Manage your party, develop skills, and shape the fate of a living world in this strategy-driven RPG.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“I want to make this game the best it can be—and I believe that requires building it with real players.

I’ve been developing this project for a while and it’s finally taking shape into what I envisioned: an isometric RPG/strategy/management idler where NPCs think and collaborate, while a living world grows from small settlements into a thriving realm.

Why Early Access?
Early Access helps in two crucial ways. First, your feedback at scale will shape balance, surface edge cases, and guide content priorities—based on real play, not just my test scenes. Second, it provides the resources to bring in help on specialized areas like art, audio, and UX so the whole experience reaches the level it deserves.

In short: the game is “fun and playable” in its early form, but far from finished. If you’re excited to experiment, comment, suggest, and report, I’d love to build this with you. Welcome to Early Access.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Probably in 2028.
We will continue adding more things even after the full release”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We plan to expand Chronominion Idler with the following features as development continues toward full release:

15+ planned jobs
Over 150 skills
400+ collectible and craftable items
Additional biomes and exploration regions
New types of resources and critters
More buildings, crops, and tile varieties
Additional merchants and trading features
More upgrades, refinements, and automation tiers
Expanded core mechanics
Optional bottom-docked play mode (play anchored to the bottom of your screen)
Quality-of-life improvements and UI/UX polish
Performance and stability optimizations

Ongoing balance adjustments across skills, enemies, economy, and progression — guided by Early Access feedback and player data

We also intend to continue evolving the game even after its full release, based on community input and long-term design goals.”

Hur är det nuvarande läget i versionen med Early Access?

“Early Access Release Features:
- 4 Jobs
- 40+ Skills
- 250+ Items
- 3 Biomes
- 50+ Resources and Critters
- 20+ Buildings & crops & tiles
- 1 merchant
- 50+ upgrades & refines

Systems
- Biome-dependent procedural scenes
- Dynamic world spawns (enemies, critters, resources, etc) that scale with world-level
- NPC management (recruitment, job, equipment, inventory, skill, and task)
- Item Enchantments
- Tile management (building, upgrading, and refining)
- Skill & Consumable auto-use settings
- Grinding & Save Mode settings
- Quest system
- Trading with a merchant
- Player profile & stats
- Steam leaderboards
- Achievements
- In-game item wiki & guides as advanced tooltips
- Quality-of-life, including item filters, skill configuration, a management overview panel, and automation features”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The price may increase when the game leaves Early Access, depending on the amount of new content and features added.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Feel free to leave your feedback in either Steam or Discord
Discord link: https://discord.gg/P836HqaRkp”
Läs mer
Se hela Indie Addict Game Studio-samlingen på Steam
Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 3 mar, 2026

Det här spelet blir upplåst om ungefär 3 dagar

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Om detta spel

Chronominion Idler takes place in an ever-changing world, where precious land is not just for building, it’s for survival. You expand and preserve your territory using immortal tiles, allowing you to expand your domain, creating space for new structures while shielding your territory from the relentless decay of the world. Your objective is to secure your future, build strategically.

Chronominion Idler includes a rich system of skills, jobs and items. You can train your characters in a variety of diverse skills and professions, thus unlocking rare equipment and mastering job-based abilities to gain an edge in combat and exploration. Carefully develop your party to adapt to the challenges ahead, whether through raw strength, tactical finesse, or specialized support roles. With patience and experience you will master the art of building, crafting and managing resources in an economy that fluctuates based on traders' affinities. Adapt, strategize, and leave your mark before the world moves on without you!

The World Level is the core driver of progression, determining environmental complexity, resource types, and enemy difficulty. As the level rises, the world shifts from simple biomes to specialized, high-threat landscapes. Degeneration acts as the transition mechanism, clearing the old scene to generate a new world that reflects the current level's rules. This system ensures that progression feels like entering a brand-new world with evolving mechanics rather than just seeing higher numbers.

NPC growth from automatic leveling to player-directed specialization. Instead of generic power-ups, players spend earned resources (like Job Points) to unlock active and passive skills, creating distinct roles such as Gatherers, Crafters, or Support. The goal is to reward long-term planning, making every NPC feel like a unique, cultivated specialist rather than a disposable unit.

Players must balance three key elements: Buildings (providing crafting, storage, and NPC slots), Plants (harvestable resources with mastery levels), and Tiles (specifically Immortal Tiles that protect structures from world decay). Progression is driven by constraints rather than infinite expansion; you must decide which infrastructure is worth upgrading and which areas deserve protection. Every placement is a long-term tactical decision that dictates your team’s size and production efficiency.

Recruitment in Chronominion Idler is about long-term investment, not disposable units. Expansion is controlled by NPC Slots tied to building upgrades. Players evaluate candidates based on Roll Quality (initial efficiency), Traits (unlocked via infrastructure), and innate attributes like Elements and Zodiacs. The system moves away from mindless rerolling, rewarding players who can turn "imperfect" recruits into specialists through careful planning and world progression.

Trading is a strategic resource management tool, not just a storefront. Players convert surpluses into currency through the Temporal Merchant, governed by Affinity and a Trading Budget. Affinity improves prices and limits, while the budget prevents infinite loops, forcing players to choose between selling now or hoarding for future crafting. As the World Level rises, traders offer rarer items, making the economy a bridge between raw production and long-term infrastructure goals.

Players can customize their gameplay pace by choosing between Max World Level (for fast progression) or Custom World Level (for targeted farming). It features an optional Save Mode which removes enemy objectives for a safer, low-attention experience, with a reward trade-off (EXP, JP, and drops are reduced).

Enchantments transform gear from temporary items into long-term progression assets. Players must decide whether to Tier Up (unlocking higher potential and socket limitations), Enhance (improving existing stats), or Reroll (changing effects or values). With limited Extra Effects and Sockets, the system rewards commitment over mindless optimization. Players gradually perfect your chosen equipment to match specific NPC roles, balancing high-cost upgrades against long-term utility.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

I use AI tools in limited parts of the development process, including:
• Assisting with certain steps of creating game assets.
• Supporting debugging workflows.
• Helping with localization and translation.

Systemkrav

    Minimum:
    • OS: Windows 10
    Rekommenderade:
    • OS: Windows 10
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