Prenez les commandes de votre propre vaisseau stellaire dans une galaxie en proie au chaos. Elite Dangerous modernise l'aventure originale en monde ouvert grâce à sa galaxie connectée, une narration évolutive et l'intégralité de la voie lactée reproduite en conservant ses proportions.
Évaluations récentes :
plutôt positives (223) - 70% des 223 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
variables (27,576) - 68% des 27,576 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
2 avr. 2015
Développeur :
Éditeur :

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Packages qui comprennent ce jeu

Acheter Elite Dangerous: Commander Deluxe Edition

Comprend 3 article(s) : Elite Dangerous, Elite Dangerous: Commander Pack, Elite Dangerous: Horizons Season Pass

 

Mises à jour récentes Tout voir (121)

1 mars

Elite Dangerous Important Community Update (01/03)

Greetings Commanders,

We’ve had a number of questions from our community eagerly awaiting news on the future development for Elite Dangerous. We wanted to share a development update with you which talks a little more about our upcoming development plans. It’s a long read but we wanted to be as open as we can at this stage with where progress is and what information we are able to share. There will be more news and updates over the coming months.


Beyond

It’s been a little over two months since Beyond – Chapter Four, our final instalment in the Beyond season, arrived and we’ve been overwhelmed by the response from the community. Beyond allowed us to deliver a year of free updates to Elite Dangerous in order to build, enhance, compliment and connect the content that has been added since launch. This step in the ongoing evolution of Elite was vital. The long-term vision for the game, even from the early days, has always been ambitious and we are committed to supporting the game with that vision in mind. All of this is made possible by the support of our amazing community. We were truly delighted that from Beyond - Chapter Four, we’ve seen one of our highest ever player counts with many hundreds of thousands of Commanders jumping in and taking to their cockpits together. Thank you!


The Next Era

Back in August, we mentioned that the team had begun work on the next major era of Elite. We believe this will be a defining moment in the history of the game and it will be our biggest update yet.

In that post, we explained that the content was still very early in development, so we won’t be ready to announce it for a while. To give this more context, in order to realise the ambition for this update, and the size and scope of the content we wish to bring to the Elite Dangerous galaxy, we estimate this major milestone will be ready by the latter half of 2020.

As development progresses, we will share more news and announcements on features, as well as timelines regarding this upcoming content for Elite. We can understand that having a long wait for news can be frustrating, but we truly believe that this will be the single most impactful update for our community. Having a development team dedicated to this milestone is our continued and unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.

As mentioned in our previous post, this new era will be paid for content and all lifetime expansion pass owners will have this included in their pass.


What now?

We know that waiting for a mammoth update like this one is going to feel like your 3rd run to Hutton Orbital. But don’t fret, we’ve got plenty of updates, content, and plans happening as we progress through to this monumental milestone.

As well as the team of developers working on our next big milestone, we also have a smaller development team focused on adding to and improving the existing game between now and that time. This will take the form of regular game updates and development supported events.


Development supported events

One of the biggest changes will be the way that we create and support in-game events and activities. Starting in the coming months, we will be looking to change the way that in-game events happen. The aim here is to create ongoing, engaging, and varied sets of content that are supported by the development team which players will be able to actively engage in.

We have listened to community feedback regarding Community Goals and while they are an incredible tool, they have become somewhat routine for many Commanders. We felt that we needed to adjust them to be more event-related while taking our in game events a big step further. We will gradually be changing our community goals and their frequency, using them within a larger schedule of development-led events to help us create more improved, meaningful and engaging experiences.

As well as Community Goals, we will also be using things like new scenarios, reputation and reward boosts (such as Superpower reputation increases), BGS and global galactic changes, in-game interactions, new game assets and much more to make game-wide events that tie into the game world. The aim is to constantly create new and exciting events and campaigns for you to get involved in and shape, which will focus on and benefit different types of players.

Outside of the game, we’ll communicate with you about these events, how they work and what goes into developing Elite Dangerous.


Regular updates

In addition to the weekly and monthly activity happening in Elite, we will also be releasing a series of updates roughly every 3-4 months. The first two of these updates will primarily focus on new player and welcoming experiences, and we will also be introducing a number of quality of life improvements for the entire player base, of which we will have more news on in the coming weeks. This will help ensure that new players are able to better progress through the game, and therefore help bring more players through to our very awesome, very welcoming community. We will also have additional game tweaks, benefits and bug fixes for all players. In the subsequent updates we will be focusing on bringing in new features, perks and content, including a range of exciting new additions to the game that will build up to this new era.

