Manage your party, develop skills, and shape the fate of a living world in this strategy-driven RPG.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I want to make this game the best it can be—and I believe that requires building it with real players.

I’ve been developing this project for a while and it’s finally taking shape into what I envisioned: an isometric RPG/strategy/management idler where NPCs think and collaborate, while a living world grows from small settlements into a thriving realm.

Why Early Access?
Early Access helps in two crucial ways. First, your feedback at scale will shape balance, surface edge cases, and guide content priorities—based on real play, not just my test scenes. Second, it provides the resources to bring in help on specialized areas like art, audio, and UX so the whole experience reaches the level it deserves.

In short: the game is “fun and playable” in its early form, but far from finished. If you’re excited to experiment, comment, suggest, and report, I’d love to build this with you. Welcome to Early Access.」

這款遊戲的搶先體驗時間大約會持續多久?

「Probably in 2028.
We will continue adding more things even after the full release」

正式版預計會與搶先體驗版有何不同?

「We plan to expand Chronominion Idler with the following features as development continues toward full release:

15+ planned jobs
Over 150 skills
400+ collectible and craftable items
Additional biomes and exploration regions
New types of resources and critters
More buildings, crops, and tile varieties
Additional merchants and trading features
More upgrades, refinements, and automation tiers
Expanded core mechanics
Optional bottom-docked play mode (play anchored to the bottom of your screen)
Quality-of-life improvements and UI/UX polish
Performance and stability optimizations

Ongoing balance adjustments across skills, enemies, economy, and progression — guided by Early Access feedback and player data

We also intend to continue evolving the game even after its full release, based on community input and long-term design goals.」

搶先體驗版目前的開發進度如何?

「Early Access Release Features:
- 4 Jobs
- 40+ Skills
- 250+ Items
- 3 Biomes
- 50+ Resources and Critters
- 20+ Buildings & crops & tiles
- 1 merchant
- 50+ upgrades & refines

Systems
- Biome-dependent procedural scenes
- Dynamic world spawns (enemies, critters, resources, etc) that scale with world-level
- NPC management (recruitment, job, equipment, inventory, skill, and task)
- Item Enchantments
- Tile management (building, upgrading, and refining)
- Skill & Consumable auto-use settings
- Grinding & Save Mode settings
- Quest system
- Trading with a merchant
- Player profile & stats
- Steam leaderboards
- Achievements
- In-game item wiki & guides as advanced tooltips
- Quality-of-life, including item filters, skill configuration, a management overview panel, and automation features」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price may increase when the game leaves Early Access, depending on the amount of new content and features added.」

在開發過程中,您打算如何與社群互動?

「Feel free to leave your feedback in either Steam or Discord
Discord link: https://discord.gg/P836HqaRkp」
繼續閱讀
在 Steam 上查看 Indie Addict Game Studio 的所有作品
此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 3 月 3 日

此遊戲預計大約於 3 天後解鎖

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關於此遊戲

Chronominion Idler takes place in an ever-changing world, where precious land is not just for building, it’s for survival. You expand and preserve your territory using immortal tiles, allowing you to expand your domain, creating space for new structures while shielding your territory from the relentless decay of the world. Your objective is to secure your future, build strategically.

Chronominion Idler includes a rich system of skills, jobs and items. You can train your characters in a variety of diverse skills and professions, thus unlocking rare equipment and mastering job-based abilities to gain an edge in combat and exploration. Carefully develop your party to adapt to the challenges ahead, whether through raw strength, tactical finesse, or specialized support roles. With patience and experience you will master the art of building, crafting and managing resources in an economy that fluctuates based on traders' affinities. Adapt, strategize, and leave your mark before the world moves on without you!

The World Level is the core driver of progression, determining environmental complexity, resource types, and enemy difficulty. As the level rises, the world shifts from simple biomes to specialized, high-threat landscapes. Degeneration acts as the transition mechanism, clearing the old scene to generate a new world that reflects the current level's rules. This system ensures that progression feels like entering a brand-new world with evolving mechanics rather than just seeing higher numbers.

NPC growth from automatic leveling to player-directed specialization. Instead of generic power-ups, players spend earned resources (like Job Points) to unlock active and passive skills, creating distinct roles such as Gatherers, Crafters, or Support. The goal is to reward long-term planning, making every NPC feel like a unique, cultivated specialist rather than a disposable unit.

Players must balance three key elements: Buildings (providing crafting, storage, and NPC slots), Plants (harvestable resources with mastery levels), and Tiles (specifically Immortal Tiles that protect structures from world decay). Progression is driven by constraints rather than infinite expansion; you must decide which infrastructure is worth upgrading and which areas deserve protection. Every placement is a long-term tactical decision that dictates your team’s size and production efficiency.

Recruitment in Chronominion Idler is about long-term investment, not disposable units. Expansion is controlled by NPC Slots tied to building upgrades. Players evaluate candidates based on Roll Quality (initial efficiency), Traits (unlocked via infrastructure), and innate attributes like Elements and Zodiacs. The system moves away from mindless rerolling, rewarding players who can turn "imperfect" recruits into specialists through careful planning and world progression.

Trading is a strategic resource management tool, not just a storefront. Players convert surpluses into currency through the Temporal Merchant, governed by Affinity and a Trading Budget. Affinity improves prices and limits, while the budget prevents infinite loops, forcing players to choose between selling now or hoarding for future crafting. As the World Level rises, traders offer rarer items, making the economy a bridge between raw production and long-term infrastructure goals.

Players can customize their gameplay pace by choosing between Max World Level (for fast progression) or Custom World Level (for targeted farming). It features an optional Save Mode which removes enemy objectives for a safer, low-attention experience, with a reward trade-off (EXP, JP, and drops are reduced).

Enchantments transform gear from temporary items into long-term progression assets. Players must decide whether to Tier Up (unlocking higher potential and socket limitations), Enhance (improving existing stats), or Reroll (changing effects or values). With limited Extra Effects and Sockets, the system rewards commitment over mindless optimization. Players gradually perfect your chosen equipment to match specific NPC roles, balancing high-cost upgrades against long-term utility.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

I use AI tools in limited parts of the development process, including:
• Assisting with certain steps of creating game assets.
• Supporting debugging workflows.
• Helping with localization and translation.

系統需求

    最低配備:
    • 作業系統: Windows 10
    建議配備:
    • 作業系統: Windows 10
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