Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures.
Recent Reviews:
Very Positive (34) - 85% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,321) - 89% of the 1,321 user reviews for this game are positive.
Release Date:
Sep 2, 2016
Developer:
Publisher:

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Recent updates View all (60)

May 15

Curious Expedition Web-Demo

Curious Expedition now has a Web-Demo. Play the first 2 Expeditions in your browser right away here: demo.curious-expedition.com

If you already own the game but want to support us please share the link.
7 comments Read more

April 19

Update 1.3.8: Mac Achievements and Mods!

Today's update is mostly focused on improving mod support and some bug fixes, including Achievements and Workshop support on Mac!

For modding, we've added support for multiple pages of characters so it's now possible to have lots of mods that add new explorers enabled. You can now have more than one Secret Explorer unlocked at once, and they'll show up as Rivals too!

Those creating mods - we're loving your work! We've made a few improvements to the mod workflow, including much better logging for mod errors, as well as the ability for images to be properly reloaded when you click the Reload Mods button. Join the Discord community to chat with other modders and us devs about your mods - we'll be adding more features to the modding system with the next patch from your requests.

Content
  • Forsaken villages spawn Abominations
  • Adjusted cultist coca stash
  • Adjusted Jungle Rot icon
  • The New Game gallery now can have multiple pages of explorers if more than 20 are unlocked
    • Can now have multiple custom explorers unlocked at once
    • The random character option is now the first one
Modding
  • Tile Border Sprites can now be modded, just add a borderSprites section to your tile (full documentation coming soon)
  • Improved warnings that are printed to the log when mod content contains errors
  • Fixed issues with the replace operator not always working
  • Game now longer creates a mods/mods folder
  • Fixed issues with mod localisation files
  • Loading mod data when starting a new game only happens if necessary, so there's not a large hitch by default
  • The small portrait image id will only have a file extension appended if necessary
Debug Bar
  • Expedition maps are now generated using a seed.
    • While hovering over the "Test Game" button in the debug bar with your mouse, type to enter the string that will be used to generate the Test Game
    • A map generated with the same seed and parameters (Pocket, Difficulty, Expedition number etc) will always generate the same map layout
    • When starting a game, the seed will be printed to the log. This can help with reporting bugs.
  • Added a "God" toggle to fights: when active, your party cannot be harmed
  • Added a "Win" button to fights: when clicked, you kill all enemies
  • When spawning a tile, if that can't be spawned at the player location it will be spawned one tile north (instead of nothing happening)
  • Reloading mods now properly reloads images
  • Can now start a Test Game using a pocket that doesn't contain a goal (a goal will be spawned)
Bugfixes
  • Steam Achievements and Workshop integration now works correctly on Mac (the overlay doesn't display though)
  • Fix for game not respecting the OS scaling setting
  • Fixed scaling changes not taking effect immediately
  • Fixed debug bar not rendering correctly at some scaling settings
  • Fixed issue where small white dots would sometimes appear on the landscape
  • Fixed issues with tiles missing borders along the region borders
  • Fixed issues with tile borders still rendering even when tiles have been consumed by the void
  • Fixed Bug where forsaken Villages sometimes fire non-forsaken events
  • Fixed superstitious animals
  • Mission now checks if trek is full before offering to recruit cultist after cultist takeover
  • Fixed crash when entering item screen with mods that add items enabled
  • Fix for being stuck in a location if a mod has set the leave event to be invalid
  • Fix for the game not loading if an image is referenced by multiple sprites
  • Fix for compass not displaying correctly after loading a saved expedition
  • Compass is no longer 100% in the first expedition (unless playing on Easy)
8 comments Read more

Reviews

“The best roguelike of 2016.”
Rock, Paper, Shotgun

“A disturbing portrait of the colonial mind.”
Killscreen

“One of my indie highlights of the year.”
Gamestar

About This Game

Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. Put on your pith helmet and khakis and make your way through a lush, procedurally generated world full of wonder and mystery. Now go explore, adventure awaits!

Gameplay overview

  • Experience your very own adventure through a procedural story which makes every game unique.
  • Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.
  • Plan and equip your trek. A good explorer is prepared for any eventuality.



  • Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.
  • Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.
  • Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.
  • Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.
  • Fight and defend your trek against a wide range of wild animals, mystical creatures and even dinosaurs.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Mac OS X 10.6 or above
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Storage: 150 MB available space
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