DESCEND. BUILD. EXTRACT. Lunarift is a single-player roguelite FPS set inside a lunar station torn open by a dimensional rift. Fight through shifting sectors, turn salvaged technology into lethal builds, and choose when to push deeper or escape with what you found.

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Planned Release Date: 2027

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About This Game

THE MOON HAS SPLIT OPEN

A dimensional rift has torn a remote lunar station out of its familiar order. Corridors no longer lead where they should. Sealed rooms return in unfamiliar places, abandoned systems wake without warning, and every route bends toward the wound in the lunar sky. Whatever is waiting beyond the next bulkhead, the station is no longer empty.

ENTER. ARM. ADAPT.

Lunarift is a first-person roguelite shooter in early development, built around high-pressure ranged combat and compact, room-by-room exploration. Enter a sector with limited certainty, read the threats in front of you, and keep moving before the station can close around you.

Each expedition is a chain of decisions. Clear hostile rooms, search for useful technology, choose which route to risk, and turn whatever survives the encounter into a stronger combat plan. A weapon is only the beginning: upgrades, modifiers, and recovered systems are meant to change how it behaves and how you approach the next fight.

BUILD FROM WHAT YOU FIND

You will not begin every expedition with the answer. One run may reward precision and distance; another may push you toward rapid pressure, volatile effects, or tools that keep you alive long enough to reach the next chamber. Combine weapons and recovered technology into a build that answers the station you actually found—not the one you hoped to find.

Strong combinations should feel powerful, but no setup is permanent. New rooms can expose a weakness, an unexpected reward can change your direction, and a risky choice can turn an ordinary weapon into the core of the run. Adaptation is part of the build.

GO DEEPER—OR LEAVE ALIVE

The farther you descend, the deadlier the opposition and the harder the rewards are to ignore. Push forward for rarer resources and more chances to complete your build, or extract before the station takes everything back. Greed can create the run you remember. It can also end it one door too late.

The decision to continue is never only about health. It is about what you are carrying, what you still need, and how much uncertainty you are willing to accept. Lunarift is designed to make retreat a tactical decision rather than a failure.

A STATION THAT WILL NOT STAY STILL

Rooms, routes, encounters, and rewards shift between expeditions. Familiar spaces may return in a different order, while a safe route from the last run can become the most dangerous choice in the next. Learn the station's patterns, but do not expect it to repeat itself perfectly.

Exploration is deliberately compact: every room should give you something to read, fight, recover, or decide. The goal is not a long walk between encounters, but a steady rhythm of tension, release, and another door that asks whether you are ready.

FAIL, LEARN, RETURN WITH A BETTER PLAN

Death ends the expedition, not the knowledge you gained from it. Learn which threats demand space, which technologies work together, and when an apparently valuable route is a trap. Expand your available arsenal and return to the rift with a clearer plan—then be ready to abandon that plan when the station changes the rules.

CURRENT DEVELOPMENT DIRECTION

Lunarift is currently being shaped around the following pillars:

  • Responsive first-person ranged combat with clear, dangerous enemy pressure.
  • Short, focused expeditions built from shifting rooms and encounters.
  • Weapons, upgrades, and recovered technology that create distinct combat builds.
  • Meaningful risk-versus-reward decisions about when to descend and when to extract.
  • Long-term learning and progression that make the next attempt better informed.

IN DEVELOPMENT

Lunarift is still in an early stage of development. Combat, progression, encounters, visual presentation, and the structure of each expedition will continue to change as the core loop is tested. The animations shown above are concept visuals created to communicate the intended atmosphere and direction; they are not final gameplay footage.

Mature Content Description

The developers describe the content like this:

This game includes depictions of violence, blood, and mature themes such as suggestive content, partial nudity, and substance use. Some scenes may contain strong language and disturbing imagery.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5 4代
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750TI
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: 可在720p/60fps的情况下进行游戏
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7 7代
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: 可在1080p/60fps的情况下进行游戏
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