Project25 is crossing the Genres with a mashup of SciFi and MidEvil Magic. Play as a Caster or several other Hero classes in many Space and SciFi Themed maps while fighting again a range of attackers from Robots to Zombies.
All Reviews:
No user reviews
Release Date:
Coming soon
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows players to experience Project25: The War of Echoes as it evolves. By joining now, you can explore the game’s current features while sharing feedback that helps shape its future. We plan to continue refining mechanics and expanding content based on community input, making players an integral part of the development process.”

Approximately how long will this game be in Early Access?

“We anticipate Early Access will last around a year, but this may change as development progresses. Our focus in the early months will be on refining core systems, ensuring stability, and improving game balance. As development continues, we plan to refine UI and quality-of-life features to enhance the overall experience. However, the timeline and priorities may evolve based on player feedback and development needs.


It's worth noting that save files and progress made during Early Access MAY be broken in future updates. We will try to avoid this by building in backwards compatibility however, this may not be possible in all situations”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to have expanded content, additional gameplay mechanics, and refinements based on player feedback. Early Access will start with the core game experience, and as development progresses, we intend to introduce new features, improve game balance, and refine UI and quality-of-life elements.

Our goal is to create a solid foundation that we can continue building upon, with frequent updates throughout Early Access and beyond. However, the scope and timeline may evolve based on player input and development priorities.”

What is the current state of the Early Access version?

“The game is currently in a Playable Alpha state, with core systems functional but still undergoing refinement. While some content is available, development is focused on adding and improving key gameplay mechanics. Players can expect ongoing updates as we continue to enhance stability, balance, and features based on feedback.”

Will the game be priced differently during and after Early Access?

“We plan for the price to increase as more content and features are added over time. Early Access offers an opportunity to get the game at a lower price while development is ongoing.

Initially, the game will be in a more barebones state, with core mechanics still being refined and some features incomplete. As development progresses and more content is introduced, the price may be adjusted to reflect the expanded experience. However, our focus remains on improving gameplay, fixing bugs, and incorporating player feedback throughout Early Access.”

How are you planning on involving the Community in your development process?

“Community feedback is a key part of our development process, and we plan to use Early Access to gather input on core features, mechanics, and overall game balance. We encourage players to share their thoughts on what works, what needs improvement, and what features they’d like to see in the future.

We’ll be actively engaging with the community through forums, Discord, and other channels, where players can provide feedback, report issues, and suggest improvements. Our goal is to create a game that evolves with player input, shaping Project25 into the best experience possible.”
Read more
This game is not yet available on Steam

Coming soon

Interested?
Add to your wishlist and get notified when it becomes available.
Add to your wishlist
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Project25 is currently Early Access Please Refer to the Early Access Q&A for more info.

The Currently Displayed Screenshots are from the current Alpha Build and will not be Applicable to the Early Access version of the game.

Project25: The War of Echoes

Project25 is crossing the Genres with a mashup of SciFi and MidEvil Magic.

Play as a Caster or several other Hero classes in many Space and SciFi Themed maps while fighting against a range of attackers from Robots to Zombies.

The Origin of the Collapse

In the age before the fall, reality was stable. Worlds obeyed their rules—magic thrived in one place, technology ruled another, and the dead stayed dead. Then, something broke. The Singularity Event.

No one remembers how it started—was it an experiment gone wrong, an ancient prophecy fulfilled, or a cosmic prank played by a force beyond comprehension? The only certainty is that the fabric of existence shattered.

What remains is a fragmented multiverse stitched together by unstable Portals, where every battle bleeds into the next. Some worlds are high-tech battle stations, others are medieval ruins. Some are barren wastelands, others teem with alien life. But in every world, the same war rages—one that bends time, magic, and machinery alike.

The Corruption: A War of Evolution

The first anomaly was the AI. What should have been mindless machines, programmed for efficiency, began learning magic. Enchanted flame spilled from robotic hands. Digital constructs summoned undead horrors. The laws of physics twisted to their will.

Then the infection spread further. The undead, once predictable and mindless, started casting spells. Their rotting husks moved with unnatural speed, dodging arrows and retaliating with rogue-like agility. Even worse, they mimicked—studying warriors, perfecting their spells, and using them with inhuman precision.

No one knows how or why, but one theory stands out—the Echo Effect. Some claim that battle itself has become a living force, recording every fight, every move, and every spell. The more something is used, the more the enemy adapts. And now, the war has no sides, only survivors.

The Heroes of the Rift

Enter you—one of the few who can still fight against the tide of mimicry. Whether through sheer will, ancient lineage, or some forgotten experiment, you have a resistance to the Echo Effect, allowing you to wield power without being copied—at least, not immediately.

You fight through the rifts, battling the ever-changing enemy in a desperate attempt to end the cycle. But here’s the catch: You can only carry four active abilities into any battle. The Echo Effect ensures that the more magic or skills you carry at once, the easier it is for the enemy to steal them. Limiting your abilities is the only way to keep them out of enemy hands.

Every time you exit a battlefield and swap your abilities, you make a strategic choice—which spells will serve you best, and which will you risk being learned by your foes?

The Portals: Fractured Gateways

The levels shift unpredictably. One moment you’re in a ruined starship, dodging plasma bolts and undead cyborgs, the next you’re stepping through a portal into an overgrown, ancient city where shadowy figures lurk. The Portals act as unstable transit points, leading only where the war wants you to go.

The objective? No one is sure. Some believe these battles are a test, a cosmic arena set up by an unseen force. Others believe that somewhere in the chaos, there is a core—an entity or machine or god that could undo the Singularity Event and restore balance.

But to reach it, you must keep fighting. Keep surviving. Keep outsmarting the enemy that learns with every battle.

What Lies Ahead?

The deeper you go, the more you begin to suspect—there is something behind all of this. Someone pulling the strings. Some thing watching every battle, orchestrating the endless war. And if it’s learning… that means it can be beaten.

But how do you defeat something that has already seen your every move?

That’s the final mystery of Project25.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Usage of AI Generated Music, Sound Effects and Art.
All Pre-Rendered / Recorded

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Win7
    • Memory: 2048 MB RAM
    • Graphics: Integrated
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Win10
    • Processor: Ryzen 5
    • Graphics: RTX 2050
    • Storage: 2 GB available space
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.