A game of aerospace industry and interplanetary exploration.
Recent Reviews:
Very Positive (366) - 85% of the 366 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (23,272) - 86% of the 23,272 user reviews for this game are positive.
Release Date:
Dec 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

It is important that you consider the information below before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in currently in Alpha.


Astroneer will be in Early Access on Steam so that we may get the game in the hands of players as soon as possible. Engaging with the Astroneer community is extremely important to System Era, as we want to work closely with our players to make Astroneer the best aerospace and planetary exploration experience ever.

Since the game is in active development, Astroneer may have bugs, crashes, multiplayer instability, performance issues and so on. This is part of the development process and while we will try our best to keep the experience as stable as possible, rapid live development can cause issues at any moment. Supporting Astroneer this early allows us to develop the game with player feedback, and that feedback will ultimately shape the future of the game.”

Approximately how long will this game be in Early Access?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming to release the 1.0 version with free post launch updates in 2018.”

How is the full version planned to differ from the Early Access version?

“The full version of Astroneer will be the complete aerospace exploration fantasy.

  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of hazards, ranging from weather situations, aggressive flora, and environmental effects.
  • Build and manage a working industrial base and leave your fingerprint on the galaxy’s economy.
  • Customize everything. Change what your Astroneer looks like, choose the base layout you want, and customize your vehicles for specific roles.
  • Play with friends in an online experience that encourages communication and cooperation to succeed, or play on a dedicated server that could contain friends and strangers.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

What is the current state of the Early Access version?

“The current version of Astroneer is changing rapidly while we implement new systems to the gameplay experience. After spending the Pre-Alpha period exploring, prototyping, and scoping out the final version of the game, we are now in full on content development. Expect to see new features/content rolled into the experience every update. For details about what we have coming, see the below section about Alpha!”

Will the game be priced differently during and after Early Access?

“Astroneer launched at a low price considering how early in development the game was. As the game matures and its content grows the price of the game will be reviewed.”

How are you planning on involving the Community in your development process?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, Youtube, and Facebook. System Era aims to be as transparent with the game’s development as possible so that its community can be as equally transparent with us with how they're feeling about the game and share the improvements they would like to see. We post regular updates on youtube showing off what the team is working on!

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: http://www.twitter.com/astroneergame
Facebook: http://www.facebook.com/astroneergame
Reddit: http://www.reddit.com/r/astroneer
Youtube: http://www.youtube.com/c/SystemEra
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Buy ASTRONEER

Buy ASTRONEER + Soundtrack

Includes 2 items: ASTRONEER, Astroneer (Original Game Soundtrack)

Downloadable Content For This Game

 

Recent updates View all (84)

August 6

Update 0.9.2 is live!



Steam 'Early Access' players will receive this update today, August 6th, 2018. 

Update 0.9.2 contains the groundwork for extensive changes to the crafting and resource systems, as well as additions to printer lists and changes to printers overall! 

UPDATES
You can find these updates in 0.9.2.0, the current build of the game.

NEW RESOURCES AND RECIPE CHANGES

New resource deposits have been added to the solar system! Titanite, Wolframite, and Hematite deposits can now be found on the surface of planets and in caves. But you won’t be able to find all of these on Terran, intrepid Astroneers will have to travel the solar system in order to find the new resources.


  • Titanium has been changed to be the refined form of Titanite. 
  • Wolframite and Hematite can be smelted into Tungsten and Iron, respectively. 
New recipes have been added to include these new smelted resources! New resources need new recipes to print them! These are just a few items that will be using this new resource progression, be on the look out for more items in updates very soon.
  • Drill Head: 1 Tungsten and 1 Resin
  • Extra Large Platform: 2 Iron
  • Extra Large Storage: 2 Iron and 2 Aluminum 
  • Fireworks: 1 Titanium
  • Thruster: 2 Tungsten
GENERAL CHANGES

- Medium Printer has been removed as part of an ongoing effort to streamline crafting. With the introduction of the Small and Medium Fabricators, the Medium Printer became increasingly redundant and created confusion about where objects can be crafted. 
  • All objects that previously printed from the Medium Printer can now be crafted from the Small Fabricator. 
  • Existing Medium Printers in saved games have been automatically converted to Small Fabricators. 
- Thruster is now a craftable object. It is available in the Catalog for 2000 Bytes and prints from the Small Fabricator for 2 Tungsten. 

