Reality broke when the ARGOS jumped into hyperspace. Sister Superior Zola must navigate corridors where her own crew has twisted into monsters, rogue machines hunt the living, and deadly anomalies tear through the ship. Humanity's last survivors lie frozen in cryosleep, depending on you.

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“As a small, self-funded indie studio, Early Access provides an essential opportunity for us to develop the game alongside our players. It allows us to gather valuable feedback to shape the game and ensure we're delivering the best possible experience for the full version.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We expect the game to remain in Early Access for approximately 10 to 12 months. This timeline may adjust based on player feedback and the development needs required to deliver the best possible final version.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The Early Access version is planned to launch with the first three chapters of the game. Our current roadmap includes releasing the full version in two additional stages, gradually expanding the story and content toward a total of ten chapters.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version will launch with the first three chapters of the game, representing the opening arc of Sister Zola's journey aboard the doomed colony ship Argos.

Fully implemented features include:

- Complete core combat loop with fluid melee combat mechanics
- Deep skill progression system featuring upgrades that dramatically transform abilities, not just incremental stat boosts
- Unique narrative and environmental mechanics for each ring of the ship, creating distinct gameplay experiences as you progress
- Fully voiced dialogue with polished performances
- Controller support with full Steam Deck compatibility
- Multiple difficulty settings to accommodate different playstyles
- Comprehensive audio and visual accessibility options

All core systems are fully functional and polished. Players will experience a complete, playable segment of the story with all major gameplay mechanics implemented and ready to enjoy.”

Ændrer spillets pris sig under og efter tidlig adgang?

“The Early Access version will launch at an introductory price. As more content and chapters are added, the price will increase during the mid-development stage, and the final full release will be priced higher. This approach reflects the growing amount of content and improvements made throughout development.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We plan to maintain full transparency with our development roadmap and progress updates. Player feedback will play a key role in shaping future updates and improvements. We’ll actively gather input from the community through forums, social media, and in-game feedback channels, and use that information to guide our development decisions and prioritize new features or adjustments.”
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2nd EVE Enters Early Access on April 14

They were supposed to reach paradise. Instead, they got hell.

The last survivors of Earth boarded the colony ship ARGOS with one hope: a new world. The jump into hyperspace tore open a portal and now 10,000 sleepers drift through warp space, unaware of what walks around them. The crew has twisted into monsters,rogue machines hunt the living, and deadly anomalies tear through the ship.  You are Sister Superior Zola: a nun of a future faith where science and spirituality are one. Your faith will be tested. So will your survival instinct. 

The combat serves the story. The story gives the combat purpose. Progression runs on two tracks: moral choices that shape the narrative, and a skill system built around upgrades, synergies, and the builds you create from them.

Early Access includes the first three chapters, each with its own boss encounter. Our roadmap: chapters 4 through 6 in 3 to 4 months, full release with all 10 chapters roughly 12 months from now. Text localization in 9 languages. Tested and optimized for Steam Deck.

Early access price: $14.99 with a 10% launch discount for purchases in the first week.

See you on April 14.

Steam Next Fest: A Strong First Signal

We were glad to see that during this Steam Next Fest, players were wishlisting 2nd EVE even before downloading the demo - an uncommon trend, in the best way possible.

The dark atmosphere, story, and world design landed exactly as we hoped. Feedback came in positive, and our wishlist count tripled.

We heard all your feedback & we thank you for everything!

2nd EVE Joins Steam Next Fest, October 13-2

2nd EVE Joins Steam Next Fest, October 13-20

We're excited to announce that 2nd EVE will be participating in Steam Next Fest from October 13-20, 2025!

What This Means for You

During the festival, you'll be able to experience the corrupted halls of the Argos firsthand through our playable demo. Step into Sister Zola's boots and face the horrors that emerged when humanity's last hope jumped into hyperspace.

What to Expect in the Demo

Experience the complete first chapter of 2nd EVE, featuring:

  • Tactical combat against twisted crew members and rogue machines

  • Atmospheric exploration of the ship's haunted corridors

  • Story discovery through corrupted logs and transmissions

  • A taste of Zola's flexible abilities, spells, melee, and ranged combat

This isn't just a vertical slice, it's a full chapter that sets the stage for Sister Zola's journey through the corrupted Argos.

The festival runs for one week only. Whether you're drawn to narrative-driven horror, tactical combat, or atmospheric sci-fi, this is your chance to see what happens when devils find their way through the dark between stars.

We can't wait for you to experience Argos.

Om dette spil

Synopsis:

The Moon was shattered. A mysterious impact knocked it off course, and now it's on a slow, inevitable collision with Earth. Humanity's last hope lies in three massive colony ships bound for the closest thing to a new Earth, Proxima B.

You play as Sister Zola, a nun, psychiatrist, and high-ranking officer, tasked with protecting the minds of the colonists during their long cryosleep. But hyperspace, as you will soon discover, is not empty, for some devils have found their way through.

When the Argos jumps into the unknown, reality fractures. The crew loses their minds or their souls. Some awaken changed, twisted into nightmare beings. Rogue machines stalk the corridors. The ship itself becomes a hostile, ever-shifting maze.

Armed with faith, newfound powers, and your precious staff, you must fight your way through the shattered halls of Argos. Save who you can. Destroy what you must. And pray that, in the abyss of hyperspace, you don't lose your soul too.

Key Features:

  • Tactical Combat: Every encounter demands thought. Cooldowns govern your abilities, positioning determines survival, and timing separates victory from failure. Each confrontation requires careful consideration of when to strike, where to stand, and how to react.

  • Narrative-Driven Exploration: The Argos was meant to carry humanity to safety. Now its corridors echo with madness and whispers from the void. Piece together what happened when the ship entered hyperspace through scattered logs, twisted crew testimonies, and signs that defy explanation. As Sister Zola, uncover the truth behind the corruption that has taken hold, and face impossible choices about who can still be saved and who is beyond redemption. Your decisions shape both the story's outcome and the ship's fate.

  • Build Flexibility: Your abilities adapt to your approach. Channel Zola's powers through devastating spells, hone your skills in close combat, or perfect ranged precision. No rigid classes, so you can shift between styles as the situation demands or the story unfolds.

  • Immersive Design: No cluttered menus or resource management to break the tension. The interface stays minimal, letting you focus on the haunting corridors and corrupted crew rather than inventory screens.

  • Haunting Atmosphere: The ship itself tells the story: flickering lights reveal traces of struggle, distant echoes hint at unseen horrors, and corrupted transmissions bleed through the silence. Every sound and shadow contributes to the unraveling mystery of what hyperspace has done to the Argos and its inhabitants.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

As a temporary Early Access solution, this game uses AI-generated voice acting for cinematics and in-game character dialogue. AI voice acting will be replaced with human voice actors in the final release. All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 (64-bit)
    • Processor: i3-10100 / Ryzen 5 1600
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GTX 1060 / AMD X 580 (4 GB VRAM)
    • DirectX: Version 12
    • Diskplads: 10 GB tilgængelig plads
    • Yderligere bemærkninger: 720p resolution, low settings, stable at 30+ FPS
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10/11 (64-bit)
    • Processor: i5-12400 / Ryzen 5 5600
    • Hukommelse: 32 GB RAM
    • Grafik: NVIDIA RTX 2080 / AMD RX 6800 XT (8 GB VRAM)
    • DirectX: Version 12
    • Diskplads: 10 GB tilgængelig plads
    • Yderligere bemærkninger: 1440p resolution, high settings, stable at 60+ FPS

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