¡Explora y da forma a mundos lejanos! Astroneer se desarrolla durante la fiebre del oro del siglo XXV. Los jugadores deben explorar las fronteras del espacio exterior, arriesgar su vida y sus recursos en entornos hostiles en un intento por alcanzar la ansiada riqueza.
Reseñas recientes:
Variadas (2,498) - El 67 % de las 2,498 reseñas de los usuarios en los últimos 30 días son positivas.
Reseñas generales:
Muy positivas (28,201) - El 85 % de las 28,201 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
16 DIC 2016
Desarrollador:

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Actualizaciones recientes Ver todos (91)

21 febrero

Patch 1.0.7 is live!



The primary focus of this release was to address as many major gameplay issues as possible that have been reported over the last couple of weeks, as well as a fix for Xbox / Windows 10 players who could no longer access cosmetic items they have unlocked through progression.

BUGFIXES
  • Fixed more of our most commonly reported crashes increasing overall stability.
  • [AS-6164] - Fixed a major issue where vehicles would decide to take an unwelcome nap, and would remain stationary despite being powered.
  • [AS-5572] - Fixed a major issue in Multiplayer that would cause Client Player’s camera to be launched into space if the "Enter" command was pressed multiple times when entering a seat.
  • [AS-6127] - Added some guards and performance improvements to address the issue which occurred most often on lower end machines causing picked up and dropped items to fall through the terrain. There may still be some visible stuttering on lower end specs, but items should no longer be irretrievably lost.
  • [AS-6103] - "Up By the Roots" achievement should now become unlocked by unearthing Popcoral
  • [AS-6243] - Fixed a major issue where Players on Xbox / Win 10 would no longer see their unlocked cosmetic options as of version 1.0.6.0. The underlying issue had to do with the platform not properly communicating with our backend service and therefore not being able to pull down a player’s inventory. Actual player inventory was not affected and all items should be rightfully restored in the UI view as of version 1.0.7.0.
  • [AS-6070] - Fixed a major issue in Multiplayer that occurred when a Client Player disconnected a rover train the Host was driving, the towed vehicle could no longer be driven by any players.
  • [AS-6218] - Remove the use key quick stow capability (Edit: Clarification = We removed the 'hover over something + press F to Quickstow because it was causing some usability issues... namely for gamepad users who had something accidentally proximity selected that would wind up stowed.)
  • [AS-5857] - Fixed an issue in Multiplayer games where Terrain would be briefly invisible for Client Players when joining a Multiplayer game. Included in this fix are other improvements to the load / join experience which should result in a more consistent experience throughout the game.
  • [AS-6180] - Fixed a rare Multiplayer issue that would cause a rover train to become disconnected when Client Player drove the train.
  • [AS-6233] - Fixed an issue which would cause clouds to z-fight to death when viewed from distance and turn into a flickery soup.
  • [AS-6190] - The required resource icon at the subterranean Engine on Glacio has been changed to match the resource’s tool tip.
  • [AS-6114] - Removed the erroneous mention of Oxygen on the gas resources tab of the Astropedia
  • [AS-5902] - Removed erroneous smoke effects on the Shuttle Wreckage Thrusters.
KNOWN ISSUES
  • Client desync and performance drops on all platforms. (Update: We are working furiously to ease the pressure on the host machine in order to fix this. Turns out MANY non relevant items were being rendered (items below ground in caves for example) so we are working on implementing an unreal engine feature that will help this issue tremendously)
  • Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. (Update: Verified that is happens when pressing "enter" twice before entering. Should be fixed in next week's update)
  • Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation (Update: turns out this might happen when other inputs are held while entering. Should be fixed in next week's patch)
  • Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state. Hoping to have this fixed next week)
  • Crashing on loading before the start menu (This seems to impact players on windows 7. If you are having this problem there is a workaround you can use while we work on the fix.
  • If you crash while in a shuttle in orbit, the shuttle will remain in orbit and your starting point might get broken. We have a solid repro of this and are tracking a fix.
Glad we got some of the gameplay bugs that impact the most players! Looking forward to continuing to squash gameplay bugs and get performance in line with what what we expect on all platforms!

-jt
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15 febrero

Patch 1.0.6 is live!



The primary focus of this release is addressing the top crashes we are seeing out in the wild. This patch also contains some performance improvements and other bug fixes. 

Also, in case you missed it, we updated our roadmap today to reveal what the first three post 1.0 updates will be! You can read all about them here: ASTRONEER ROADMAP

  • Fixed several of our most commonly reported crashes increasing overall stability. Most notably, we have fixed crash which would occur when saving a game, causing that save game to be corrupted. Saved games affected by this issue should once again become playable after installing this update. 
  • Made additional performance improvements to the Terrain system, specifically when deforming a lot of terrain. 
  • [AS-5878] - Fixed a bug where Research Samples attached to the bottom of Hazards would fall through terrain when the Hazard was dug up. 
  • [AS-5925] - Fixed an issue where Clients would not see the appropriate Oxygenator state in Multiplayer games. 
  • [AS-5931] - Fixed a bug where undermining large EXO wrecks would cause them to jitter around wildly while they look for a stable resting spot.
  • [AS-6062] - Fixed a collision issue on some of the larger rocks and formations found on Vesania. 
  • [AS-6088] - Fixed a bug where Hazards would be destroyed too quickly when dug up. The fix changes unburying behavior across the entire game to be more consistent for all objects. 
  • [AS-6124] - Fixed a bug that caused foliage to shrink in place when harvesting with the Terrain Tool at maximum range
  • Made a few more small changes to how often we report back Achievement progress to our back end service. This should have no outward impact on the game, but will stabilize the connection to the service.

