The Elder Scrolls: Legends™ is a new strategy card game based on the world and lore of the award-winning Elder Scrolls series. Play for hours or minutes across many game modes that are easy to learn but challenging to master.
Recent Reviews:
Mixed - 66% of the 135 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (6,154) - 76% of the 6,154 user reviews for this game are positive.
Release Date:
May 31, 2017

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Play The Elder Scrolls®: Legends™

Free to Play

Recent updates View all (82)

July 31

Legends Community Update and a Message from Sparkypants

For the past month and a half, we have been blown away by the community’s enthusiasm for Legends. Sparkypants has been hard at work on the game and a complete client and backend refresh. We see your messages and posts and we want to give you an update on where we are in the process.

As you can imagine, Sparkypants is in the middle of a huge undertaking. They are rebuilding Legends from the ground up with brand new code – while allowing you to keep your progress and achievements. While the cards and gameplay will remain identical, this effort will improve the look and feel of Legends while building a thinner client that is easier to update and improve with long-requested community features.

While we are all incredibly excited about what’s next for Legends, a project of this magnitude takes time. We’re committed to releasing a polished game that keeps all the same functionality and feel – and this means giving Sparkypants the time they need to get it right.

We are also in the middle of the first season of The Elder Scrolls: Legends Masters Series, with the grand finals coming up on August 9-10 at QuakeCon. Releasing a brand-new app now could potentially affect the integrity of Legends’ most prestigious tournament. For these reasons and more, we are not ready to release yet, and it will take more time.

For more information about the future of Legends, mark your calendars for the keynote address at QuakeCon and don’t forget to tune in to the competition, where we will witness some of the highest-level competitive gameplay ever!

We appreciate your patience during this transition. In the meantime, we’ve invited Sparkypants to give you a bit more visibility into the development work going into the refresh. Sparkypants’ Lead Producer, Andrew Auseon, has taken time to put together more information on the game. Take it away, Andrew:

Andrew: Thanks, Christian. You expressed it perfectly: blown away. That’s how we feel about the response to recent hands-on showings of the game at E3 and ongoing discussion in the forums and online. It makes all the hard work worth it. No joke. Before going any further, I’d like to say a resounding thank you from everyone at Sparkypants for the continued enthusiasm, goodwill, and patience as we forge ahead on this amazing game.

So, onto our first big announcement, which concerns the Legends design team. We at Sparkypants are thrilled to be bringing MTG Hall of Famer and card designer extraordinaire Josh Utter-Leyton on board as a key member of our growing design team. As many players know, Josh has been with Legends game since its earliest days and played an important role in what it’s become. With Josh on the team we’re very confident that we can deliver great cards and collections into the future.

Speaking of new content, we’re finishing a new Story expansion that will explore another fascinating region in the Elder Scrolls universe; in addition, we’re designing a new thematic set of standalone cards that will add some interesting new wrinkles to the game’s meta and get players trying new deck compositions. Our focus is on designing “big” cards that will see a lot of play. This will be Sparky’s first foray into designing original cards for Legends, but we have experts like Josh to guide us, and as always, we’ll be eager for feedback.

We continue our push forward on the refresh, redesigning the look to fit within the new art style, making user experience tweaks and fixing issues as they come up. We’re especially pleased with some newly created menus and layouts for mobile UI, which should make navigating and playing the game on the go much easier. We’ve also shortened the player tutorial to get new players into matches sooner. A lot of fans are interested in dates for console SKUs of the game, but unfortunately those won’t be part of the relaunch, so we can’t talk about those quite yet.

Moving forward, the Sparkypants team wants to continue building a strong connection with the Legends community. We plan to incorporate a release calendar in our regular updates and share new features in their early stages with influencers, garnering feedback to address what’s best for the game and its players. Tournaments will be the first of these new features, and we can’t wait to roll them out later in the year. Everyone here is excited for what’s to come!
16 comments Read more

July 20

Upcoming Balance Changes: Patch 72.4

The following balance changes, which are scheduled to go into effect early next week, are being made to impact the power level of several of the most powerful decks in the post-Houses of Morrowind metagame, while not rendering them unplayable. Uprising/Shout-focused decks in Scout and Telvanni will see an adjustment to several of their most efficient cards to keep them in line with what other decks are capable of, and Aggro Hlaalu’s adjustment to Haunted Manor will make it less strictly beneficial. In addition, several other cards that have been seeing a high level of play have been adjusted.

Drain Vitality
Effect on level 3 changed to “Give all enemy creatures in a lane -2/-2.”

While we recognize that Drain Vitality is a critical defensive component to many slower decks using Agility and requires a substantial amount of deck space to reach maximum consistency (usually including Word Walls and Greybeard Mentors), we found its current design was both easy to weave into a turn and hard to play around. While in many situations, Drain Vitality will continue to act as a board clear at level three, this change will give players who know they’re facing a Drain Vitality effect a chance to reduce its impact by choosing their lane placement more carefully in much the same way as a card like Dawn’s Wrath allows for.

Ulfric’s Uprising
Cost changed from 6 to 7

Ulfric’s Uprising has become one of the staple cards of Control decks in the Scout and Telvanni classes, as these combinations of attributes have a wide variety of powerful Summon effects. Its power level has started causing it to appear in Control decks of other classes as well as functioning as a key component of the devastating Nix-Ox Combo. This change will allow the card to stay a powerful value-generating option for certain decks while making it harder to use effectively when the player is pressed for Magicka in a turn.

