difficulty. While high level difficulties won't see any change, anything from Hard and below will gain more SP at the start of a closed deploy level, which will increase your options when Swapping your starting units. At the high end, Basic Difficulty gains +40% SP.

Shieldbearers
Shields are large defensive bulwarks designed to catch any type of attack. To honor that, shields now grant their Parry rating as standard dice against ranged attacks, where in the past they gave no bonus. This further improves a shieldbearer's ability to tank into deadly situations.

We've also fixed a few small bugs related to shields and dual wielding axes and how their stats were logged during combat. Thanks to the players who reported these issues!

Watch out however, the human enemies carrying heavy weaponry have had their Penetration % values buffed to balance out some of the new shield parry. Those rockets and plasma cannons will dent your armor even more now.

v2.6.57 - 4/9/2018
- Improved Difficulty level's effect on starting SP for Closed Deployment levels
- Improved calculation of turn and kill rate goals to be fairer (exactly 40% faster gains highest bonus)
- Shields now grant their Parry as standard dice versus ranged attacks
- Fixed issues with combat logging of both dual wielding axes and carrying shields
- Increased Penetration % for human enemies carrying heavier weapons (Plasma, Rockets)
- Fixed issues with level intros and swap bugs
13 comments Read more

About This Game

Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Step into a Leviathan mech and lead the Templar Knights in battle against fierce Xenos. Create your own unique Battleforce by recruiting an array of Templar specialists -- and invent distinct strategies for your fireteams. Deploy your forces in tactical scenarios that challenge both novice and veteran alike. Put your best strategies to the test and see if you can snatch victory from the jaws of defeat in this futuristic turn-based wargame.

Armored in the Leviathan battle mechs, your mighty Templars will face hordes of terrifying Xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe -- waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks.

Lead your squad as they blast, hack, and burn their way through the galaxy!


  • Command your Templars in turn-based tactical warfare across 55+ unique scenarios
  • Face diverse challenges in every deployment: corridor-to-corridor, open desert warfare, territory control (capturing tactical points), defensive last stands, scorched-earth retreats, infiltration deep behind enemy lines, and complex puzzles
  • Lead your squad in battle against immense and mighty bosses
  • Immerse yourself in a branching sci-fi storyline and explore a vast sci-fi lore
  • Deploy specialist Templars and discover unique fireteam combinations with stealth, grenades, defensive overwatch, scorching flamethrowers, hindering attacks, and sentry turrets
  • Face 25+ diverse enemy units: the Xeno, the Narvidians, and rogue human factions
  • Build your unique battleforce with exacting precision, recruit and design every squad member
  • Customize the appearance, armor design, talents, and equipment of your veteran Templars
  • Endless combinations of squads, soldiery, and tactics will keep you coming back for more!
  • Replay the campaign with your victorious squad in a New Game+ mode


The Templar Knights are a revered and storied martial order who were the elite forces for the Star Traders during their most challenging conflict: the Galactic War against the Guild.

Their unchallenged prowess derives from two key factors:
  • Leviathan Battle Suits - They pilot 10 foot tall battle mechs known as Leviathan Battle Suits. Once designed for high-pressure environments and exploring gas giants and deep space, these mechs have been adapted for war.
  • Templar Lineage - Templars descend from a Zendu bloodline -- a unique heritage that gives them the ability (with proper training and ritual) to pass all of memories from their lives (and any memories passed down by their ancestors) to a newly born child. This memory gift is known as a Templar’s Lineage – and it is what gives Templars their immense advantage in combat, tactics, engineering, and the ability to drive the hulking Leviathan Battle Suits. The player takes on the role of a Templar Captain who hails from a storied Lineage reaching back 87 Templars -- and who pages back through the memories to help cope with the dire situation at hand.

The Templar Knights are a martial order sworn to protect the Star Traders – the last known free humans. Under the guidance of the Templars and the prophet Shalun, the Star Traders departed the ruins of the Galactic Core, leaving behind desolation wrought by the great Galactic War. Guided by the prophet, the Star Traders sought a new home among the stars. Across the multi-generational journey of the Great Exodus, many ships have been lost, fallen behind, or splintered from the main fleet -- scattering the Star Traders to the galactic winds.

With the Great Exodus coming to an end, the Star Traders founded new colonies on the few remaining habitable worlds. The Templar Knights are called upon once again to defend the Star Traders and their new colonies from an ancient threat.

Templar Battleforce is the fourth Trese Brothers title set in the Star Traders universe. The game follows Templar Assault, the Trese Brothers’ original squad-based warfare game in which players lead squads of Templar Knights against the Xeno threat. Templar Battleforce inherits not only the rich story of its predecessor, but the game’s high tension and corridor-to-corridor combat style. Games created by the Trese Brothers are known for challenging difficulty progressions, so you’ll have the option to play on easy and normal difficulties -- or crank it up into multiple gears of insanely challenging combat!


Trese Brothers Games is one of the premier indie game development studios for desktop and mobile RPG and strategy games. Andrew and Cory Trese founded Trese Brothers Games in 2010 from a shared passion for challenging, highly replayable games. With more than six games on major game platforms and markets, Trese Brothers Games has more than 2.5 million customers . . . and counting.

Come join the family! We’re an indie studio built on the mixed skills of three brothers: Cory is the oldest and our engineering ninja, Andrew is the middle brother who both codes and draws, and Martin is the youngest and the artistic talent behind Templar Battleforce. You can find our team interacting with gamers every day on our forum about everything from features to new content.

We make games we love -- and we hope you’ll love them, too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windos Vista, or Windows 7 / 8 / 10
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 200 MB available space
    • Additional Notes: Requires MS Visual Studio C++ Runtime 2012 x86
    Minimum:
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 200 MB available space
    Minimum:
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 200 MB available space
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