Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...
Recent Reviews:
Very Positive (211) - 83% of the 211 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (22,253) - 94% of the 22,253 user reviews for this game are positive.
Release Date:
Jan 28, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

Approximately how long will this game be in Early Access?

“We aren't entirely sure how long it will take to release the game, our initial estimate put the release between 1.5 and 2 years but due to the success of Besiege we’ve been able to greatly expand the scope of the game with far more ambitious features than were initially possible. We are currently two years in and we’re estimating another year of development until release.”

How is the full version planned to differ from the Early Access version?

“The full version will contain more levels, in a variety of environments, as well as more blocks, building tools and other larger scale features that we’re not quite ready to talk about just yet!”

What is the current state of the Early Access version?

“The Early Access version contains 38 levels, comprising the kingdoms of Ipsilon, Tolbrynd & Valfross. There are three sand-box levels to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. The game contains a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axles, detachable joints, explosives and much more. You can also save and load machines in any given level, as well as share them online via the Steam Workshop.”

Will the game be priced differently during and after Early Access?

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

How are you planning on involving the Community in your development process?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”
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Recent updates View all (42)

August 10

Update V0.70 - Modloader, Paint Bucket, Achievements, 50+ Bug Fixes!


Hello Everyone!

Today we’ve got another big update for you, version 0.70, which brings Besiege’s long anticipated official modloader as well as a new skin tool, achievements & more than 50 bug fixes!

New Modloader

The new official modloader opens up a wide range of possibilities for modders and with workshop support, it’ll be easier than ever to get the mods you want quickly.
Mod creators can also offer compatibility for multiplayer and when you join a server using mods you’ll be provided with a list of the ones you need.



Creating mods for Besiege has never been easier, Spaar has created extensive documentation for the modloader, with guides taking you through the steps to create your own mod.
The modloader has been designed with ease of access in mind, so don't be afraid to give modding a go yourself!

The modloader’s documentation can be found on our newly created Spiderling Wiki, alongside support and bug reporting information: http://wiki.spiderlinggames.co.uk/
Click here for a quick start guide!

Here are some of the mods already available:
https://steamcommunity.com/sharedfiles/filedetails/?id=1471611249
https://steamcommunity.com/sharedfiles/filedetails/?id=1473122210
https://steamcommunity.com/sharedfiles/filedetails/?id=1473040014
https://steamcommunity.com/sharedfiles/filedetails/?id=1472155472
Please note that sometime next month we will be removing the old modloader as it is now obsolete.

Skin Paint Bucket

A new Skin Paint Bucket tool has been added to Besiege, it allows you to quickly and easily paint entire sections of your war machine using the skin packs you’ve downloaded. The tool will help making styling your machine much quicker and easier.



Achievements

A range of achievements have also been added to Besiege, which are synced with the Steam achievements system!



Version 0.70 also brings with it more than 50 bugfixes, the full list of which can be found below in the changelog!

That concludes this update, we’re hoping to bring the next update soon, but in the meantime if you have any questions about the modloader please do post them on the forums or ask others for help in the official Discord! https://discord.gg/3AXV6uK

Hope you all enjoy!

Von

Changelog:

Version 0.70

Additions:
- Implemented Achievements
- Implemented Official Modloader
-- Block modding, Level Object Modding and regular mods
- Implemented Skin Paint Bucket Tool for Advanced Building
- Added a warning notice when using a portrait style aspact ratio (height > width)
- Added warning to unlimited FPS option
- Added steering tutorial to level 3
- Added rconpassword to BesiegeConfig so servers can set it

Changes:
- Past explosions and blood bursts won't be created when going from local to global sim
- Tower level (11) is now set to 50% completion
- Balloon machine(and others) breaks when copying over in MP
- AI obituary names removed from MP
- Queens Fodder now requires 70% of killing instead of 90%
- Fixed bug where machines with poles would disappear after breaking
- Blood will now remain once the block is iced, fired or transparent
- Optimized perforamnce in win screen appearance
- Filebrowser will now try to resolve the thumbnail from /objectname.png if there's no thumbnail present in Thumbnails folder
- Chat view now correctly blocks Enter when user is typing
- Moved close button in MV menu next to menu panel
- Moved camera tutorial from level 3 to level 4
- Removed armor in tomb in level 37
- Subscribed steam items will be checked if they're installed, if not they won't show in the filebrowser
- UploadDialog is destroyed after disconnecting