- The respawn rate of Harvestables has been positively adjusted!

- EXO wrecks can now be found in caves! Adventurous Astroneers will also discover new large wrecks on the surface that hint to each planet’s theme.

- The orange launch button has been removed from the Shuttles. You can now use the Auxiliary keys (Z / X on keyboard or RB / LB on gamepad) to launch into orbit. 

- Beacons have received an update and a bug fix.
  • Beacons are once again visible when slotted. Now players actually can locate their vehicles if a beacon has been put in a slot on the chassis.
  • They can now be turned off. This option is available when you finish cycling through all of the color options using the input keys. 
  • They can now be turned on, off, and their color can be changed using the aux keys when slotted onto an auxiliary slot on vehicles and backpacks.

BUGS & CRASH FIXES

The following live issues have been fixed as of version 0.9.2.0:

A number of frequently occurring low-level crashes have been fixed, increasing overall stability. 
  • [AS-2475] - Fix an issue where the Backpack "No power” notification did not account for attached extra power from batteries. 
  • [AS-2521] - Fixed an issue in Multiplayer games where an incorrect required resource notification is displayed when a Client player scrolls between craftable objects with a resource in their backpack.
  • [AS-2576] - Picking up or quick stowing a bundleable item into the Backpack no longer starts a new bundle if a non-full bundle of that item is already in the backpack.
  • [AS-2598] - Fixed a Multiplayer issue where the Backpack printer did not display necessary resource to craft for the Client player.
  • [AS-3256] - If you open the catalog while your terrain tool is out, it will be put away. This fixed an issue where the mouse did not work with the catalog if the catalog was opened while the terrain tool was equipped.
  • [AS-3261] - Fixed an issue where Medium Generators attached to a Rover aux slot could not be toggled using the aux keys. 
  • [AS-3267] - Fixed an issue in the Tutorial, where the Research Module control panel could not be examined when the progress tooltip refreshed too quickly.
  • [AS-3294] - Fixed an Audio issue causing the reverb audio filter to persist when Players exited a cave. 
  • [AS-3311] - Fixed a small visual issue where the Trade Module Rocket appeared unskinned for a brief moment when the Trade Module platform is unpacked.
  • [AS-3331] - Spiker Seeds now have a UI card. 
  • [AS-3339] - Client players should once again be able to slot items to the top slots on the Medium and Large Rovers. 
  • [AS-3349] - Fixed an issue on the Xbox One where the selection cursor persisted upon respawn if the Astroneer died while browsing the catalog.
  • [AS-3382] - Drop SFX have been restored on small modules. 
  • [AS-3383] - Pick-up and placement SFX for Small Wind Turbine, Small Solar, and Small Generator have been restored. 
  • [AS-3389] - Clients should once again hear Fuel Canister emptying SFX. 
  • [AS-3396] - Vehicle Bays should now be able to print Rovers and the Small Shuttle on top of a wrecked Spaceport. 
  • [AS-3424] - Blowing up a Large Shredder should no longer leave an unusable partial Scrap resource. 
  • [AS-3430] -  When modules are picked up from their bases, their control panels will now close automatically instead of jittering erratically. 
  • [AS-3463] - Tweaked the Fireworks sound effect so it no longer starts before the visual effect appears.
  • [AS-3525] - Resource slots on small fabricator can disappear or reappear as camera is rotated to put it offscreen
  • Fixed a number of small localization bugs, naming inconsistencies, and text spacing issues.
  • Restored a number of missing icons indicating the contents of a printed package. 
KNOWN ISSUES
The addition of new Wrecks and Discovery types will cause terrain seams in old saves. This will no longer be an issue once Terrain 2.0 gets rolled out!

