Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Análises recentes:
Muito positivas (41) - 82% das 41 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (6,695) - 94% das 6,695 análises de usuários deste jogo são positivas.
Data de lançamento:
1/mai./2015
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features."

Como a versão completa será diferente da versão de acesso antecipado?

"You can find the roadmap on Trello at . My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly."

Qual é o estado atual da versão de acesso antecipado?

"The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised."

O preço do jogo será alterado após o fim do acesso antecipado?

"The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer."
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Sobre este jogo


Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.


Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.


Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.


Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?


Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.


  • Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
  • Hire employees to design, develop, support, update, research and market software and hardware in teams
  • Build roads, paths, bike racks and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
  • Customize your own founder or split the company between a team of founders
  • Design and manufacture your own software and hardware products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
  • Set up your own servers for products, source control and running your own online store
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting

Requisitos de sistema

Windows
macOS
SteamOS + Linux
    Mínimos:
    • SO *: Windows 7+
    • Processador: 3 GHz, 4 cores
    • Memória: 2 GB de RAM
    • Placa de vídeo: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Versão 11
    • Armazenamento: 1 GB de espaço disponível
    • Outras observações: Laptops with power saving graphic processors might need to be configured for Software Inc.
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.
    Mínimos:
    • SO: Mac OS X 10.9+
    • Processador: 3 GHz, 4 cores
    • Memória: 2 GB de RAM
    • Placa de vídeo: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Armazenamento: 1 GB de espaço disponível
    Mínimos:
    • SO: Ubuntu 12.04+
    • Processador: 3 GHz, 4 cores
    • Memória: 2 GB de RAM
    • Placa de vídeo: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Armazenamento: 1 GB de espaço disponível

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