Haunted Manor
Cost changed from 3 to 4

Hlaalu has been the most popular class/house for aggressive decks since Houses of Morrowind’s release. In order to impact the deck’s popularity without negatively affecting other aggressive decks, one of the Hlaalu-specific cards needed to be adjusted. Hlaalu Oathman was a popular suggestion, but requires a bit more set-up - which was actually significantly helped by Haunted Manor only costing three magicka, as players could use the Ring of Magicka to play Haunted Manor immediately followed by Hlaalu Oathman on turn three, reaping the benefits of both cards. The Manor’s increased cost will make combos like that a bit more difficult to pull off, align it close to popular Support removal cards, and give other decks more room to breathe.

Hand of Dagoth
Stats changed from 5/5 to 5/4

Hand of Dagoth has proven to be a staple in Dagoth decks - which we like! However, we found it just a little too resilient against other Midrange decks. This change will hopefully keep it resilient enough to be a top-tier threat while making the card a little more manageable in a race.

Tel Vos Magister
Effect changed to “Ward. At the end of your turn, if Tel Vos Magister has Ward, you gain a Ward.”

This is another resilient card thanks to Ward, and is the first instance of a player being able to have Ward that we’ve seen in Legends. Tel Vos Magister has proven to be a very powerful tool against aggressive decks - a bit too powerful, in fact. For many aggressive Midrange strategies, dealing with the Tel Vos Magister’s Ward and its four health, all while being slowed down by Wards on the opponent each turn, was just too much of an ask. With this change, these decks won’t necessarily have to actually remove or silence the Tel Vos Magister after getting rid of the card’s Ward to power through its effect. And, of course, the player controlling Tel Vos will have the option to give Ward back to it using a card like Wardcrafter to restart its effect!

Mudcrab Merchant
Stats changed from 1/3 to 1/2

Mudcrab Merchant has proven itself to be a very powerful one-cost creature, and while we like having powerful one-cost creatures in Legends, we aren’t a fan of such power level on a random effect with this wide of a scope. Mudcrab Merchant pulling any cards from the game is much different from effects that have a small pool of possible results, and that effect was impacting too many games at the tournament level. We recognize that the Merchant is a fan favorite for some and RNG-based effects have their place; as a result, we are keeping the core of the card in tact while giving the Mudcrab poorer stats, which should balance out the effect’s power level and make it less of a hindrance to competitive play.

Duke Vedam Dren
Stats changed from 4/4 to 4/5

Duke Vedam Dren has seen very little play since its inception. One of the major downsides is that it has to survive a whole turn before it can generate any value from its effect. The increased health will allow it to now survive Lightning Bolts and make it a bit harder for other creatures to trade into, thus increasing the consistency of the card.

Soul Summoned copies of Drain Vitality, Ulfric’s Uprising, Haunted Manor, Hand of Dagoth, Tel Vos Magister, and Mudcrab Merchant will be able to be Soul Trapped for their full value for two weeks following the changes.
18 comments Read more

Featured DLC

Houses of Morrowind

Journey into the strange and unfamiliar lands of Vvardenfell and collect more than 140 new cards that capture the essence of The Elder Scrolls III: Morrowind and its Elder Scrolls: Online prequel.

Introducing Three-Attribute Decks
Take up arms and battle beneath the banners of one of the five Houses of Morrowind to unlock powerful new three-attribute decks. To create a three-attribute deck, simply add one of the many new three-attribute cards to a new or existing deck.

5 New Mechanics
Houses of Morrowind introduces 5 brand new mechanics to master: Plot, Exalt, Rally, Betray, and Dagoth cards.

Return to Clockwork City

Inspired by classic adventure tales, Return to Clockwork Cityis the latest story expansion for The Elder Scrolls: Legends. Set hundreds of years after Sotha Sil’s demise, embark on an epic journey to the fabled Clockwork City filled with danger, wonder, and riches beyond imagination. The road won’t be easy. Nightmarish abominations, traps, and betrayals all stand between treasure hunters and their fabled loot, as the fate of the lost city hangs in the balance.

Heroes of Skyrim

As civil war wages and a newly resurfaced threat descends from the skies, we are pleased to introduce our first expansion set, Heroes of Skyrim, featuring 154 new cards. Whether you choose to rebel alongside the Stormcloaks, unleash your Beast Form with the Companions, disappear into the libraries of the College of Winterhold, traverse the land learning powerful Shouts, or take advantage of the mayhem to find yourself some easy marks, we hope you will enjoy your time here being bathed in Dragon flames.

About This Game

Story mode provides hours of solo gameplay in which you’ll earn new Legends cards, decks, and packs. Or draft a deck from scratch and battle a series of computer opponents.

Test your decks against friends, challenge online opponents in ranked play, or draft a deck from scratch and battle other players who have done the same.

Legends gameplay features a divided battlefield with “lanes” that deepen your strategy options.

You can upgrade certain cards in Legends by winning games with decks that contain them. Level up your cards to improve your decks, give you more flexibility, and tailor them to your play style.

System Requirements

Mac OS X
    • OS: Windows 7 / Windows 8 / Windows 10
    • Processor: Intel Pentium D or AMD® Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800 (256 MB) or ATI™ Radeon™ X1600 Pro (256 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and mouse
    • Additional Notes: Keyboard and mouse
    • OS: OS X 10.8 (latest version)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and mouse

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