It is important to note that these updates will not take the same level of content or size that we have seen from our previous updates in Beyond or Horizons, as the majority of the development team will be focusing on the new era.

Elite Dangerous has an incredibly passionate, enthusiastic and talented community, and we’re committed to supporting Elite now and for the future. We would like to take this opportunity to say, once again, that none of this would be possible without the continued support and dedication from our community – so, thank you. Keep sharing your feedback with us, and if you have any questions feel free to share them with us by posting in this thread. We’ll try and answer as many of them as we can.


The Elite Dangerous Team
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1 mars

Background Simulation - Update (01/03)

Hello Commanders,

We wanted to give you an update on the current state of the Background Simulation and detail some changes we are going to be implementing in an attempt to combat some of the issues that have been flagged up.

Before that, we would like to thank all of your who shared your feedback on the forums, across social media and on Discord since the release of Beyond - Chapter Four. With these reports, we were able to identify issues with the simulation and while we could not reply to each of you individually, please rest assured that we have read your feedback and investigated details in the galaxy's databases and server logs where possible.

As we've mentioned previously, this is an on-going process, so some tweaks and changes are still likely to come as we release more updates of the BGS.

We've been taking a really in-depth look at how all of the galaxy's factions have reacted to having multiple states active at once and to how the galaxy reacts to each and every player action in the core of the background simulation, and are ready to release some more changes to the live game servers today from 1:30 PM (UTC).

While we don't usually put changes like these out on a Friday, we've heard your feedback and believe it is better to give you the weekend to try out them out and provide any feedback you might have. Next week, we'll be able to take a look at your comments and assess the impact these revisions have had.

Please find the details below:

Faction Influence

  • Most cases reported - where you had performed a lot of positive influence actions to a given faction, but saw minimal increases or even a decrease: this is due to the way the system distributes influence and has to keep everything at 100% maximum (this can be lower when some factions in the system are in a conflict).
  • At the current time, if you are trying to support a faction in a system, we would recommend that you try not add too many positive influence inputs to other factions that system, especially if they have relatively low influence.
  • After extensively analysing the live galaxy's data and logs, we have re-balanced equations which convert player actions into influence.
  • We have also looked at the amount of movement that occurs per tick and you may find movement is slightly slower. This is done for two reasons:
    • Firstly, we believe it will help with the first point above.
    • Secondly, that it provides us more wiggle room whilst we balance and tweak the BGS further.

Faction Conflicts

  • The Outbreak state no longer breaks War and Civil War scoring (a fix we introduced two weeks ago).
  • From Beyond - Chapter Four, Faction Conflicts were changed to run for a fixed duration, keeping a daily 'score' for each faction, and then the overall Conflict result was determined by the number of days that a given faction 'won'. The days won are announced in the faction status local news articles in that starsystem.

Starting Conflict
  • To reduce the number of Conflicts in the galaxy and to make them more meaningful, Conflicts will now only be triggered during invasions or when one or both factions control an asset that's at risk by that Conflict.

Player actions affecting a daily Conflict score

  • Previously, the day's score was determined by diverting faction influence inputs (subject to the usual rules of combat actions affecting War and Civil War and non-combat actions affecting Elections). However, we've now changed faction Conflict scores to be driven by their own set of equations.
  • We've kept the relative balance of how each action is weighted against others, but it should now be much harder to lose a day in a Conflict by accidentally putting positive inputs into your opposing faction.
  • Fixed Conflict Zone objective causing incorrect influence changes when they occurred during the tick and whilst a Conflict state was in the process of ending.
  • To be clear, influence changes after any Conflict should be the ±4% change. This is designed to separate the winners and losers of a Conflict, so that it doesn't immediately restart.

Winning Conflicts

  • We've stopped awarding bonus days won if one side beat the other by a huge margin (designed to allow a faction to force a draw by heroic efforts if it was losing 4-0),
  • Conflicts will now end earlier if there aren't enough days of the Conflict remaining for the losing faction to at least achieve a draw.
  • This should make Conflict results less confusing and further reduce the number of Conflicts going on around the galaxy at any point in time.

Balancing player actions for War/Civil War

  • Winning Conflict Zone objectives is the most obvious way to help win a war.
  • Most combat missions, combat bonds, bounty hunting and violent crimes will all contribute towards a War or Civil War.

