The Elder Scrolls: Legends™ is an award- winning free-to-play strategy card game based on the world and lore of the Elder Scrolls series. Play for hours or minutes across many game modes that are easy to learn but challenging to master.
Recent Reviews:
Mixed - 53% of the 177 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (6,864) - 70% of the 6,864 user reviews for this game are positive.
Release Date:
May 31, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Play The Elder Scrolls®: Legends™

Free to Play

Recent updates View all (92)

November 19

The Elder Scrolls: Legends Update 2.4 - Patch Notes

The Elder Scrolls: Legends 2.4 Patch is live! Check out the latest additions and enhancements to the game below:

Card Art
  • Improvements have been made to the low-res card art issue seen on mobile devices.
  • Fixed shader issues that caused some visual effects to turn black on iOS devices.
  • Fixed various animation transitions and visual effects for the following cards: Cast Out, Unrelenting Force
Animation, Visual and Audio Effects
  • Fixed an issue when the player summoned Mudcrab Merchant and selected a card to place into their hand, the other card which went to the opponent would display off screen before entering their hand.
  • Dres Tormentor and Wild Incarnate no longer hover above the playmat higher than normally when their abilities trigger.
  • Fixed an issue where any creature stolen with any card that steals, other than Mecinar's Will and Arrest, the stolen creature would clip into any other creature in the lane before moving to the player’s side of the play mat.
  • The card back of a Prophecy draw is no longer upside down.
  • Death Hound now properly shows its blue aura VFX for his constant ability.
  • The Prophecy border VFX will no longer slightly persist on screen when the Prophecy card is returned to the hand because it cannot be played.
  • Creatures will no longer lose their shackle VFX when losing their Guard.
  • When defeating Reive in Chapter 3 of The Forgotten Hero, there is no longer a black box at the beginning of his purple portal animation for iOS clients.
  • Fixed an issue were the three assassins summoned by Ungolim the Listener would appear from different locations.
  • Fixed an issue where the bottle VFX of Crushing Blow would flash on screen before animating towards the opponent.
  • Thief of Dreams now properly displays the “X” VFX when the player unsuccessfully guesses the card.
  • Palace Conspirator no longer flashes in the upper right corner of the screen whenever it is played.
  • Fixed the broken VFX for Murkwater Guide when it would activate the Treasure Hunt ability.
  • Fixed an issue where the amount of health Drain was giving to the player was hidden by the drain VFX.
  • Fixed an issue where the broken pieces of the lock would remain on the screen after the player had unlocked the 9th opponent in a Solo Arena run.
  • Fixed an issue where arrows launched at close range to its target would have their arrow VFX move in an erratic fashion.
  • Fixed an issue where Execute’s dagger VFX would flash on the target before animating.
  • Fixed an issue when the player used Stendarr's Hammer on a creature that had already been equipped with one, a smaller hammer VFX would appear in the center of the play mat.
  • Devour now shows the bite VFX every time, regardless if there is a dragon in hand or not, so the player’s opponent does not learn information about their opponent.
  • Purple summoning portal VFX animation has been tweaked to remove the pop at the beginning and increase the overall speed of the animation.
  • Fixed an issue where the red orb damage VFX would not display when Custom Fabricant would use its Deal 1 Damage ability.
  • Fixed an issue where Scout’s Report’s ability was missing its discard explosion VFX, causing it to hang on screen for a few seconds.
  • When the opponent plays a support card, it will no longer flip upright briefly, then back down before playing the "play from hand" animation.
  • Fixed an issue where a shield outline was visible in the green glow VFX for Lethal on mobile.
  • Light beam VFX will no longer shoot through the cards in the player’s hand if they have more than two cards in their hand, have all their runes, and play Wild Incarnate.
  • Fixed an issue where there was no VFX animation for the Ballista lane firing its attack at the player/opponent.
  • Fixed an issue where cards created by Galyn the Shelterer were shuffling into the deck from random positions.
  • The VFX for any card using a stream of spider webbing has been cleaned up and fixed.
  • Uther Nere now says the correct dialogue in Episode 6, Silverhome on the Water, Uther’s Suite, of The Fall of the Dark Brotherhood if the player chose the "Tell" option in Episode 5, Silverhome on the Water.
  • Fixed an issue where Execute would play the dagger SFX twice, instead of once.
  • Fixed an issue where items granted keywords by Arcane Enchanter were playing the SFX twice.
  • The life gain SFX are no longer audible if the master volume setting is muted.
  • Increased the volume for the summon and attack VO for Karthspire Scout and Destruction tutor in the following languages: German, Portuguese, Polish, and French.
  • There is now an SFX for the moment a player finds an opponent in the Ranked, Casual, or Practice queue.
  • There is now a flame SFX when the player uses Palace Conspirator’s summon ability to destroy a card.
  • Fixed an issue where the second Priest of the Moon was lacking VO when summoned to a lane, after Two-Moons Contemplation was played and your opponent did not deal any damage to you on their turn.
  • Fixed an issue where a buzzing noise could be heard if the Options menu was opened while the turn timer fuse was burning.