Thanks for reading! Can't wait to see you all at PAX in a few weeks to talk about some really exciting news related to Terrain 2.0! Keep an eye out on our Youtube channel about the next info related to what we are bringing to Pax West!

https://youtu.be/wZ1x_eTeciw
-jt

PS: RIP MEDIUM PRINTER, WE WILL MISS YOU ❤️
89 comments Read more

July 6

Update 0.9.0 is live!



Steam 'Early Access' players will receive this update July 6th, 2018. 

Update 0.9.0 contains a new gameplay mechanic and module, the Shredder, and tons of new things to discover while exploring planets!

UPDATES
You can find these updates in 0.9.0.0, the current build of the game.

NEW DISCOVERY TYPE - EXO WRECKS

Players can now find new types of EXO discoveries while exploring! From small crashed dropships to sprawling empty outposts, these discoveries await you on the surface of all planets across the solar system. Some of these structures are still somewhat usable… will you strip them of their goods, or settle down and repurpose their working parts into a new base of operations? Some of these include:
  • Solar and wind farms
  • Wrecked dropships
  • Abandoned spaceports
These discoveries will also provide valuable parts that you can use for shredding, which brings us to our next addition...

SHREDDER AND SCRAP



The Small Shredder and Medium Shredder have been added to the game! Shredding is a new gameplay mechanic in Astroneer, that will allow players to use found and created materials to create Scrap, a new resource. Scrap is created by shredding items and modules you no longer need, or wrecked objects and debris you find in the world. Players can then use scrap to trade for materials at the Trade Platform. 
  • The Small Shredder is available in the Catalog for 500 Bytes and prints from the Small Fabricator for 1 Aluminum

  • Medium Shredder is available in the Catalog for 1000 Bytes and prints from the Medium Fabricator for 2 Aluminum
TRADE PLATFORM

The trade platform has been updated to be the primary source of trading for Scrap. Instead of trading using crafting materials, you now use the trade platform to send scrap away in exchange for resources you might need! We will continue to make adjustments to the exchange rates so make sure to let us know how these work for you!

IN-GAME UI IMPROVEMENTS
  • As part of ongoing improvements to the in-game UI, the Power and Oxygen status visualizations have been changed to icons and notification tags rather than floating text. 
  • Hovering over another player in Multiplayer games now gives you a bit of information about them. 

OTHER IMPROVEMENTS
  • Harvestables now appear on Radiated and Arid, as well as in Caves on all planets! The design team is eager to hear your feedback on respawn rates and point grant values of Harvestables. Please visit the forums, or other social channels, and let us know what you think!
  • All Rovers now have tighter turn radius, enabling more awesome donut maneuvers, but also better maneuverability in caves. 

