Tears of Viceroy is a multiplayer strategy game of interstellar conquest, diplomacy and resource control. Form alliances, forge suzerainties, and outmaneuver rivals in a week-long battle of wits and ambition. For the homeworld!
Release Date:
To be announced
General / Cinematic | ToV1 - Tears of Viceroy in a nutshell
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe Early Access is the ideal way to develop innovative games – by playing with players and listening to players.”

Approximately how long will this game be in Early Access?

“We expect the Early Access phase to last between 6 to 12 months. However, we don't believe development on ToV will drastically slow down after release. The cycle we follow – play the game, listen to players, add features, fix bugs, repeat – is, in our experience, the only viable path for online games.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we aim to grow and refine the game based on community feedback while continuing to implement planned features and fix bugs.

Planned additions include:
- More objectives – Explore, Exploit, and Exterminate will complement the existing Expand.
- Expanded Diplomacy – including more functional Alliances, more demanding and oppressive Suzerainties, neutral systems, and open systems.
- Strategic features – while we aim to keep core gameplay simple and elegant, we’re considering additions such as Doomsday Devices, Gas Clouds, Warp Gates, Jump Gates, Wormholes, and Scan Amplifiers.
- Localization into additional languages.
- Optional selection of primary and secondary campaign languages.”

What is the current state of the Early Access version?

“Check the 'About This Game' section to see what the game offers in Early Access. We plan to build on this foundation with ongoing content and feature updates.”

Will the game be priced differently during and after Early Access?

“ToV is free to play and always will be. We are considering optional paid cosmetics and campaign customization features, but it's too early to share concrete details.”

How are you planning on involving the Community in your development process?

“All community members are welcome to share feedback, reports, comments, and suggestions. We plan to focus on the most effective communication channels:
- Our Discord server
- The Steam Community Hub
Both will receive prioritized attention from the developers.”
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Join the Tears of Viceroy Playtest

Request access and you’ll get notified when the developer is ready for more participants.
This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

  • ToV is a slow real-time / turn-based hybrid game, where turns (called ticks) end automatically. A typical game (called a campaign) takes a week or longer.

  • ATWAR (Advance Tick When All Ready) mode allows to advance ticks faster, making possible to play the whole campaign in one evening.

  • Rule-based diplomacy:

    • Defense pacts with defensive wars auto-join

    • Alliances with shared scan range

    • Inter-bloc diplomacy (joins, expulsions, war declarations, peace proposals) resolved by vote

    • Suzerainties with tributes and, well... vassals!

  • Campaign event notifications are sent to your mobile device (currently Android only), so you don’t need to check the game constantly or keep it running in the background.

  • No cheating – each client receives only the information it’s allowed to see.

  • Co-participation info shows which players in your campaign have played (or are playing) other campaigns together – helps detect multi-boxers.

  • Local tick control lets you review past ticks and preview future (predicted) ones – useful for analysis and planning.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

1. Parts of the game logo were generated by ChatGPT during brainstorming sessions, then vectorized and refined using vector editing software.
2. The narrator's voice in the game trailer was generated using ElevenLabs' "John Doe Gentle" voice.

System Requirements

    Minimum:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
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