  • Fixed missing VO/SFX on these cards: Calm, Cloudrest Illusionist, Shrine Guardian, Orvas' Bargain, Afflicted Alit
  • Multiple improvements to the AI have been implemented.
  • Solo Arena now provides the opponent AI with Altmer Protector during the “Guard” scenario, instead of the current Mournhold Guardian.
  • Barilzar’s Tinkering no longer allows the player to Betray the last creature on the playmat.
  • When playing A Night to Remember on a creature equipped with an item, the item will now also be added to the discard pile.
  • When using Mecinar’s summon ability, both Abomination choices should now have the appropriate cost when drawn.
  • Fixed an issue where casting Blackmail on an opponent who has no creatures was giving the player a Sweetroll. The player will now receive a Chicken as originally intended.
  • Creatures sacrificed to use Betray can now be seen/targeted properly in the discard pile.
  • Snowhawk Detachment, Shadowscale Partisan, and Mistveil Enchanter will no longer display a self-buff hanger unless it has met the requirement for the buff.
  • Play history no longer shows how many creatures were buffed for opponents when using Assemble.
  • The Corsair Ship no longer has a target arrow to place a Corsair, when both lanes are full.
  • Fixed an issue where the Banish mechanic would inconsistently show card backs or card faces in the Play History depending on what it was Banishing.
  • Fixed an issue where a creature that dealt extra damage from an attack which would result in drawing a Prophecy card with a targeting action, would cause the creature executing the attack to become untargetable by the drawn Prophecy card during the Prophecy play phase. (ex: Fiery Imp’s two stage attack)
  • Undying Dragon's self-buff should now apply when the Dragon also has a power/health setting effect.
  • Innkeeper Delphine and Chanter of Akatosh's effects are now flagged as "After" timing as dictated by the card text.
  • Treasure Map will now always attempt to draw unchecked card types listed on a Treasure Hunt card.
  • Fixed an issue where some destruction effects (Alduin, Mantikora, etc) were executing at a higher priority than intended.
  • Fixed an issue where Ash Oppressor would not trigger its summon ability if it was buffed when coming into play.
  • Mentor of the Watch no longer shows the opponent that a card was buffed.
  • Treasure Hunts are now reset whenever the creature who triggered it is removed from play.
  • Preserver of the Root is now present in each lane of the opponent in master mode of The Night Mother’s Crypt Part 1, Episode 6, of The Fall of the Dark Brotherhood.
  • Fixed an issue where if more than one Bringer of Nightmares summon abilities are triggered at the same time, and one of the Bringers is transformed before using its summon ability, its summon ability transform will occur from the player’s portrait but have no effect.
  • Creatures with targeted unsummon abilities can no longer highlight cards in the opponent's hand when the ability is triggered at same time, (ex: two Belligerent Giants)
  • Fixed a corner case scenario that prevented Stendarr's Hammer from doubling a creature’s health and power.
  • Black Dragon no longer Banishes creatures but now correctly adds cards to the discard pile.
  • Fixed an issue with Battlemage’s Onslaught where the order of cards drawn was different than the stated card’s description.
  • Grand Inquisitor’s summon ability will no longer display if there are no creatures that can be targeted by the ability.
  • Fixed an issue where a non-existent copy of Stolen Pants would appear in the discard pile when Stolen Pants’ Last Gasp was triggered by giving it to Sheepish Dunmer, even though it was not actually there.
  • Fixed an issue where an incorrect visual copy of Shadowmere would show up in the players discard pile after Shadowmere was destroyed to activate its Last Gasp.
  • We have lowered the minimum requirement for Android down to OS 4.3!
  • Further network improvements have been implemented.
  • We have now added a message when players attempt to purchase items while playing on Steam, and their Steam overlay is off: "Could not detect Steam Overlay. Try enabling it in your Steam settings."
  • Fixed an issue for Mac users that would prevent the entire Main Menu from rendering, only showing the background image.
  • Spectators spectating the game will no longer be abruptly cut off from the game the moment the killing blow is dealt.
  • The language selector is no longer missing from the Bnet version of the game.
  • The title “The Lucky Lady” should now be restored to all players who should have received it.
  • Players can no longer send or receive challenge requests while in queue for any other play modes.
  • Player titles and daily quests are no longer incremented by winning or losing puzzle matches.
  • Multiple cinematic subtitle timings have been tweaked to more closely match the duration of the VO.
  • Fixed an issue where the player was unable to play their 4th card in their hand when their hand was full.
  • Fixed an issue where after two friends had battled in a challenge match, one of the two friends would have trouble sending a subsequent challenge match to that player.
  • Fixed an issue where players with anonymous accounts were warned to register multiple times even if they checked the box that said not to warn then again.
  • Missions that have branching story choices can now be replayed in order to gain both titles possible.
  • Completing House Redoran, House Dagoth, and Companion quests will no longer increment Fighters Guild titles.
  • Completing House Telvanni, Tribunal Temple, and College of Winterhold quests will no longer increment Mages Guild titles.