BUGS & CRASH FIXES

A number of frequently occurring low-level crashes have been fixed, increasing overall stability. 
  • [AS-3127] - Fixed a crash that occurred when printing a Large Shuttle both a Power Nugget and directional power to the Vehicle Bay.
  • [AS-762] - Fixed a UI bug where the text on the Vehicle Bay would flip upside down when approaching it in a vehicle. 
  • [AS-877] - Fixed a long standing issue in the Trade Platform where the trade resources would appear inconsistently between client and host players in Multiplayer games. 
  • [AS-2792] - Fixed an Audio issue where storm effects would not return if a player entered and then exited a cave during a storm. 
  • [AS-2840] - Footstep sound effects have returned!
  • [AS-2841] - Fixed an Audio issue where the Lowpass filter would remain in effect after dying.
  • [AS-3048] - Adjusted the headers in the Quick Help menu so they no longer overlap in Windowed mode or with longer translations. 
  • [AS-3065] - Fixed a bug where a Terrain Analyzer occupying a Backpack slots would interfere with the ability to place objects directly into the Backpack.
  • [AS-3097] - Fixed a camera collision issue that occurred when a player would pan across in front of the Habitat causing the Landing pad to flicker in and out. 
  • [AS-3104] - Small platforms should no longer topple over easily on uneven ground.
  • [AS-3106] - Filter hologram should once again be present on the Backpack printer preview. 
  • [AS-3114] - Fixed an issue where an unusable Examine prompt would appear when selecting the Small Fabricator in your Backpack. 
    [AS-3129] - The Dropship should no longer be deployable when it is placed on a Shuttle. 
  • [AS-3149] - Fixed an Audio issue where  only the first hydrazine canister attached to a shuttle would play its associated SFX when fuel is transferred into shuttle tank.
  • [AS-3150] - Fixed an annoying issue where Hard Terrain and its surrounding terrain could not be flattened together without the appearance of a small gap or jagged edges. 
  • [AS-3175] - Tooltips no longer remain visible on the Terrain Tool after closing the Backpack.
  • [AS-3289] - Fixed a major issue on the Xbox One causing the game to not save after entering the Habitat and then powering down the console. 

KNOWN ISSUES
  • In a higher latency situation, rejoining players may appear at first where they last were in a Multiplayer game, but due to latency, input is still bound to the EXO satellite and on pressing 'A' they get relaunched from the station.

  • The addition of new POI's and Discovery types will cause terrain seams in old saves. This will no longer be an issue once Terrain 2.0 gets rolled out.

    Thanks for reading, and if you want to see some behind the scenes about this update, watch the vlog!

    https://youtu.be/wZ1x_eTeciw
-jt
141 comments Read more
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About This Game



Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.

On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.

  • Reshape terrain as though it were made of Play-Doh.
  • Survive on and explore procedurally generated planets that can be entirely deformed and traversed.
  • Build vehicles and travel to new planets and moons.
  • Snap together components and objects to create custom vehicles and modules.
  • 4 player online drop-in/drop-out co-op.



What does this mean? It means that Astroneer is still very early in to its development. We've designed Astroneer from the ground-up to be a game that is developed in Early Access. When you first play the game, you will notice that the core gameplay is there but that we have a lot of work ahead of us. Now that we have moved to Alpha, you can expect the following content in the next few months:

  • Basebuilding: This system will allow for completely customizable base layouts that can be modified and moved at any time. (Q1 2018)
  • Power Refactor: Power management will become a completely new gameplay experience, players will have the flexibility to layout base infrastructure however they wish. Want to harness the power of the sun but create your base underground, hidden from the harsh weather on the surface? Create a solar farm and run cables down to your subterranean base. (Q1 2018)
  • Terrain 2.0: An all new procedural terrain system that will be much more performance friendly, while allowing us to create much more robust planets. These new planets will include more diverse biomes, land features, underground cave systems and more. (Q2 2018)
  • Weather & Hazards: A completely new system to challenge players when exploring or while at their base. Deal with environmental effects while in the relative safety of your base, or explore planets while outsmarting aggressive flora. (Q1 2018)
  • Dedicated Server Support: (Q2 2018)

In addition to the features mentioned above, you can expect a game like Astroneer in Alpha to contain bugs, crashes, and overall instability in single and multiplayer.

If you think our core gameplay is compelling enough to want to support Astroneer while it’s still in Early Access, we'd love to have your support. Otherwise, we recommend waiting until Astroneer is out of Alpha and in a state where the game is more stable and gameplay and content are further along. We're committed to making Astroneer the best it can be and including you this early in development is a crucial step in that.

If you're curious about the direction we're aiming to take Astroneer in, be sure to go check out our road map, and our development vlogs that we post a couple times a month!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Internet connection required for online multiplayer
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: Discrete Non Mobile GPU with 2 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Any

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