Fixes:
- Canon AI is throwing errors when no target is found
- Some blocks don't sync the correct length when copying the machine
- Fixed pole length issue (balloon and other machines)
- Clicking timescale as client in local sim doesn't save
- Sometimes the blood doesn't show up on clients
- Fixed win screen flags not waving
- Changed chimney smoke particle scaling
- Object stays selected after hitting sim
- Panels don't freeze when connected to wooden poles
- Disabling grab static still grabs static objects
- Dust quad doesn't always parent to the phys goal correctly
- Drag selection doesn't work correctly after changing resolution
- Emoji's throwing errors in any TextField
- Fixed issue where you couldn't download subscribed level folders
- Fix analytics window going out of render bounds with portrait resolutions
- Undoing preextended piston shouldn't do intersection check
- Camera WASD doesn't work with 0 timescale
- Thumbnail destination defaults to Documents when trying to open a non-existent Thumbnail
- Camera no longer moves at different speeds depending on framerate
- Moving into rotated build zone with unlimited FPS causes interpolation issues
- Fixed main menu planet rotating at different speeds depending on framerate
- MV title positioned wrong when UI scale is 50%
- No longer deactivates collider on last 2 levels in Valfross
- When the peasant with the torch gets killed he turns pink
- Snapped rope when when the connected rigidbody was destroyed (rocket rope bug)
- Advanced build tools sub options don't collapse (sometimes)
- Buildbox Intersection check doesn't get called in Voting mode
- Explosion now correctly unparents itself from the block when level isn't simulating
- TransformEvent runs further/shorter depending on framerate.
- Fixed repeated particles on CropBushWheat prefab.
- Fixed Island 'intro' rotation changing speed based on FPS.
- Fixed NextZone not showing correctly in SP
- Fixed a bug with win screen when joining as spectator
- Made sure the FileBrowser only closes when going into simulation in Playlist mode
- Decreased the offset of the broken "Simple Wall" prefab so it doesn't jump too high in the air after spawning
- Making fire from rocket stop if it's exploded by external component
- Resetting level entities after they're destroyed throws errors
- Transform over time (lerp) events not working in local sim
- Keymapper button 'a' character over "info tooltip"
- Machine Redo button tooltip missing
- Fixing cinematic camera working more nicely with the new settings
- Fixed an issue where one couldn't upload level folders
- Region selection missing when Steam isn't active
- Overview doesn't close when opening the FileBrowser
- Chat and invite buttons don't move with the triumph bar
- Win screen doesn't show when client in sim wins the level and host joins
- Win screen doesn't move when others are in global sim and you exit
- Thumbnails are low quality when config is set to low quality
- Blocks don't link well when FPS is unlimitted
- FileBrowser doesn't "deselect" item when moving up/down a folder
- Published items don't show (sometimes)
- Making sure the bomb holder and half pipe let bombs slide on them without exploding so easily
57 comments Read more

June 7

Update V0.67.0-8211 - Options Menu Rework



Hello Everyone!

Today we’ve got another update for you, bringing the new options menu, and an announcement for official mod support!

The new options menu brings an array of improvements and new features to help customize Besiege to your own personal taste and to best suit your hardware configuration. It is also now accessible in game using the Esc key.






Mod Support

We are pleased to announce that we’ve been working on official mod support for Besiege!

An unfortunate consequence of the Multiverse update was the irreversible breaking of the original modloader, so we decided to bring Spaar (The original modloader’s creator) into the development team and he has been working tirelessly to produce an integrated loader for Besiege.

The new modloader will be significantly more powerful and easier to use than the original, bringing you the ability to add new blocks, level objects, and much more to the game.
We will of course be giving it full workshop support for Steam as well, making it all the more easier for you to get your favorite mods installed.
Proper documentation of the loader will be released alongside it and we hope to be releasing it soon, possibly in the next update!

If you would like to participate in closed beta testing of the modloader (as a mod developer) then please post in this topic: https://steamcommunity.com/app/346010/discussions/0/1694923613858948888/

That’s all we have for you this time guys! As ever, the work on new levels continues and we hope you enjoy these new features!

Cheers!
Von

Changelog:

ADDITIONAL CONTENT:

- In-game options menu is accessible using Esc key
- New full options menu with several new features:
-- Better Resolution options
-- UI Scaling down to 100%-50%
-- Framerate unlock, 30 lock, 60 lock, 144 lock
-- FOV Slider
-- More Antialiasing modes
-- Shadow levels
-- Shadow dynamic resolution levels
-- Shadow render distance
-- SSAO Quality levels
-- SSAO Intensity
-- Bloom Intensity
-- (And ofcourse all the options you already have)

CHANGES:

- Improved modular UI consitency (Widget pooling)
- Icon's no longer use mip mapping to look sharper at some resolutions, but can look slightly pixelated

FIXES:

- Pin now attaches to wheels and cogs again
- Making saved file names be remembered in the file browsers input field
- A fix to workshop item updating issue due to naming
- Cannon projectile fixes ensuring cannon balls won't collide with barrel at low time scales
- Fixing reload event block animations in certain scenarios
- Fixes to the Machine Key Binding Overview to fix certain groupings
- Now shows directional descriptor for blocks with two directions when grouped in the Machine Key Binding Overview
- Fixed a couple of trees in Sandbox that were static
- Fixed certain peasants having magenta colored particles when knocked out
- Fixed braces not updating their end point data correctly resulting in alternate rotations upon loading machines.
- Fixed Reloading event based on ammo types, last update had any specific ammo type working for all. All ammo, Random Ammo, and specific ammo now all work appropriately.
- Fixed flipping a block sound missing
- The wooden pillar prefab now responds correctly to movement, physics and breaking.

61 comments Read more
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About This Game

Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (latest SP)
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible

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