  • Completing House Hlaalu quests will no longer increment Thieves Guild titles.
  • Players are now correctly placed back at the Main Menu after being kicked from spectating a match instead of being placed at the last story mission popup they were at.
  • Fixed an issue where the player would not be rewarded with the The Miraculous title if they won the game at negative health.
  • Fixed an issue where players conceding within 2 minutes of a Legend Ranked match did not lose rank.
  • Fixed an issue where accounts migrated from the previous client were not having their Total Wins incremented properly.
  • Fixed an issue that would not immediately block the messages of a user if that user was blocked.
  • Players are no longer allowed to match with the same player twice or more in a row in Casual queue.
  • In Solo Arena the “Slaughterfish are circling their prey” scenario is no longer lacking the 4 Slaughterfish, (one in each lane for both players)
  • In Solo Arena the “Shields Up” scenario is no longer lacking the Altmer Protector for both players.
  • When starting Legends, the load bar will now correctly fill up only once before transitioning to the Main Menu.
  • Players can now skip through the Soul Summon and Soul Trap animations, making these actions much quicker to complete en masse.
  • Menu scrollbars are now easier to touch/grab on mobile devices.
  • The security question and country dropdown menus in the Registration screen are now sized larger for easier use/touch.
  • The Collections search bar now has its highlight properly placed.
  • The message that a friend has canceled their friend challenge will now only appear once instead of twice.
  • The left arrow navigation element in Collections is no longer covered by the iPhone X notch.
  • When players first load into the game and see their Daily Rewards they will no longer see a large, low-res image of a coin before the current reward is shown in the preview window.
  • Clicking on the Quest Completion popup will now close it and will not pull up a Quest Start lore text popup.
  • Adjustments made to the max length of the opponent’s name field to prevent long name from overlapping the avatar in-game.
  • The red X (exit) button has been removed from all storyline conclusion popups to prevent players from accidentally reopening a node that should not be able to be clicked.
  • Fixed an issue for iOS where a large cutout of the Collections menu would sometimes be removed, exposing the space background, when players would minimize and then maximize the game.
  • Word Wall will no longer prompt the player to upgrade past a level 3 Shout.
  • Fixed an issue with the Title banner being slightly stretched in-game.
  • The wi-fi connection recommendation now displays above the Download Content popup on mobile.
  • The free Skyrim decks given out at Chapter 3 no longer has incorrect art or debug text.
  • Fixed an issue where card bundle descriptions in the shop were running outside of their UI borders.
  • The Challenge Options popup window has been increased in size.
  • Altmer Dragonknight is no longer missing its ability star icon.
  • Deck names are no longer appended with a number unless the deck that already exists has the exact same name.
  • Fixed an issue where the HUD (names, titles, colors, etc) was visible during the face off/clash animation of every match.
  • Multiple UI elements for mobile have been increased in size: Betray, Registration Recommendation, News, Spectate button, and Mulligan.
  • Fixed an issue where the red glow that would appear when a player was about to delete a deck, would be smeared in the middle.
  • The Daily Quest tooltip will no longer popup through the Daily Quest information popup.
  • The Masquerade lane pregame rules popup is no longer missing from master mode of Arenthil Wetherin’s House in Episode 1 of The Fall of the Dark Brotherhood.
  • The Liquid Courage lane pregame rules popup is no longer missing from master mode of Cloudy Dregs Inn in Episode 1 of The Fall of the Dark Brotherhood.
  • Soul Trapping a card to make a deck invalid now properly moves the deck to the bottom of the deck list.
  • The Options menu can now be closed by clicking/tapping anywhere outside the menu.
  • Fixed an issue where spectators watching single lane matches would only see the left Field lane icon and the right lane Field icon was missing. Now both are visible.
  • The Premium Mode button now has the same highlight as the other buttons.
  • Fixed an issue where players who purchased a new story act would still see “Purchase this Map to continue” unless they exited and returned to the menu.
  • All pre-match popups can now be closed by clicking/tapping outside the popup window.
  • The Back arrow will now hide itself during the pack opening sequence, (cards waiting to be flipped)
  • Fixed an issue where the Special Offers section of the store was incorrectly showing extra cards from different starter decks when the player would view multiple starter decks in a row.
  • Fixed an issue where searching for “monthly” in Collections would show Gentleman Jim Stacey.
  • The player can now mouse-over zoom cards in play or support cards when they have minimized their Mulligan interface.
  • All Arena Boss scenarios now have the correct pre-match popup explaining special rules for the specific opponent you are facing.
  • The player now receives only one copy of Cicero the Betrayer, instead of three, after completing the "Accuse Varlyn" scenario in Episode 4 of The Fall of the Dark Brotherhood.
  • The player now receives 20 Soul Gems instead of 30 for completing the master mode of The Darkened Forest in Episode 1 of The Clockwork City.
7 comments Read more

