Tiny Troops is a real-time strategy game set in a medieval fantasy world. Command a squad of customizable units, make fast decisions, and progress through a roguelite campaign across short and intense missions.

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Planned Release Date: To be announced

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About This Game

Tiny Troops is a real-time strategy game set in a medieval fantasy world. You command a squad of customizable units through short, intense matches where every decision can turn the tide of battle.

Designed to provide challenging encounters and constant strategic thinking, the game emphasizes army composition and battlefield control. Its campaign is built around a roguelite structure, ensuring endless replayability.

Army Building and Customizable Units

Build your army according to your playstyle and the challenges ahead.

  • Choose equipment and abilities for your units

  • Progressive army customization

Squad composition is a core element: a poor choice can jeopardize an entire mission, while well-planned synergies can turn critical situations in your favor.

A Dynamic Battlefield

In Tiny Troops, victory is achieved by scoring points and controlling objectives rather than by completely eliminating the enemy. You must analyze the terrain, anticipate enemy movements, and exploit the environment to gain the upper hand.

  • Unit positioning and line-of-sight management

  • Capturing and holding key areas

  • Adapting to the objectives offered

Each map is designed to reward battlefield awareness and quick decision-making.

Tactical Decisions at the Heart of Combat

Gameplay is built around a constant balance between unpredictability and control.

  • Timely activation of abilities

  • Leveraging the strengths and weaknesses of each unit type

  • A probabilistic stat system

You will need to embrace a degree of uncertainty while making the most of your army’s capabilities, ensuring every victory feels meaningful.

A Replayable Roguelite Campaign

The Tiny Troops campaign relies on a roguelite structure that refreshes each playthrough.

  • City and resource management

  • Dynamically generated mission choices

  • Persistent progression and rewards between runs

  • Increasing difficulty requiring constant adaptation

Each run is an opportunity to experiment with new strategies, refine your approach, and deepen your tactical mastery.

System Requirements

    Minimum:
    • OS: To be confirmed
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