BPM Bitcrushed: A retro roguelite where every shot, dodge, and jump must sync to the beat. Battle through dungeons where enemies attack in time with the music. Find epic loot and even import your own songs to create a custom, rhythm-fuelled soundtrack for your destruction!
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Planned Release Date: To be announced

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About This Game

FROM THE MAKERS OF BPM: BULLETS PER MINUTE

BPM Bitcrushed is a roguelite, top-down dungeon crawler rhythm game that fuses the pulse-pounding action of BPM: BULLETS PER MINUTE with retro-inspired pixel art. Every move—whether shooting, jumping, or dodging—syncs to the beat, making rhythm as crucial as reflexes. As players explore procedurally generated dungeons, they’ll uncover a wide variety of powerful weapons, unique items, and rhythm-based abilities. Enemies attack in time with the music, turning every battle into a high-stakes dance of destruction. Feel the intensity rise as the beat drives both you and your foes in an immersive, music-fuelled combat experience. Plus, with the custom music feature, you can add your own tracks to the game and experience a whole new level of rhythm-driven chaos.

The Final Beat

Ragnarok, the prophesied end of the world, is approaching, a seemingly unstoppable and inevitable event. However, there's a belief that it can be averted. The Azure Ember, the universe's rhythmic pulse, is key to its prevention. The slowing of this Azure Ember is the cause of Ragnarok's approach; once it ceases, the world will end. Hel, the Queen of Helheim, actively seeks to accelerate Ragnarok by draining Melody Fragments from the Azure Ember.

Rhythm Combat

Enter a world where destruction is an art form, and combat unfolds as a deadly dance synchronised with the music's pulse. Your shots must land in perfect time, but so too must those of your adversaries. Foes swarm and strike in unison, their most devastating attacks telegraphed beats before impact. Victory hinges not merely on precision aiming, but on impeccable timing. Anticipate the rhythm, leap to evade incoming barrages, and unleash your own rhythmic counter-fire to decimate your enemies.



Death is Not The End

Defeat is inevitable, but it's also the key to progress. While each death will send you back to the hub (we call it The Sanctum) without your run-specific upgrades, any permanent meta-progression you've unlocked is yours to keep. Learn from your mistakes, visit The Sanctum to grow stronger with your new unlocks, and dive back in ready to push further than before.

FEATURES

  • Unleash your arsenal and outmanoeuvre foes in perfect sync with the music. 

  • Each dungeon is procedurally generated giving the player a different experience each time.

  • With custom music support, you can fight to the rhythm of any song you own.

  • Found the perfect dungeon? Use its unique seed to replay it, master every corner for a speedrun.

  • Create a level playing field. Seeds generate the exact same dungeon layout, items, and enemies every time—perfect for competitive runs.

  • Daily Run Challenge. Experience the game anew each day with Daily Runs, offering a structured and competitive way to play. Your end score is recorded on an online leaderboard, adding significant replay value. 

  • Setlists & Songpacks. In this game the player can assign each dungeon a specific in-game song from any official song pack.

  • Progression. An Ever-Evolving Challenge: Unlock new characters, weapons, enemies, and more.

System Requirements

    Minimum:
    • Additional Notes: To Be Announced
    Recommended:
    • Additional Notes: To Be Announced
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