November 13

The Legends Team is Expanding!

We’re thrilled to announce new members of our developer team at Sparkypants Studios working on The Elder Scrolls: Legends. Three fantastic new additions are joining the card design team, joining Josh Utter-Leyton and Peter Janaros to make sure upcoming card content for Legends is not only balanced, but also interesting and impactful!

The first of our three additions, Ryan Siegel-Stechler, will be working on-site with Sparkypants in Baltimore, MD. An experienced card game player, he began playing CCGs nearly two decades ago with the Pokemon TCG, later switching to Magic: The Gathering in the early 2000s.

In addition to playing card games, he also scored a 5th place finish in Magic’s third Great Designer Search - an event which he says gave him a push to start looking into card design full-time. That effort seems to have paid off and now he’ll be bringing that design expertise to Legends.

“I’m definitely excited to get to work with the design team at Sparkypants. I’ve found the gameplay to be deep and strategically rewarding; my wife and I have spent more than a couple nights staying up late playing Arenas side-by-side!” says Ryan. “My goal is to contribute some awesome mechanics, flavorful additions from the super-rich Elder Scrolls mythos and make some sweet individual cards for players to tell each other stories about topdecking.”

Our second new designer is Jason Hager! Does that name sound familiar? It should! Known online as TDCJason, Hager has been a long-time force in Legends’ competitive scene with several high ladder finishes and a top four finish in the most prestigious event in Legends’ history: the Masters Series at QuakeCon 2018. Hager has also seen success in Magic: The Gathering and VS System, where he took home a $24,000 second place prize in the Pro Circuit. Throughout his time playing Legends, Jason has been known as one of the game’s premier innovators and an expert pilot of unconventional strategies - experience he’s sure to put to good use as a card designer.

