You enter a strangely familiar place, like a forgotten dream. With friends, you search through fragments of memories, broken spaces, and unfinished records. The game is available in two versions, allowing players to experience this world in different ways.

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BACKROOMS: We Were Not Alone kopen

 

Over dit spel

This game exists in two different versions.

The remake version, currently in development,
is being continuously updated to create a more engaging and exciting experience,
with ongoing improvements to its systems and expanded structure to increase overall quality.

However, the origin of this project and the version with the greatest amount of content
is the pre-remake version.
This earlier version features a far more dramatic narrative, cinematic presentation,
and visuals focused heavily on atmosphere.

If the remake represents a refined experience,
the pre-remake version is the work that most strongly captures
the original emotions and direction of this world when it was first created.

So we ask you this:
please don’t play only the remake.
Be sure to experience the pre-remake version as well
to truly understand this world in its entirety.

Backrooms: We Were Not Alone

You are a newly assigned researcher, sent to investigate the disappearance of those who came before you.
The previous research team vanished without explanation, leaving behind scattered documents, unfinished work, and fragments of truth hidden throughout the Backrooms.

Your objective sounds simple:
recover what remains, piece together their findings, and find a way out.

But the deeper you go, the more the Backrooms begin to change.
Spaces distort unnaturally, familiar layouts lose their meaning, and reality itself starts to feel unstable.
What once felt predictable no longer feels safe.

This is not a test.
There is no experiment.
Only what was left behind.

Solo or Cooperative Exploration (Up to 4 Players)

Backrooms: We Were Not Alone can be experienced alone or online with up to four players.
Whether you explore solo or alongside others, the story remains the same.

Working together allows players to search environments more efficiently, solve complex puzzles, and survive encounters that would be overwhelming alone.
However, cooperation is never forced every discovery, every decision, and every consequence is shared.

In the end, it’s not about how many of you enter.
It’s about who makes it out.

Investigation-Driven Progression

Progress is driven by investigation and puzzle solving.
You will uncover documents, recordings, and environmental clues left behind by the missing researchers.

Each record reveals part of what happened and what went wrong.
The truth is fragmented, and understanding it requires careful observation, logical reasoning, and attention to the environment itself.

Nothing is given freely.
Every answer must be earned.

The Backrooms Are Not Empty

Former researchers still roam these spaces changed.
Exposed to entities native to the Backrooms, they have become distorted by contamination, grief, and unresolved resentment.

They recognize you.
Not as colleagues, but as replacements.

Driven by twisted empathy and anger, they will hunt you down, believing that no one should escape what they could not.

Avoid them.
Outmaneuver them.
Survive them.

A World That Defies Logic

The Backrooms do not follow human rules.
Spaces bend, dimensions overlap, and reality grows increasingly dreamlike the longer you remain.

Your goal is not to conquer this place only to escape it, with the truth intact.

But some records were never meant to be found.
And some exits come at a cost.

About the Project

Backrooms: We Were Not Alone is a solo-developed project.
As a result, bugs, unexpected behavior, or technical issues may occur.

If you encounter any problems, please understand that development is ongoing, and your feedback is invaluable.
Bug reports and detailed descriptions help improve the experience for everyone.

Thank you for your patience, support, and for taking the time to explore this world.

About the Previous Title

Before We Were Not Alone, the project began as
BACKROOMS: We Escape Forever.

That original release laid the foundation for the world, tone, and core ideas of the Backrooms experience.
We Were Not Alone builds upon that foundation, refining the structure, expanding environments, improving systems, and placing a stronger focus on investigation-driven horror.

While the core concept remains, this version is designed to deliver a more complete and immersive experience.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64-bit
    • Processor: Intel Core i5-9400F
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1060 6GB
    • DirectX: Versie 12
    • Opslagruimte: 10 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: 64-bit Windows 11 (Latest Feature Update)
    • Processor: Intel Core i9-12900KF
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce RTX 2060 6GB
    • DirectX: Versie 12
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 10 GB beschikbare ruimte

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