Balancing player actions for Elections

  • Players need to concentrate on non-combat actions that positively affect their chosen faction, while avoiding positive actions for the opposing faction. You can also provide negative economic actions onto the opposing faction.
  • Non-combat missions, commodity trading (and smuggling), search and rescue work, selling exploration data and helping out with scenarios at installations and megaships are all good ways to contribute towards an Election.

Economic and Security states

  • Many of you have commented that the investment and Civil Liberty states are easy to achieve and sustain across the galaxy, and that Lockdown and Famine are very rare.
  • We've already made a several changes for how negative actions apply negative economic and security effects, and also how quickly the EP & SP bars drain back towards the centre. We expect to make further tweaks once we've analysed the results of this set of changes.
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Articles

“Capable of delivering some of the best stories about spaceships you've ever taken part in”
86% – PC Gamer

“Satisfying handling that sets a new standard for any cockpit-based genre.”
8/10 – Edge Magazine

“Shining Bright Like a Supernova”
95% – The Koalition

À propos de ce jeu

Elite Dangerous est la dernière épopée spatiale massivement multijoueur qui modernise l'aventure originale en monde ouvert grâce à sa galaxie connectée, une narration évolutive et l'intégralité de la voie lactée reproduite e conservant ses proportions.

En ne commençant qu'avec un petit vaisseau et quelques crédits, les joueurs se démènent pour obtenir les compétences, la connaissance, la richesse et la puissance pour survivre dans une galaxie futuriste sans merci et se hisser au sommet de la fameuse Élite. Dans une ère de guerre interstellaire et de superpuissances galactiques, l'histoire personnelle de chaque joueur influence ce jeu connecté unique et sa narration évolutive taillée sur mesure. La frontière de l'humanité change de forme au gré de la chute des gouvernements et des batailles perdues ou remportées, tout cela en fonction des actions des joueurs.

400 milliards de systèmes solaires. Une liberté sans limites. Écrivez votre propre histoire

Une galaxie remplie de merveilles
Les 400 milliards de systèmes solaires de la voie lactée sont le théâtre du gameplay ouvert d'Elite Dangerous. Les véritables étoiles, planètes, lunes, champs d'astéroïdes et trous noirs de notre galaxie se trouvent à leur place dans le terrain de jeu le plus grand jamais conçu dans l'histoire du jeu vidéo.

Une expérience de jeu connectée unique
La frontière de l'humanité change de forme au gré de la chute des gouvernements et des batailles perdues ou remportées, tout cela en fonction des actions des joueurs. Dans une ère de guerre interstellaire et de superpuissances galactiques, l'histoire personnelle de chaque joueur influence la galaxie connectée et la narration évolutive taillée sur mesure.

Écrivez votre propre histoire
Améliorez votre vaisseau et personnalisez-en chaque composant au fil des chasses, explorations, combats, forages, trocs et trafics, et survivez dans la galaxie sans merci de l'an 3301. Soyez prêt à tout pour accumuler le savoir, les compétences, les richesses et le pouvoir nécessaires pour prétendre appartenir à l'Élite.

Massivement multijoueur
Rencontrez d'autres joueurs du monde entier de façon imprévisible dans l'espace infini massivement multijoueur d'Elite Dangerous. Profitez par vous-même de la galaxie connectée en mode Solo ou avec d'autres joueurs en mode Jeu ouvert, où chaque pilote croisé peut devenir un fidèle allié comme le plus mortel de vos ennemis. Vous devrez créer un compte Elite Dangerous gratuit auprès de Frontier pour pouvoir jouer.

Un jeu vivant
Elite Dangerous croît et s'enrichit de nouvelles fonctionnalités et de nouveau contenu. Les mises à jour majeures réagissent à la façon dont les joueurs souhaitent jouer et créent de nouvelles approches de jouabilité pour les centaines de milliers de joueurs qui coopèrent, s'affrontent et explorent dans la galaxie connectée.

L'aventure open world originale
Elite Dangerous est la troisième itération du jeu Elite sorti en 1984 qui avait défini le genre, et modernise l'aventure originale en monde ouvert grâce à sa galaxie connectée, une narration évolutive et l'intégralité de la voie lactée reproduite en conservant ses proportions.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 7/8/10 64-bit
    • Processeur : Quad Core CPU (4 x 2Ghz)
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : Nvidia GTX 470/ATI 7240HD
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 25 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7/8/10 64-bit
    • Processeur : Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia GTX 770 / AMD Radeon R9 280X
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 25 GB d'espace disque disponible
    • Notes supplémentaires : Supports Oculus Rift and TrackIR

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