“The TESL design team is full of driven and talented folks, and I'm humbled to be included. I hope to bring my love of TESL, quirky deckbuilding, and persistence to the design table, says Jason. “I'm sure there will be tough and exciting challenges ahead, but at the moment I feel giddy and honored -- a bit like I'm touring Willy Wonka's chocolate factory.”

Finally, we’re pleased to welcome a household name in the CCG world: Brazil’s Paulo Vitor Damo da Rosa! PV is a prolific Magic: The Gathering player and writer who began his career in the early 2000s. A Hall-of-Famer like Utter-Leyton, he also has become the highest-earning player in Magic’s history with almost $500,000 in lifetime winnings. PV has taken his skills to Legends before, finishing high on the Ranked ladder as early as 2016 and competing in the Masters Series qualifiers this past Summer.

“I’ve been a card games player for most of my life, but this is my first time actually working as a designer, and I’m very excited to start,” says PV. “My first contact with Legends was when it was still in closed beta, when I visited my friends who worked on it, and I immediately fell in love with the game - the lanes mechanic was fascinating to me, and I thought it had the perfect mix of being challenging and skill-intensive while not being overly complicated. Since then, I’ve played a lot of ladder, I’ve participated in competitions, and I’ve even written a couple of articles on it, and now I look forward to helping make Legends the best game it can be as part of the design team.”

Jason started at Sparkypants last week, while Paulo will begin towards the end of November with Ryan joining the team in early December. Together with Josh and Peter, we’re confident in their ability to expand upon Legends’ history of awesome card design in the many expansions to come.
18 comments Read more

Featured DLC

Houses of Morrowind
In this expansion, The Elder Scrolls: Legends travels to Vvardenfell, where Great Houses vie for power as incredible living gods do battle with their ancient foes. With each faction brandishing a unique playstyle and each god an otherworldly power, only the most cunning can seize control of the Houses of Morrowind!
Introducing Three-Attribute Decks & 149 New Cards
5 New Mechanics: Plot, Exalt, Rally & Betray

Return to Clockwork City
In this PvE story expansion, take a trip to the tinkerer god Sotha Sil’s long-lost sanctuary. In the ruins of the Clockwork City, encounter over 55 new cards, 35 story missions and brand-new mechanics like Treasure Hunt, which peruses each card you draw for the next big score and Assemble, which allows you to rebuild Sotha Sil’s abandoned creations with your choice of augmented ability!
New Mechanics: Assemble & Treasure Hunter

Heroes of Skyrim
Adding a new set of over 150 cards, each pack of Heroes of Skyrim brings the iconic hallmarks of The Elder Scrolls V: Skyrim to Legends! From intimidating dragons to powerful Shouts to bestial Companions, this massive expansion is worthy of the Dovahkiin seal of approval.
New Mechanics: Shout & Duel

Fall of the Dark Brotherhood
Take on a dangerous mission to infiltrate the elusive, cutthroat ranks of The Dark Brotherhood. As you work to uncover a treacherous plot – and commit a few yourself – in this PvE story expansion, you’ll also discover 40 new cards for your collection, including ruthless creatures with the Slay ability that reap benefits each time they take down a target.
New Mechanics: Slay & Change

About This Game

    Story mode provides hours of solo gameplay in which you’ll earn new Legends cards, decks, and packs. Or draft a deck from scratch and battle a series of computer opponents.
    Test your decks against friends, challenge online opponents in ranked play, or draft a deck from scratch and battle other players who have done the same.
    Legends gameplay features a divided battlefield with “lanes” that deepen your strategy options.

System Requirements

Mac OS X
    • OS: Windows 7 / Windows 8 / Windows 10
    • Processor: Intel Pentium D or AMD® Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800 (256 MB) or ATI™ Radeon™ X1600 Pro (256 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and mouse
    • Additional Notes: Keyboard and mouse
    • OS: OS X 10.8 (latest version)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and mouse

What Curators Say

98 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...