KNOWN ISSUES

  • Client desync and performance drops on all platforms. (Update: We are working furiously to ease the pressure on the host machine in order to fix this. Turns out MANY non relevant items were being rendered (items below ground in caves for example) so we are working on implementing an unreal engine feature that will help this issue tremendously)
  • Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. (Update: Verified that is happens when pressing "enter" twice before entering. Should be fixed in next week's update)
  • Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation (Update: turns out this might happen when other inputs are held while entering. Should be fixed in next week's patch)
  • Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state. Hoping to have this fixed next week)
  • Crashing on loading before the start menu (This seems to impact players on windows 7. If you are having this problem there is a workaround you can use while we work on the fix.
  • If you crash while in a shuttle in orbit, the shuttle will remain in orbit and your starting point might get broken. 

Looking forward to crushing all of these gameplay bugs and continuing to improve performance next week!

-jt
151 comentarios Leer más

Astroneer 1.0 Update Feb 6th, 2019

Astroneer's 1.0 update launches on February 6th 2019! It includes an entirely new solar system, new suits, hazards, vehicles, and items to craft!

Acerca de este juego

¡Explora y da forma a mundos lejanos! Astroneer se desarrolla durante la era de los descubrimientos intergalácticos del siglo XXV. Los jugadores deben explorar las fronteras del espacio exterior y arriesgar su vida en entornos hostiles en un intento de descifrar los misterios del universo.

En esta aventura, los jugadores pueden construir bases personalizadas superficiales o subterráneas, construir vehículos para explorar el vasto sistema solar y usar el terreno para crear cualquier cosa que imaginen. El ingenio y la creatividad serán la clave para prosperar en estas emocionantes aventuras planetarias. En Astroneer podrás:


Modificar el terreno que pisas como si fuese de plastilina.
Los jugadores de Astroneer podrán usar la herramienta de terreno para cavar, extraer, moldear y construir lo que quieran. Usa esta habilidad para abrirte camino hasta el centro del planeta, construir una rampa que llegue al cielo o fabricar megalitos con el terreno.


Explorar planetas cuidadosamente diseñados que se pueden recorrer y deformar por completo.
El vasto sistema solar incluye 7 planetas asombrosos que los jugadores pueden visitar y explorar a fondo: desde la superficie esférica, pasando por traicioneras cuevas, hasta el mismísimo núcleo misterioso. Cada uno de ellos tiene superficies únicas y desafiantes y biomas subterráneos que ofrecen muchos desafíos.


Ensamblar componentes y objetos para construir bases y vehículos.
Los objetos que fabrican o encuentran los Astroneers pueden ensamblarse y conectarse para producir creaciones únicas en cada situación. Personaliza y decora tus bases, vehículos y Astroneer.


Disfrutar de un modo cooperativo en línea con hasta 4 jugadores que pueden entrar y salir de la partida a su antojo.
Astroneer es mejor con amigos. Únete a otros jugadores y trabajad juntos para construir enormes bases industriales o crear divertidas partidas en el creativo y extenso mundo abierto.


Descubrir y desvelar los misterios del sistema solar.
Cuando los Astroneers estén listos, pueden intentar comprender y quizá aprovechar la energía que ocultan las misteriosas estructuras de los planetas.

Astroneer comenzó como un juego de acceso anticipado en Steam y no habría llegado hasta aquí si no fuera por el apoyo, los comentarios y las ideas de la comunidad. Ahora que tenemos la versión 1.0 en nuestras manos, mantendremos nuestra promesa de seguir desarrollando Astroneer con actualizaciones de contenido gratuitas. Si tienes curiosidad por saber cómo continúa el juego, echa un vistazo a nuestra hoja de ruta y a los vídeos de desarrollo que publicamos para estar al día de nuestro trabajo.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 7 (Solo 64 bits), Windows 8 (Solo 64 bits), Windows 10 (Solo 64 bits)
    • Procesador: CPU X64 Dual Core a 2+ GHz
    • Memoria: 4 GB de RAM
    • Gráficos: GPU dedicada con 1 GB de VRAM
    • DirectX: Versión 11
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: Any
    • Notas adicionales: Internet connection required for online multiplayer
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 7 (Solo 64 bits), Windows 8 (Solo 64 bits), Windows 10 (Solo 64 bits)
    • Procesador: CPU X64 Quad Core a 3+ GHz
    • Memoria: 8 GB de RAM
    • Gráficos: GPU dedicada con 2 GB de VRAM
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: Any

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